Tree of Savior Forum

Using basic pots for dungeons

Yes, you should be using more silver than the optimal wizard build. That’s to be expected.

Its like how a cryo full con wizard will usually take the role of tanking if the tanker is actually useless. Guess what, they do spam pot.

I mean there are very CLEAR difference in quality when you party. There are VERY clear differences in how one plays a class. I have seen tanks that do really good job staying alive clearing half the map before they really have to sit. It is VERY clear that they use higher level healing items. They make the run smooth and it just a treat.

You seem to be taking this as a personal attack on your own game play. Which by all mean it is not.

If your healer starts sitting in the middle of battle to heal potions instead of healing and laying down support. It would be . . . well frowned upon. I don’t think it is any where near optimizing to simply use potions to up keep your DPS. If you have played for ORPG games before and have read guides on how to build a class in term of skill,item, and optimize game play. There is ALMOST no where that they mention using healing potion as this is one of those common understood things to upkeep yourself to top form when in combat.

I am currently 170 now and I am starting to see less and less people use lower level pots. How do I know this? Well dungeons runs are much much better, and this is even without healer. I guess people just fall off after a while.

You can’t imagine how time consuming dungeons become when your party is unceasingly slow. 2/3 hours to finish off dungeons a day is kind of long. Extra 30min to 1 hour to finish the mission dungeons at Fedm. Let say you come home at 5? Do your daily dungeon/mission runs that is roughly 8-9? That leaves you with about 2-3 hours left of doing anything for the rest of the night (Assuming you sleep at 11-12). You can do so much more with that extra 1 hour.

I mean there is a very clear difference in quality of runs, and it is just a real treat to run with a very smooth party.

I don’t think you have had that final straw experience in a public party before. So it’s really hard to describe. I pray you don’t because it is a very dreadful realization and unpleasant feeling.

Most people use the queue, I only realize this after level 90 and just gave up on trying to find parties that are pre built. It just a huge time sync to sit there and wait for people to show up. =( not to mention there is a exp incentive to do the queue . . .

and that involves risk, if your team sucks you got the short end of it. I rarely see clerics running out of sp tbh. and I always make it a habit to see if there are clerics queuing or not

Yea it is but that is not just the only incentive. When you are at a dead zone area with no one stand around you best bet is to just queue up and pray to the GODDESS for RNG. I mean by the time you find a full party with a healer would be about the same as just gritting your teeth and bearing through the PUG.

I’m waiting for the flood of new people to make a cleric actually >> so I can make a pardoner for silver Q_Q.

I actually have seen clerics run out of SP. It is only because they wait til their sp is fully drained. Which is strange. . . . I can only tell because I pay attention to my healer more then my tank since some of them like to put their heals down for dps instead of . . . outside of the giant death grinder of mobs.

I really wonder how they do match making, I can’t imagine there to be many clerics as much as DPS/Tanks.

they probably don’t know that sitting every 10 seconds ticks a natural sp regen, it really helps a lot even my friend thanked me for it that he rarely had to use sp pots on a 30 spr priest2, yeah his level is still low, but you get the idea.

and yes they need to fix queuing a little. the flood of clerics should come later on when many more swordsman reroll into clerics(hopefully, clerics, not archers)

I wouldn’t mind a good tank. A good tank can make or break a run to me more then a healer in this game. God having a swordsman with even one level in peltasta using Swash Buckling makes grouping together mob SO GOOD.

I don’t understand why tanks actually attack in this game for most part. They save a lot of HP just defending the physical attacks or run in circles. The dps they contribute in the face of 10-20 mobs isn’t much for how much of a hit they would take.

you’re saying that now because you have not faced a dungeon filled with magic dealing monsters yet, like what I said before, even a tank with 35k hp and alch pots would die eventually because of lacking sustain. this is why sometimes a cleric c1 isn’t enough, but mass heal helps.

physical tanking is never a problem even without a cleric, you got that right.



now what would happen here if I am facing magic damage dealing normal monsters without a cleric on a dungeon? I would not even taunt, just run around to drag maybe 5 mobs and not even tank them. A cryo3
or linker would help and i’ll be able to tank even without a healer. It’s just really the composition of the party.

also tanks need to attack from time to time to maintain aggro once swash debuff on mobs are over and dps are just doing so much more, if you went for full con, that is

some dpsers are out of screen, they’re on bonfire sp break, i dont mind.

And yes I have dealt with magical range mobs. Mid half of the level 140 dungeon is nothing but magical damage mobs. God I just watch their HP just go down by 1/2 when they swash even from a very far distance as to not pull in the entire zone. I kind of wonder why they don’t have some more magical defense items. Or damage reduction items actually. Flying magical mobs are the bane of my existence. -cries-

Didn’t know your aggro falls off over time even when you use swash. Thought it redirect all aggros for a extended period of time.

Man that feeling when your by yourself and the other people are sitting :frowning: . Seems like such a waste on your part to tank and have your dps just do nothing.

yeah aggro switching becomes even more stupid with some swordsman that are not even tanking are forgetting to turn their provoke attribute off.

a sage wall won’t help really, to tank end game magic mobs you need a very high con, a good sustain(the reason for the topic anyway) (cleric2 priest 3 does a good job with this) and a cryo3 or something similar.

yes I won’t be looking to tank earth tower with that hp lol