Tree of Savior Forum

UPDATED: For the love of God—IMC get around to this

please do not poison the hope of others with your negative bs…


This seems to be an AI problem where mob doesn’t know what to do next… I guess…

all I can do for you TC is @STAFF_John @STAFF_Ethan @STAFF_Max @STAFF_Yuri

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Get a load from thid guy

In this case it is so hard to not lose hope… This bug is here since like the beginning and there are multiply topics about it and still no fix…

I don’t rly know how these things work but I feel like it shouldn’t even be a hard to fix thing.

It should be an ai problem as you said. They can’t lose the aggro on each other.

…and then I could list other problems like I can’t use it in some dungeons because the dungeon can’t be finished if I do… I could actually ruin dungeon runs for others…

Or it is so fun that in Siauliai mission converted monsters explode like normal monsters when you finished the task in a room…

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They just -now- are figuring out skill animations take too long and fixed some of them. What really needs to happen is a better UI for “pets” in general but that’s honestly asking for too much from this company. At least at some point they fixed the mobs from being literally retarded after conversion and barely moving so there’s that.

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I actually think Converted mobs have the best ai out of zombies and pets and dunno what else (I only tried these)… When you actually manage to make your little army they are doing their job so nicely… I love to watch them killing and stuff… They can have nicer movespeed than zombies…they attack nicely…use skills… some buffs you…or debuffs the enemy…they look for heal tiles…etc. Also if Oracle’s Change is not a bugged skill from the beginning too you can make quite strong mobs for urself…
…but then there is this bug and it makes it too much of a hassle like this and it just ruins everything…

Btw the conversion attribute at least got fixed too lately… and I rly don’t understand when they did that why they didn’t fix this too…

Hello @Darkon,

First of all, I wish you the best for 2017! :slight_smile:

Thank you for the detailed post and I do understand your frustration at the ‘Converted’ monsters being not as useful as you might have expected.

I have had a lengthy conversation with the dev in charge of skill balancing etc and it seems as if ‘converted’ monsters being a tad ‘slow’ is something that was intended.

In other words, while we know that there are many buggy skills, this isn’t one of them. As for whether it will stay this way… no clue on my end either.

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I believe there’s a difference between the mobs being intentionally made slow to respond and simply getting permanently stuck in the place where they were converted.

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@STAFF_Ethan
They are not slow they get stucked because if an already converted monster starts to fight with a monster that you just about to convert after it was converted too they can’t attack each other anymore but they can’t lose aggro against each other either…so they are just look at each other… No way that’s intended.

So you say this is intended? They are just standing there doing nothing… I moved away from them so you can see they don’t teleport to me either… It was 15 minutes ago and they are still there…

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Literally retarded like I said and if the guy says it was intended then sure seems like they wanted the AI to be slow and dumb. On launch I was a Paladin and going to do the whole Oracle convert mob thing too. Thank goodness IMC got into one little fight and I got scared so I moved into my auntie and uncle’s at Bel Air.

@STAFF_Ethan Thanks for the clarity though I actually appreciate the transparency here.

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@STAFF_Ethan

It is exactly like Ayalon showed in the video—this issue is not a matter of speed, or versatility, it is an issue that is a bug with converted monster AI becoming completely broken.

As I stated within the issue itself, this is due to converted enemies improperly retaining an aggressive stance to a target that can no longer be “targeted,” resulting in the unit becoming perpetually locked into a battle that cannot resolve.

The units, as shown in the Ayalon’s video, do nothing at all. Forever.

So while I appreciate the response, there must have been some miscommunication and I urge you to report the issue as it has been stated above because there is no denying that is a bug—not a feature.

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I don’t really think it’s a miscommunication. The developer who made this skill and functionality is clearly happy and proud of how it works. They are so happy about making a literally useless skill causing thousands of people like myself to quit playing. It would be infinitely more useful if the skill would not convert the mob and just inflict a status debuff on attacks making the mob retarded and not do anything. That would solve the conversion problem for good and I suggest it since this person is so proud of the skill’s intended use and performance.

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I rly don’t know what’s more scary… that they wanna tell me it is intended or that it looks like they didn’t even know about this bug even if it was reported multiply times… … but for the later at least there would be still some hope… it’s just annoying…

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huehuehue

ethan got imc’ed

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Many weird stuff in TOS are fully intended and not a bug…once upon a time party loot distribution is calculated on DPS contribution and not equal chance…meaning healers and supports don’t get much loot. Forums was on fire until devs change it :sparkles:

It’s IMC’s way of saying “yeah, this skill is sh*t. don’t get this”.

ORRRRRRRRRR

“hey, try this skill. sounds interesting. we have skill reset in tp shop anyways. xoxo”

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power of monie~

if u rich enough to buy virtual dress, u are rich enough to buy reset

huehuehue~

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Wah, staff members can get IMC’ed too?
What is Tree of Forums coming to?
2017 is clearly a move towards stormy uncharted waters…

huehue

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ai-pet/controlled-mob for mmo is risky move

its fun and great idea for mmo to bring alot of pet/minion to battle, but as far as i know, ai coding is far from usable yet for year 2017.

ai pet/minion will remain as a bug/feature until year 2030.

sorry ethan, ur dev have imc’ed u.

ai coding has to check for too many conditions, data relay server/client side checking… its simply not feasible yet for tos.
(it could, tos would be the best game if they able to deliver good pet/minion ai, but past 10months teaches us, imc is not as capable yet.)

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http://write.ratemyserver.net/ragnoark-online-character-guides/homuculous-guide/

It’s absolutely sad that Ragnarok Online has the ability to provide custom AI’s and the people sitting there at IMC headquarters are like “well that would be too much” or something. Something you make yourself and don’t have the Korean overlords dictating how something should perform because they think it’s a good idea.

Seriously, this is like the last straw which broke my back half a year ago. Not the lag, not the bugs, not the P2W stuff, but the really stupid and ignorant developers they have over there. Why would you make a skill in a class then have it be completely useless. It’s just bad and lazy design all around and complete incompetence.

They should feel bad for giving such a response.

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hahaha

poor ethan…

imagine
ethan : erm, guys, player crying ai for minion is bugged
dev : no, ethan. Its working as intended.
ethan : but… they even posted video evidence
dev : its not a bug, its a feature
ethan : sigh…
[Resolved]

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