Tree of Savior Forum

Untradeable gear is killing this game

Well, ET is fine because you can actually use meta char to clear floor, then re-log into the char you want to pick up the cube.

But yeah, cube rolling is stupid.

Oh yeah I forgot about this, never did that :confused:

I got lazy on Saalus for this precise reason. Right now I have 2 Plungers on my SR2 when I have a Dragoon, an archmage on my Dragoon and the Didel GC I need just flat out refuses to drop. It would be one thing to have 20 recipes in the cube with 100% recipe chance but getting the one you want is again, luck based but as it is right now, you can’t rush the missions, the talt chance is way above the recipe chance and you are not guaranteed the recipe you need either when you actually see one freakin recipe, it’s demoralizing and outright un-fun and tedious. Doesn’t help that they now chucked the blessed shard thing into the mix as well.

Untradeable gear is not a problem. Untradeable everything else which kills any chance of an economy, however, is.

3 Likes

Yea, but it required 40 people. Not enough gear to go around. You could run it countless times like i did and only get a few items. Not to mention if your server was anything like mine only a few guilds could do these dungeons and it took a long time to learn and get geared up for each boss. It could take weeks to make it past certain bosses. And once you get it down and everyone has the gear, when the items drop and noone needs it can you trade it? no its disenchanted for shards. Not really a good example imo. Not much different.

I feel like there wont be another dungeon with better items than lolopanther for a long time. Why would they do that when barely anyone has these items yet? Still though, i think making it tradeable through team storage only is the best option.

Items being untradeable to other players is at least tolerable but making them also non character transferable is just insulting

2 Likes

At least make untradable items tradable through team storage

6 Likes

Not like the gear in this game varies anyhow aside from a few standard number boosts.

i’ll make sure i already have an xtra game to move on if that happens :expressionless:

already made 12 toons in 1 account…coz it would be a waste if i cant use some of the goody recipes i’ve got from farming. still…hate it when there are untradeable items. still hoping for them to rework as transfer-able via team storage only.

I think the real problem is not that certain classes cannot complete ET, with rank8 they probably can but WHY WOULD YOU
1 run til 20F should take about 83 minutes, this of course not counting the time you are waiting for team mates etc so 163 minutes for 2 runs + residual waiting time. All in all you’ll be wasting at least 3 hrs daily. You will need 120 essences for a 1 handed weapon and 80 for the shield, so that’s 200 essences. But of course you won’t always get essence, so let’s say you will re-roll all those cubes, you need at least 150 cubes with some luck. So that means 225 hours investment for you and other 4 people that you depend on (and have to adjust your schedule). Of course you won’t have 100% perfect runs because half of the time you will get DC :slight_smile: yay so those 225 hours are more like 450 hours. Now also to re-roll 150 cubes you have to pay 500k/cube so that means you will need to 150M.
In conclusion farming 20F requires about 450 hours of gameplay and 150M spent. I don’t imagine anyone in their right mind to want to do this… it is horrible game design so IMC have to at least let us teleport directly to 15F if they want us to farm 20F.

6 Likes

It is horrible game design when a player spends 3 hours to get 2 cubes and still need to subject themselves to RNG for a material…

9 Likes

I don’t like that 99% of the gear in the game is only available through dungeons to begin with, making them mostly untradeable is adding insult to injury. World bosses drop some decent stuff still, but they’re a lot less relevant than they used to be save for a few of the 220 weapons. Regular old fashioned farming which is the main draw of the game for me is extremely unrewarding for the most part, only a few decent drops in the entire game come from mobs and they’re mostly set up to be incredibly boring and frustrating to farm for like Botter Bracelets.

2 Likes

Right this is what I agree with, there definitely should be non-tradeable gear from dungeons like they have in WoW, that makes perfect sense to me.

The problem is, some things have the restriction where it makes no sense. Armbands and the Leaf Ornament Helm from events are what stands out most to me. I’m sad that stuff like that IS stuck on ONE charachter, instead of being tradeable amongst your characters. That makes no sense.

Untradeable ET gear is fine but the regular dungeon and Saalus gear being untradeable is ludicrous considering its droprate and the fact that some of that ■■■■ is completely essential to your character, like Didel Grand Cross.

Also, correct me if I’m wrong, but I don’t believe WoW gives you untradeable best in slot gear for another class. I don’t believe any game does that except ToS.

3 Likes

I would add that it’s horrible to have to re-roll in the first place since 100M sounds just as bad as 150M both being astronomical figures that i will never have (and even if i did i would not pay that much)
And yes Lolo gear should be tradable in team storage
Rank8 might force us to re-roll and all that hard earned eq will root :slight_smile:

I think those ones being non-team tradeable are a legacy error that will eventually be fixed.

I can understand non-tradeable event items as unique event rewards are supposed to encourage people to play during the event time-period. Being able to acquire them without doing the event makes sense. But since things like guilds are team-bound rather than character-bound it makes sense to allow people to use them on all chars where they don’t have potentially negative gameplay effects from the stats.

Do you really think extremely specific gear like Didel Grand Cross should be untradeable dungeon drops, though? That isn’t even like, “Oh, I got this drop on my Wizard, luckily I can transfer it to my Archer,” that’s literally “Oh, this item is extremely valuable for a single build in the entire game and I can’t do anything with it but vendor it.” That just feels awful, it’s terrible game design. The only thing worse is being that QS3 who does dungeons every day rerolls every cube and after months still doesn’t have DGC. And by the time that poor sap finally does get his DGC, he’s then got to do the same damn thing over again to get the level 270 grand cross. Considering the combined droprate you’d probably have better odds just +50ing your normal GC.

The solution there is probably to just reduce the chance of dropping those items on characters that can’t use them to 0% so nobody can feel frustrated by receiving one and not being able to transfer it.

I’ve got nothing against low chance things like that, they add some flavour to the world ith only a few people ever getting them. But you’re right in that they could do a better job of no upsetting players. There’s no reason to drop the item on other class characters.

Unless they have the intention of cross-class compatibility in the future. We’ve got archers using swords in the offhand now. Perhaps swordsman might get crossbow in the offhand, or wizard, or cleric, we don’t know what their plans are unfortunately.

Even if they have a plan for that in the future it’s probably a good idea to not drop it for people that can’t use it right now though. If it feels like bad design to the player even though it has a future plan then it is negatively affecting people’s mood during gameplay. Things should positively affect moods. A lot of focus in this game should be on negative+positive mood changers in the game. People play to be entertained, not upset.

I would rather any borderline essential class item be a farmable drop rather than a daily roll of a two hundred sided dice. IMO you should be running dungeons to try and get those endgame minmaxing items like Animus, Otrava Shield, Rhevisan bracelets, Terra/Peta - not items that your class actually needs to be competitive.