The gear you get from the hardest dungeon in this game are flawed on a basic level. You will never, ever see most of these weapons like lolopanther musket, bow, spear, or sword because it is quite literally implausible for those classes to clear up to floor 20.
It pretty much completely invalidates the end-game pve content in this game because all of the rewards are locked to very specific classes. Want to get a lolopanther sword to complete your pvp sword build? Nope, that option is literally impossible in this game. Same de with sokmili. It’s just piss poor design, especially when compared to RO where the player economy was driven by tradeable end-game gear.
They should’ve made lolopanther gear tradeable, would’ve given a lot of people incentive to run it. Now it’s just a dungeon that people only run once just to say they’ve beaten it.
