Tree of Savior Forum

Unofficial Rogue Nerf Megathread + Class Discussion

Dream, I love your insight about love.
I have 2 build in mind and I think one of them are super crazy
archer 2 - ranger -scout - rogue - falconer- musketeer
archer 2 - ranger - archer 3 _ rogue -falconer- cannoner
What do you think?

Iā€™m not sure if I can give insights about this lol

It depends on the purpose of the class. What kind of build do you want? More on AOE? More on single target? Versatile? Burst type? More on sustained? Give me a clear idea of what you want first, then I can give suggestions.

As a former rogue I can say that:

Sneak hit is pretty good, but sometimes is hard to stay behind of your target:

1 - Your party didnā€™t care about the fact you must stay behind, so the tank keep moving, ppl with aggro just move as they want, and you must allways walk and walk again to suport you sneak hit bonus crt chance, trying to stay behind.
Time walking = 0 dmg = less dps overall.

2 - Feint have an atribute with chance to turn back you target, but you must level up feint, as the number of targets increase with level (just 3 at level 1 I think, lol) and the increase is not that big anyway.

So in large packs of mobs no matter what you do, you will miss the sneak hit bonus, like a lot.

2.5 - Feint atribute turn back chance is not 100%. (75% I think) So even on a small pack of mobs you will miss it sometimes.

3 - After just one hit the enemy will turn back and face you. At that time your sneak hit bonus is gone.

With a very low ping you can unleash your skills (feint + barrage for ex) and maybe you are able to hit them 2 or 3 times but after that you must walk again or w8 for the feint CD. Its pretty annoying.

TL/DR:

Sneak Hit is good but you WILL miss it a lot. If you have ping / lag / latency issues it will be even worst.

Please take all that into account before that ā€œI have 100% critical chanceā€, cuz any rogue player knows thats is not 100% true or accurate.

hugs.

It should be insight about archer, but I get distracted somehow lol.
It should be a jack of all trades build or more like the original of all build to wait for rank 8,9 to come out.
In build 1, we have great burst dmg for barrage-feint combo + aoe from falconer, not to mention flare shot from Scout. I didnt get to Rank 7 yet, but it should add to falconer aoe + dmg burst. Also, we never run out of skills to use or no CD build type. The only downside is mana burn. I kinda like it.
Build 2 is aoe build

Flare Shot at Lv5 has really short duration, it will have a bad damage/cooldown overall. Considering it has bad damage/cooldown, it makes it not worth leveling itā€™s attribute making it more and more useless. I donā€™t recommend Scout C1.

If itā€™s a jack of all trade build, I see more potential on the 2nd build. But IMO, better follow this pattern, Archer > Ranger > Archer C3 > Rogue > Falconer > Cannoneer. Having Ranger C1 early helps tons.

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Not to offense you but rogue should be a class that can wait for chance to burst since you have CD to take account for. Therefore, your argument about sneak hit is invalid to me.
I also test qs3 and rogue and indeed I can crit 90% of time.
And I think feint lv up for target count is just a sup. The importance of level up feint is for evasion decrase which increase your crit rate and decrease crit resistance from mobs. Correct me here if Iā€™m wrong, I want to know as well. And also for boss 1 feint is enough for barrage combo

Lessening enemyā€™s evasion doesnt increase your crit rate nor decrease their crit resistance. It simply increases your chances of not missing if you got low DEX. The game is trying to imply that Rogues will have higher STR so youā€™d need Feint against high evasion targets since you will have low accuracy due to low investment on DEX.

Feint is really worth increasing the levels especially when you have Falconer in your build. It makes it possible for Feint+Barrage to do itā€™s double damage on more targets.

Iā€™m at rogue c1 here, should I go for falconer for barrage combo synergy or keep going till rogue c3? I actually want that aoe from Circling but Burrow can avoid most aoe spell (not sure about this).
Or rogue c2 only so I can bring rogue to utmost potential for feint and sneak hit. And then Musket rank 7 for more burst dmg? Personally I think musket work well with sneak hit more than cannoner.

Factoring this in for those who included Rogue on their builds barely matter and is almost irrelevant because in the first place, investing more on STR or DEX has insignificant difference. Just that Sneak Hit creates THIS significant difference due to itā€™s absurd increase in critical chance. Whereby for DEX builds, you donā€™t get anything that gives you something like a 70% increase on STR or physical atk.

lol.

No. As @Dream said above.

What I said is one hundred percent about gameplay. I DID played a lot with rogue.

It matters, and its far from being irrelevant, LOL. Look at my examples above please!

Im not saying that rogues must put any DEX on their builds at all.

My point is not ā€œput dex into it.ā€

My point is " you will not get 70 or 100% crt chance all times." Just it.

And by ā€œall timesā€ I gave examples.

IMO, Rogue C2/C3 is really not worth the 2 ranks for what it offers. Itā€™s actually best to stop at Lv5 Sneak Hit because youā€™d want to invest on having around 30-40% natural crit rate so that whenever you canā€™t hit from behind, you know youā€™re not losing so much because you still have your own 30-40% crit chance. Feint at Lv5 is already 7 targets, if you donā€™t have enough AOE attack ratio, your Barrage might not even make full use of Lv5 Feint.

Musketeer has really bad damage/cooldown on itā€™s skills. Not to mention, if you want to get the best out of Musketeer, you will have to invest so much silvers for each skill you took if you want them to scale. The class is indeed good for burst especially when you consider the fact that WB sometimes doesnā€™t last more than 30 seconds but when it comes to bosses like Mirtis or Demon Lord Marnox which has 200-280m+ HP, Musketeer becomes horrible.

Should Rogue be a good class for bossing that weā€™re talking about?
Thatā€™s when sneak hit 100% crit rate?

Thats why I gave up my Archer > ranger c3 > rogue > scout > musk on rank 6.

Around 30-40% natural crit == > Thats a lot of dex and crt rate from equips. The worst part, at least in my build, I was one poney trick. feint + barrage = tons of damage, but after thatā€¦

It is close to irrelevant. Consider this, back on the DEX vs STR debate, almost everyone concluded that you donā€™t really get so much significant difference on DPS if you invested more on DEX or STR. Just that some people know how to min-max the distribution based on their builds.

Now, considering there is no significant difference between DEX and STR. You can choose to invest so much on STR w/o losing so much damage output since it also scales well like DEX.

The above reached a conclusion w/o considering Sneak Hit.

Now if you consider Sneak Hit, the damage increase it gives is very significant for STR builds. It wonā€™t matter if you do not benefit from Sneak Hit 100% of the time because in the first place, there is already a conclusion that thereā€™s no significant difference between investing more on STR or DEX.

Got it.

But loosing a crt hit when you have tons of STR was bad, at least on my former rogue build. Anyway, now its the Fletcher time, lol. :joy:

Well, yea it depends on the build. For example, skills like Snipe would really suck if it didnā€™t manage to do a crit. But skills with very high modifier like Running Shot, Barrage, etc barely loses out.

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How can you get 30-40% natural crit chance if I donā€™t invest in DEX at all?
Is Cannoner a good synergy with falconer and Sneak Hit? Idk if Cannoner can crit as well.
If I do take falconer and Canonner, which skills do you recommend me to take? I did read some build on forum but I would like to listen to your idea. If possible, can you post skill build especially for falconer and canonner only in my case? I would be much appreciated. :two_hearts:
Take into account that I go for build 2.

You canā€™t.

As you can see here. I tried to keep my stat distribution near 3:1 so I can get more critical rate. Iā€™m still using Strength Pendant but Iā€™ll switch to Max Petamion eventually. Iā€™m also still using Zachariel Bangle and Bearkaras Bracelet but Iā€™m thinking of switching to Sissel for more crit rate. If I were to invest on Gladiator Bands instead for the AOE attack ratio, Iā€™d increase my DEX again instead.

Cannoneer should do some solid critical damage thanks to their very high skill damage. Just that it might be hassle trying to reposition all the time for proper back hits but it definitely does some lethal damage if it crits.

Iā€™ll try setting up something on skill simulator later.

@TueHa http://www.tosbase.com/tools/skill-simulator/build/ez83jcnkuu/

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I see what you have done hereā€¦

Anyone told you aboutā€¦ Let me see, the ā€œ320 crt rateā€ thing? :joy:

Nahā€¦ Just say itā€¦ Who told you about that? :stuck_out_tongue:

My original plan even before was already to aim for 40% crit chance by default though. And the one on the screenshot is still not enough.

Not sure when we discussed about your 320 crit rate thing but, I was already dead-set on getting 40% crit chance even way before.

I just realized Iā€™m beyond my target critical rate already. I remember now, I kept thinking 400 target because I want 60% crit rate so if ever enemy resist my crit chance by 10% average, I would still have 50% crit chance but now its another story with Rogue C1.

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