I’m pretty sure a lot of people are absolutely tired of spending potions and time pulling and killing enemies only for someone else to come and kill them, and take all the loot from them, potions are expensive in the early game and the exp curve is not so smooth, so these situations make the game much more painful to play.
Money, Items and EXP should be rewarded accordingly to the damage done to the enemies, and not just who did the last hit, it’s either that or simply implement a system where people can’t attack other people targets unless they’re in party or it’s a boss, as some games do.
It shouldn’t be a problem if the community wasn’t so bad that it can’t respect their fellow players (by just doing AFK farm or actively KSing their mobs), but as it is, it’s awful, and only make the game become a tiring experience.

