Tree of Savior Forum

True open-world is something you can't fake

Imo, the way the map is structured in ToS is closer to Granado Espada (IMC’s previous MMORPG), where you’d move from one map to another based on your characters’ levels, than RO. You’d stay and quest/grind in the same area until you were high level enough to move on to the next area. At least, that’s what I recall from when I played GE. (Yeah, I admit it was overly linear and boring to me.)

Also, this far in, I agree it’s too late to make major changes to the game (making it “true open-world”). Some maps are way too tied to the game’s story (like the one with the vines that the player must burn down). Like @njkooper mentioned, I think the most realistic solution now would be to add lots of optional/hidden areas to make the grinding spots (and/or exploration) more varied.

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Might as well say that even the real world isnt “open world”, cause after all you cant really go anywhere you want, and most people end up going for the same common places to get stuff done based on how much they can spend or where they live, etc.

The problem with empty spots are more about demographics than about anything else. People that played early RO know how even the most awful leveling spots had people in it, just because it was a new game, with lots of people playing, discovering things. Plus they could give new places a more solid motivation, they can do it better than they did it in Ragnarok. No one is asking for tons of pointless places, you can design an open world with maps that are actually meaningful, specially with this quest-oriented levelling.

Anyway, this is probably a pointless discussion. The game is clearly designed from the start to be like this, from the “channel” system to how boss battles are played out. Changing it would require an ammount of effort that its pretty unrealistic at this point.

hey all I can say is if imc ignores these kind of things that players look for I doubt they will have any long term players tbh. who wants to play a game where all you do is grind or fight bosses its like watching wrestling its all pre scripted so u get bored. the only thing that keeps my interest in this game is the class system and art style if it didn’t have that I think id have 0 interest. might as well play diablo. its not much different.

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But the best camps will always be occupied, so you can design your grinding strategy by getting a optimum spot where you can get the most exp (number of mobs/exp vs numbers of player). This is possible in ToS, but MUCH lesser choice.

The problem with ToS is not having much choices (which can be forgiven considering this is still a Closed Beta). If everything continues on this way, I doubt ToS will be an attractive game.

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The “rest” of the map can be repurposed if thats the case. The key point is letting players figure it out for themselves what are the best spots, or what are the challenges involving that specific spot, and none of this has to be set in stone, a spot can be the best today, and they can change it on the next patch according to feedback.

You’re saying this like it takes months to figure out these. It’s a matter of entering a map, staying a few minutes there and it should be easy determining how things should be done even if you’re not playing the classes you think are optimal in those maps.

Same thing after a patch, finding new grinding spots doesn’t take a long time, it isn’t rocket science and doesn’t require a tonshit of time to plan how things should be done. It may take some time to find gear to sustain on some spots or to find a correct party, but this doesn’t change the fact that these spots are obvious and easy to find.

Im not sure if people understand what im going to describe but…for me ro was crazy fun [that i played it for >7 years …including private server hopping] because…

  1. SOCIAL ASPECT or TEAM PLAY : u made friends and as a group u do stuff together VERSUS other groups or enemies whether in castle seige or MVP…its like a competition that requires a TEAM. U cant do these stuff alone. Solo was not an option. And as a group u strive to be the best and help gear up your team mates, collect items for quests together etc as well as receive help from them. Not only the group play but COMPETITION with others in an OPEN WORLD really spice it all up. (example group pvp in MVP maps…i had the most fun there that i can remember). I dont know if TOS can provide this?
  2. The cute hats, costumes and quests:) .For example U basically watch your character grows up from noob like acolyte which looked totally crap into an awesome skillfull priestess with expensive hats :slight_smile: . As a noob crappy looking acolyte when u watch other PRO players u’d have this feeling that u want your toon to be like THAT so u work hard to achieve it as it grows. In comparison to games like AION…your toon character already look dashing starting from level 1. Theres not much satisfaction there.

I know each game is different. As awesome as RO was, eventually after many many years surely we want to play something else too. Sorry for my poor description …i just wanna let people know what i think a good game is. What is your opinion?

Dude… we’re two weeks into the beta… I admit I’m not sure what to expect from the endgame stuff but structuring and doing everything you mentioned in a new game where almost everyone is still exploring isn’t something that can be done in such a short time.

I think larger maps are why Fly Wings were such an awesome mechanic in the game. Fly Wings and Teleport level 1 are interesting mechanics that make map movement varied and unique.

Random tile placement could easily be incorporated in to ToS with purpose. It would also add a great amount of polish to the game. Who needed mounts in Ragnarok when you can just teleport jump all around an open map.

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If you’re talking about just one map changing, yes, all it takes is for you to go there and check it out to find out it changed, but to find which map is now best out a big selection, after a revamp, thats a very different thing. It sure isnt rocket science, but considering how different tactics can be, how many classes we have, it wouldnt be a matter of just going around it one time to find out which strat is best, or which map is best. It would take some legit effort, and some serious time, plus these changes could be periodical, like, every 3 months, or with every major update. The point is, people would have reasons to look for different levelling routes every now and then.

We need to make a thread with a collection of opinions that everyone can post in. Maybe use straw poll to collect what the community wants. Maybe a more concise thread of opinions will make it easy enough to read for whatever lazy moderator checks this forum.

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That’s a very good suggestion! We need to collection opinions of everyone here as a vote and see what do majority of the people want.

@Wolfwood @Mirarara
I feel that it would be very easy to add in a few opens maps. These maps are programmed as one loaded map designed by itself. All they have to do is add a warp point/green arrow on any random map. Then add in some big field map they design. Just like Ragnarok, it would be really nice to get some world maps designed for players to socialize and trade at.

Ragnarok had numerous scenic locations for friends and guilds to sit and chat/duel. All of which were used at one time or another between friends.

I think this used to be the whole purpose of what closed betas were used for Not so much anymore. In the end, the company wants to make money and we just want to play a fun game. I don’t see why we cant become more vocal and logical about what the game needs so it doesn’t tank like most other MMOs…

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I think the current generation of game producers are just too scared that we might get lost, wondering what to do, or where to go and end up quitting because of it. I hope IMC games are learning their mistake, the same way Zelda Producers are, in the way they finally know what they did wrong with their past games from it being too linear.

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To me lack of open world is pretty disappointing. As since right now I’m enjoying doing the quests and leveling up, I’m afraid that after the wipe many people will be bored enough to redo all these quests due to the linear gameplay and just quit the game.
Something should be done about it, otherwise the game will get boring very soon. People were able to play RO continuously for so many years because of its diversity and possibility of many paths to be taken.

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Even if it’s not possible to add to it for release, it is definitely possible to add in a future update.

Rather than scaling the map further ‘up’, more areas could be added to the sides. Also, a completely separate path could be added to the bottom.

Who knows…everything that’s important to a beta test is in the current build…maybe this extra content is already created and they’re just waiting on release to blow our minds even more : )

FF9 > FF7.
Runs away.

6>all
and
ToS is not RO so it shouldn’t be used to compare

Call the cops

hello true that tos is not ro. But poeple are hoping to get something better than ro because ro was so great. its just that ro is too old and people want sumthing new and better. if the developers cant provide something better than might as well just play ro…

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