Because you 100% could take Raydrics head-on at level 50.
The devs don’t want us to compare ToS and Ragnarok?
First, The characters art styles are very obviously the next evolution of Ragnaroks sprites.
Second, They use sound bytes that go all the way back to Ragnaroks first Cbeta.
Third, whoever made the soundtrack did a 10/10 job making it sound like the next generation of ragnarok music.
The proof is in the look, feel and sound of the game. This is Ragnarok 2 and it is doing an excellent job making me feel like that is so. If the comparison makes you uncomfortable for some reason then just learn to live with it. What the “ex-RO” community is trying to explain to the devs is that Ragnarok is the best MMORPG for some very specific reasons and ToS will never surpass that if they keep pandering to what MMOs have been giving people since early 2000. Im sure we are just dancing around some legal issue with this game being a Ragnarok sequel so as the community we can say what we want and the devs can deny it, but that shouldn’t stop them from taking their player base’ advice. Especially the NA ones /pif
RO is still alive you know?
Fun part is that they don’t, since korean beta is ahead of us by miles and even going into open beta soon, they don’t need our feedback since mostly, if not all, things have been dealt already.
The rest is just this game not being RO.
You keep saying that to people but I don’t see your reasoning. Since the dawn of MMOs people have given their feedback on how to improve the game. We as a community (ex-RO or not)have seen a few problems with the game that we want to talk about and possibly make some community advisers aware.
You clearly are just trying to agitate people and start arguments because you fail to see the flaws in your logic about games like WoW and Guild wars 2. People always want something BETTER, this isn’t about making Ragnarok 2, its about making ToS better from here on out.
You also try to say “this game is not RO” in most of your posts which proves you are just trying to spark people in to arguing with you. I find this sad. Many of us have given you logical reasoning and I myself have shown my opinion on why comparing the game is a no brainer, but does not matter in regards to what we are proposing for ToS.
Also, you mentioned you don’t like ToS but you seem to be keeping a special eye on this thread. Just a thought.
Just a post outside of replies.
I want to say that ToS IS still in closed beta and some developers are able to expand and polish their games by the end of closed beta. I think ToS could easily polish this game up and make something that a lot of people will want to try. I also enjoy talking with the community about what we think. If ToS doesn’t end up the way anyone wants, they will all find something better to spend with their free-time. But for now, we can still discuss the game and have fun until we are proven otherwise.
Because this game is still really fun and really beautiful. I personally feel the leveling curve will be greatly improved by release.
Because my idea of making this game good, is creating this game from it’s own standards and niches, it’s own base. Your idea is using elements that made RO good to make this game good. Basically copying and creating a RO2.
That’s not wanting a new, cool game, that’s just wanting a RO2.
See this thread for exemple:
He could give a nice feedback, about this game, without even mentining RO, or at least, leaving it exposed.
He played this game for what this game is, Tree of Savior, not “spiritual meme of ragnarok”.
It’s unfair to say that “pandering to what MMOs have been giving to people” when you want this game to pander to RO players. You say this game should use RO elements that made it successful, but why can’t it use elements that made, like, WoW successful? WoW was also really successful as far as I know.
What if someone like this quest-linear based gameplay? What if someone doesn’t like the massive wall of grind?
RO is still alive, but it’s not as successful as it was years ago because the players change and they had to change too, and I bet half of this forum wouldn’t put half of their time here that they put on RO.
Linearity is something i actually forgot, but after trying to level some other toons the simple thoughts of doing the same path over and over again didn’t strike me as something i’d enjoy doing (good thing is that i never do alts in MMO for release but still). And yeah the maps are corridor, it’s kinda lame, sometimes i feel i could jump down ledges to travel faster but nop, invisible wall prevents to do so.
It’s probably why i’d skip any further beta outside of open beta with character being saved for the full release.
We have our right to like what we like lol. You may like the linear-based gameplay but we like the more freedom-oriented gameplay, is that such a big problem? These people are merely voicing their opinions, nothing makes your opinion more valuable than theirs. Besides, if you can compare this game to games such as WoW, why can’t we compare ToS with RO? So you’re trying to create a game from it’s own standards and niches but you yourself is comparing it to WoW. So are you trying to create a WoW 2? According to your logic, you might as well go back to WoW. Well since, you know, WoW is still alive and kicking.
I am not, and never did. In fact, I have never played WoW in my life.
So instead of using RO, you suggested to use elements of WoW. Therefore, you are trying to make a WoW 2 according to your logic. Why can’t you see your own contradiction? You tell us not to take elements of RO but you yourself are trying to take elements from WoW, the heck?
No? Did you not understand? That was not even implyed, where did you take that from?
I was asking why this game should not pander to other games but should pander to ragnarok?
I used WoW as an exemple because it was used in the post before, it wasn’t me who brought WoW to the topic. I have never, and you can look it up, never used another game to compare this game to.
Okay I understand now. But, if ToS is not pandering to RO, then it is pandering to other games. Why? Because the linear-based gameplay is used by all the other games. We are not trying to compare it with RO because we want it to become RO. We are comparing it because we are afraid that ToS will follow the typical linear-based gameplay that many thousands of other games have followed. So tell me, why should I encourage IMC to follow a model that thousands of MMOs have used and failed? (namely the WoW clones)
It’s not RO everyone can figure that out, but it doesn’t mean that you can’t take good ideas from RO to ToS. The fact of the matter is ToS currently is too linear and people are grasping for ideas from what seems to be the most similar game from ToS which is RO.
This as well as the addition of 2-3 non quest related maps per 1 quest based map. They can even use the same art as current maps. I would much rather prefer more maps to the alternative of more channels. I know more channels is the easier option but it’s not like it’s exactly hard to design some maps for grinding in either with the benefit of marketing your game as having more maps, more open world and less instances than every other game out atm.
Because even RO had to implement quest-based advance after various patches since it had to compete with other games.
If RO’s old methods were still better, then RO would still be top tier, unfortunatly, it’s not anymore.
I’m not a big fan of linear quest-based progression, but there is a reason why those games keep popping up. But ToS still has a nice mix of questing and grinding.
Demon Prison is a literal prison, it’s hell and this game has still lots of (supposed) content to go. 1~100 here is like 1~20 at RO, just an introdutory breeze.
Art-wise only.
Gameplay wise is hardly like RO. I’d even say it’s more like Skyforge with Archeage’s class system rather than RO.
And maybe, just maybe, the devs took ideas from some popular games, that’s why this game has a mix of questing and grinding, instead of following a single route all the way to max level.
I get that you are allergic to RO comparison but ideas are ideas. People aren’t asking for it to be completely branded as RO. If they really took good ideas from other games then they took a lot of bad ideas from said games.
As was said earlier, “sandbox” style doesn’t always work and people tend to leave those MMO’s since there is basically no guidance or no idea of where to go. RO was somewhat sandbox in that there really wasn’t a “storyline” to follow so you could kind of go anywhere, do anything that you’re capable of. I played on a midrate server which was like 13/13/7 I think so basically you had to save up your junk to buy potions but it wasn’t necessary if you knew where to go, and I had great grind locations for each class and some that I used for every class. You get tired of visiting the same places, but if you do it right you can totally win by putting your ranged people where they belong and your magic people where they belong and your melees where they belong. I rarely took my Swordsman characters to Toyfactory level 2 but my Assassin and Merchants were always there because they have high survivability and can really benefit from selling the extra items (pearls, cake, etc) while collecting the candies means you can regen your hp without having to sit too much.
That’s all I’m really wanting here. Not sandbox, and not so linear like everyone is “the chosen one” and you just all see the same storyline (like FFXIV or FFXIII or even FFX). RO wasn’t just a nostalgia goggles thing really. It had a good system. The only reason I stopped playing is because the playerbase had moved on, and the private servers just weren’t fun anymore…
That being said, I’m really tired of the devs of all games getting together and choosing the same exact method. I like questing, I really do, but the questing grind is not as fun and really takes the idea of being adventurer and makes it more like being an errand runner for random people to make money and gain experience. It’s just not the same! Let us develop our own quests to some degree. Like before when you could create an economy around something that people actually needed, versus having an established economy that wavers so often and is so fragile. The open world concept allows there to be a lot of different types of monsters with varying degrees of difficulty and use, some things you don’t need to fight and others that you do need to fight but that can change based on what class you are. That’s how it was in RO. I collected Skel Bones in Payon 1 to afford a lot of my starter gear when I was a newb and didn’t know anything about anything. Well…that and sticky mucus…
Point is, each new game that has been released on a massive scale has been roughly the same in terms of how you make progress. Go here, go there, do this, do that, follow the prescribed leveling guides. As a Wizard in RO you could find a party at like 15 different dungeons, all dependent on how balanced of a party you could get, and you could find lots of places to solo exp if that’s what you wanted too. That’s what I think a lot of us miss, the options, the customizability of our experiences, and not having to all fight for that 1 good leveling spot for 10-20 levels. This whole idea of “changing channels” really bugs me and I haven’t even seen what it’s like in game yet.
Win thread lol. The only hope I have for this problem is the many unused map connections could allow future expansion.
I wonder how the linear issue ever got past Korean CBT feedbacks.
One of the issue here is that high level monster doesn’t reward you with sufficient exp (lv190 only give 1000exp)
And to make things worse, there is this dmg received penalty if ur lower than monster lvl.
This highly discourages exploration and players end up checking world map and following the numbers available to them mindlessly (lv96, go to kateen forest entrance lv106, then owl burial, then poslinkis, then saknis, then dvasia peak.)
Furthermore, this game unique selling point is in the unique class system which i really like. However, creating new char results in the mindless questing again… and the story isn’t great either… always wishing i can skip the cinematics/spam spacebar (too fast end up closing dialogue)
If only i could give 100 likes…
