- Yes, but only before the Saule server was implemented.
1-1. North America
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Very uncomfortable
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The idea of emphasizing normal attacks does not sit well with me when it means that wizard classes have to suffer since the design of their normal z attack is extremely lackluster and useless in comparison to their actually skills. Wizards should have: more skills to use; lower cooldown on their current skills; or a rehaul of their normal z attacks, such as increased speed of execution, longer range, or special effects such as explosion affects.
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Combat on Wizard classes, Cryomancer and Elementalist specifically, were more vexing than challenging. The aggression of monsters against these classes specifically were ridiculously high. Cryomancer is also a class made to support their party members but their skills cooldowns are all so long that it is difficult to play that role. There is no point in having a support class who has a uselessly long cooldown on skills and useless damage and utility z attacks. Class like cryomancer should at least have specialized z attacks that inflicts status effects like freeze or slow to let them to continue to be useful.
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Wizard classes need a teleportation system or skill. Wizards run/walk/move/attack so slowly compared to other classes without anything special to compensate and help their keep up with other classes. It is upsetting to play a slow wizard without teleportation or levitation to help their mobility.
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Being unable to trade our crafted items seem a bit excessive. It does not encourage trade and bater between friends or fellow players.
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No. I was extremely disappointed that it costs so much silver to enhance my items.
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Yes, it was very fun.
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No.
22-1. It was way too expensive.
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I love diverse classes, especially Cryomancer and Elementalist because water and ice is my favorite element
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A) Reliance on normal attacks when the normal attacks are so simple and boring. It does not very thoughtful and considerate of players, especially Wizards
B) Everything that players needed to buy from potions to class/skill attributes, to item enhancement costs way too much silver and it made players have to grind silver way too much.
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- Not satisfied
29-1. A) Character customization at character creation was extremely disappointing. Players should at least have the basic options of choosing eyes, face, height, etc.
B) Cryomancer needs a lot of improvements to their design. Their normal z attack is terrible and the most fun part is the skills that Cryomancer hardly gets to use since the cooldowns are so high.
C) Circle 2 of Cryomancer has two skills that are difficult to use efficiently. Gust needs a wider range to make it easier to land hits. Sub Zero Shield is a gimmick skill that is difficult to defend yourself with. Sub Zero Shield should at least be increased in size. I did not use Gust or Subzero Shield because they are lackluster and difficult to master.
D) The death penalty is too harsh in this game. Wizard classes are extremely weak in defense so they die very easily, even to monsters that well below their level. I despise how a slow healer or a tank class who fails to do their role in a dungeon run causes me to lose my gems and item durability so quick. The loss of gems penalty needs to be removed completely; it is excessive punishment. The penality to equipment durability to acceptable but it needs to be a slower process.
E) Elementalists’ class/skill attributes cost way too much silver per level. Quests and grinding did not give enough silver for me to learn more than one attribute at once.
F. The game needs better end-game/high level equipment. My favorite rod called “Ice Rod” increased the level of my Cryomancer skills but only a level 40 rod, which was very sad when I needed to give it up for a higher level staff that gave no special effects. My favorite shield called “Meteor” had the effect to regeneration 500 HP for 5 seconds when hit. But this shield was only for level 1.
G. Cryomancer and Elementalist needs more thoughtful class and skill attributes and effects. Almost every Cryomancer skill has a chance to either freeze an enemy or increase the damage of the skill. There needs to be more variety and unique ideas in the class/skill attributes because only trying to freeze and doing more damage gets boring very quickly. The Elementalist attribute that gave a change to infict slow on targets near ones that died by ice attacks was very thoughtful and useful; there needs to be more attributes as unique as this one.
- I will definitely participate