11. What do you think about mouse controls?
i feel like this needs a full detailed response so here goes.
-
pathing
you often find yourself unable to manuever or move into corners and tight areas, the character will almost avoid the wall and not hug it when you click out of bounds from the terrain, characters should move to the edge to hug the wall when you extend your clicking range, you guys should refer to arpg games like diablo, poe or even LoL for pathing with mouse + keyboard controls -
remove homogenisation for left click
what i mean by this is that the left click is used for everything, interacting with npcs, moving, auto attacks and other things, add key bindings which let us split between each function and dont jam it into one button, this causes endless frustration mostly with things like pets, npcâs and click able objects getting in the way of movement commands, the left click should be assigned to attack and move, and you should be able to disable the attack function to just make it a move function.
the interact button should be left for the player to decide, via custom hotkey. -
hold functionality
also known as Shift Click, you should be able to attack the ground, by holding shift and clicking or pressing the auto attack button, this makes playing with ranged characters much easier as you dont have to manualy aim when fighting large packs of monsters, melee characters also benefit by being able to control when to stop after a movement comand, and being able to aim their attacks with more precision when fighting monsters with big hitboxes -
move to target
this sounds kinda vague but let me explain, auto attacks will move you towards a target and make you attack, but after you attack your character no longer pursues its target if it runs away, make the targeting locked on until you override it with another command -
option to individualise auto attacks
this is more like an icing on top suggestion, but anyway, auto attacking currently make you lock on and continuously auto attack the target after only clicking once, tbh its not that big of a deal but it ends up becoming annoying if your lagging, since your character will not stop atuo attacking a monster, give us an option to make one click only attack once, so we need to keep clicking on the target to keep hitting it.
most of these features are already pre existing in the diablo style arpg games, so i dont see why you guys could use them as a better foundation for the mouse + keyboard controls, donât get me wrong though, the mouse controls are pretty solid, especially for archers, but it needs more polish to really make it something worth using and learning as an alternate to full keyboard or joystick
TL:DR
make the mouse + keyboard controls more like diablo style games, its out there and its working, so use it to make ToS mouse controls better