I can understand the suggested need for marketplace restrictions, though I donât necessarily agree with the methods. It really does feel like these methods are being designed solely with the prevention of gold sellers in mind instead of trying to find a solution that actually improves things for the player base.
We can allow time for the market to provide average price distributions on easy to obtain items, sure, but I also thing that the current restrictions on marketplace trade severely cripple that system to the point of redundancy.
Nobody in their right mind is going to sell cheap items on the market with a 30% commission when it takes 48 hours to get a payout and they can only list 1 a day. the only time anyone will list these items is as part of a gold seller transaction, or at a much higher price than they are realistically worth (thus inflating the cost of basic items and generating a bigger market for gold sellers) - do you see the fundamental problem now?
If you want people to list cheap items as a way of generating an average price, you either need to take a much smaller initial average and build from there or you need to lift the restriction on the number of items allowed on the marketboard per day as well as reducing the overall commission. The developers recently mentioned the difficulty involved in maintaining a balanced game economy, but at present the economy doesnât really exist because it hasnât had a chance to grow and settle.
If the developers are insistent on using these sorts of preventative measures, namely using automatically generated averages, I would suggest shelving the restrictions for just long enough that a basic economy forms before they try to control it.