Tree of Savior Forum

Trade not allowed

Sorry man, I still disagree. Go buy a enchanted headgear for silver and tell me its p2w. really good headgears will be rare and its not something you can spend a hundred bucks on to get.

@lancelyn91 no im saying people just say stuff on the forums because they are emotional and dont think it through. Look at the OP [quote=“valtinho115, post:1, topic:158323, full:true”]
Come on, seriously? i can’t trade because i don’t have a token?!?!?!?! WTF
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Is that thought out or something said out of emotion? He’s angry and starts ranting on the forums. he didnt even think about it. You could make a reasonable argument on why we should have it, but nope.

They might not admit it, but i think envy/jealousy is a big part of why people complained about the 3 months. Some may have legit reasons, but the majority complained because of emotion imo and didnt look at the bigger picture.

Decisions made by emotion arent always the greatest and IMC should do what they feel is best for the game and not what a bunch of emotional people on the forums suggest. Not saying there aren’t some well thought out posts.

As for what i think about the trading, i already talked about that.[quote=“Gringe, post:131, topic:158323”]
Sure, it would be cool if you could trade without a token, but it doesn’t really bother me that much TBH.
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Is that thought out or something said out of emotion? He’s angry and starts ranting on the forums. he didnt even think about it. You could make a reasonable argument on why we should have it, but nope.

They might not admit it, but i think envy/jealousy is a big part of why people complained about the 3 months. Some may have legit reasons, but the majority complained because of emotion imo and didnt look at the bigger picture.

Decisions made by emotion arent always the greatest and IMC should do what they feel is best for the game and not what a bunch of emotional people on the forums suggest. Not saying there aren’t some well thought out posts.

As for what i think about the trading, i already talked about that.[quote=“Gringe, post:131, topic:158323”]
Sure, it would be cool if you could trade without a token, but it doesn’t really bother me that much TBH.
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Curious how well you think games run without having people playing them? These “emotional people” I’d take a stab and say outnumber the ones that happily roll over and accept the trash they are shoveled.

People all have different standards they have come to accept and a simple trade function is one that shouldn’t be up for debate as it has already been proven (within 24 hours) that it has not stopped it’s purpose and instead pissed off their playerbase.

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For the nth time. Doesn’t matter if it makes you 0.1% stronger or 100% stronger. It’s not something that should have been added to the cash store. Selling stats, no matter how small or big difference they make, is P2W in it’s nature. If it makes you 1% stronger, it’s P2W on a small scale. If players accept it, it’s an incentive for game developers to add more P2W items in the future, to slowly build up players’ tolerance levels of P2W.

If a game developer implements selling stats in cash shop, even before the international servers go online, this forebodes disaster in the future. Have you ever heard of a game that blatantly sells small-scale P2W at the very beginning, but afterwards doesn’t go with the flow to implement more potent P2W items? I honestly haven’t, but I definitely have seen the opposite happen every time.

See, there will be a lot, and I mean, a lot of players who will react that way. What will they do afterwards? Keep playing without being able to trade? Spend money to unlock a basic game function? Or just leave the game? Most likely the 3rd exit.

You can’t blame those players. Blame the developers for breaking the most basic social functions of MMORPG.

Sure you can. Lemme just buy 5 Tokens, sell them on the auction house, then use that silver to buy the hat. The only people who will have “really good headgears” will be the one who had the money to craft or buy them, which getting silver fast would require selling tokens regularly. These may also be the kind of people who would use RMTing to get silvers fast to buy these things.

The players who do not pay will not have the same opportunities to have amazing headgear (note you can have THREE of these) as players who do.

So you not only support Pay to Win, but you also support RMTing as this would be a reason why someone would need a lot of silver quickly.

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@lancelyn91 I’m not going to argue with you about the scrolls. We each have our opinion and in my opinion you dont really know what p2w is.

@kenmswow i wonder how many people decided not to play because of the lag and unresponsiveness. With the 3 months it could have been alot better and those players may have not quit. need to look at everything and not only what you want. So they listened to the community and people still quit.

@darkwolf7786 Ok so let me work for 10 hours and buy tokens to sell. How much silver can you farm in 10 hours at max level? They have the same opportunities because they can play the game and buy the same stuff just by playing.

Sorry guys i didnt mean to start this up. I’ll be taking my leave from this thread. I’m almost out of the queue anyway.

10 minutes for what are you talking about? The 10 minutes is what it takes for a buyer to farm the falchions and then post them on the auction house. The Gil sellers then buy those items for tons of silver. Unless your proposing the auction house not be used for npc items, crafting items, monster drop items… or … well anything but the tokens?


So your solution is to check the trade logs for large sums of money? You mean what GMs on every server for MMOs do already? What they could do with all the logs using algorithms without ruining the gameplay for the players?


Farming 3-4 falchions is ALOT easier than farming 500k silver. Buying currency in a video game is about taking the easy way out/getting ahead of others. That won’t stop them. As it hasn’t in the Korean server.


This is where you used it. And as I’ve pointed out throughout these posts, you proved my point with your own argument. It WAS a slippery slope when they introduced cosmetics for pay and you could have said "

"
But they did continue to do so. They added exp boost scrolls, random item chests and now they are locking trading behind the cash shop. They can and will continue to lock things behind pay walls because in the end, this is about profit and how much Nexxon and there partners can squeak out. Short term profit over long term viability. And it will ultimately ruin this game, and their brand.

P2W is gaining advantage over non-paying player by spending $$$.

Short and simple.

Buying scrolls to deal 100 dmg more with each hit might not seem like much when everyone is level 280, but still it doesn’t change the fact that you have some level of advantage over non-paying player. By definition, it’s P2W (on a small scale).

Implementing small-scale P2W, and seeing that it brings money, will give IMC incentive to push more aggresive P2W tactics in the future. You can bet money on that.

At this point, it’s just a matter of “classification” if those hats are P2W or not. It doesn’t matter how you define P2W. The result will be the same - more aggresive items in cash shop in the future.

I was gonna try to make a Pardoner or a Squire, but then I took a paywall to the knee.

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hey, look i found this awesome bow as cleric while lvling with my archer buddy. He’d be really thankful to have it, let’s trade it! OH WAIT WE CAN’T. I’ve seen some real stupid stuff in Mmorpgs but this is the biggest bullshit ever, no comparison. + no storage for my account, so every new char i have to start from zero.
The Goldseller Problem is the worst excuse I’ve seen for trying to force ppl into spending cash.
I’ve got another idea, why don’t you put a p2w wall for changing your class/circles, lets say 10bucks each time and while we’re at it, 2bucks for using npc shops/use teleport/or 10cent each auto attack. This is gonna stop goldsellers too!

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The two posts above show exactly why i think its a bad idea to not be able to trade, you close a gate on some classes that would benefit a lot from setting up shop or be able to trade with other players. Or lock out people who just wanna trade and have fun with their friends to help them with equipment, mats or anything.

oh really? Please explain to me how you trade your bound to your character Equipment in MMOs like WoW to your friend?

And please dont act like 1:1 trading wouldnt exist in ToS. You just have to pay up for it like you pay a subscription for any other well known MMO.

1:1 trading of good Equipment is something that have become a rare sight in the MMO market since the introduction of Equipment binding to your character and for good reason (RMTing). You should treat the 1:1 trading in ToS as a additional Feature and not like the standard in MMO gaming.

Can’t tell if you’re being serious. Look at all the negative feedback about this issue in everywhere you go. Then look at other f2p MMO’s that DO have 1:1 trading and tell me they would be better off without it. Trading is a basic feature of any game with a social aspect, when you remove it and put a paywall on it, people feel tricked, cheaped out - “wasn’t this a f2p game? why do i need to pay to get basic features?”

And dont try to excuse it by saying everyone is doing it nowadays. That’s bullcrap and you know it. Just because everyone is doing it doesn’t mean it a good practice. As long as there is some sliver of interaction left, people will find a way to RMT. So then what is the point of an MMO with no player interaction?

1st. About bound equipment.

Most mmos with bound equipment systems will only bind said gear after it’s been equiped/used (like ffxiv) or have a fking looting system that allows the party members to decide who gets the item on the first place.
TOS has none of those things.

2nd. 1:1 trade indeed exists in ToS after you paid it, but you can only use it 30 times. So basically, they are selling trades for 0.60€ each.

3rd. Saying that trading equipment has become a rare sight in MMOs is one of the most stupid things I’ve read in this forum so far, and there are people in this forum saying that female hairstyles are more expensive because it’s realistic. So congratulations on topping that.

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makes sense that you tell me i should care for the amount of negative Feedback but the amount of MMO games that use character bound Equipment isnt valid.
And since im not allowed to say that everyone is doing it nowadays, then i guess that also counts for 1:1 trading being free because its free in every other MMO game. You contradict yourself too much to make a valid Point here.

You know there is a good reason for trading not being free for everyone and you are just being salty because you dont get it for free here.

The market place is enough for every F2P user to buy and sell their Equipment. Dont act like not allowing 1:1 trading for F2P Users will destroy the game experience for said F2P User.

btw totally unnecessary to stamp my post as goofy, just because im not following your opinion.

The negative feedback here relates directly to this game, so yes maybe you should care. And what does bound equipment in other MMO’s have to do with this? Are you sugesting that having the rarest drop be bound equals no 1:1 trading?

You’re allowed to say whatever you want, no one stopping you. But it’s pretty dumb mate. MMO games that don’t have 1:1 trading are a minority. Are you going to say that doesnt tell on the quality of your argument. And lol i’m not contradicting myself just because you say so and choose a different meaning from what i said.

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How much does Nexxon pay you to shovel their ■■■■ down people’s throats?

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How to make proper trade, which will be fair and safe from scrammers?

Just unlock the trade when player reaches a specific level (base or job). This solution will make scrammers life very sad and risky, and players will be able to exchange things in the late game (where it is needed most).

Forcing players to pay for trade is simply wrong and there is no excuse. Greed is the only thing that comes to my mind when I look at it.

Leaving the completely ridiculous market restrictions aside. How does that solve the situation i explained?

A party of 2 or 3 friends go lvling up together, something drops, the person who can use it doesnt get it.
They can either suck it up if they are f2p or spend one of their 30 trades they both had to pay 18€ for to trade that item.

It’s so convinient and user friendly!

And i’m not stapming it as goofy for not following my opinion. Saying that trading equipment isn’t done in MMOs is factually wrong and, if you allow me to say it, stupid.

I will enjoy the game either way. You are going to have to accept that not everyone thinks like you.

@God_Almighty I respect your opinions and input but I tire of this topic so I am going to bow out.