Tree of Savior Forum

TOS can't be epic with cooldown system!

I thinks gamer with “amazing reflexes” is sniper in FPS, that’s only one click.

and now I’m thinking about a word of “Reflex” and “Habit”

if you’re want to compare this game with …ag…arok

in that’s game, many attack is “lockon target” you can’t walk on the right or left and say “oh! i’m dodge it” only way to avoid it is character’s “Dodge” and “Perfect Dodge” and use some skill

that’s depent on depending on “How many pot you’re use to survive” than "How you’re play to survive"

but this game is depending on “How you’re play to survive” than "How many pot you’re use to survive"

use more “Strategy” and "Step"

and you guy make me think about moba than mmorpg now!!! what’s this!!

if non cooldown is good like you guy said, I want too ask you to do something now you open clip of that’s game GVG

this’s time TOSs only have PVP now.but it’s ok, you can watch it.

and after you finish

Which one is better?

Some clip of that’s game you can saw them do the same thing in 5-10minute and HP of everyone alway full…
yeah! it’s good… lol

I’m remember a word that’s many people say in pvp “The rule is don’t use pot” lol

Last time I play that game is 10year ago, and I have many reason to tell why i don’t play it

Are you alway play it until now?

and if not

Why you don’t play it?

I don’t thinks the player who don’t play because “game’s graphic” will want to change “cooldown system” that’s much

If you want more aggresive mob,you can do it,there are many way to fix it, but why only care about cooldown that’s much,

kcbt1 kcbt2 kcbt3 have a little fix on cooldown of some skill and pot but not remove it.Don’t worry

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Agree,
I hate cooldown system. It destroy the IMMERSION of game. I can’t play any ‘modern’ MMO because of this.
Add the cast time instead, especially for classes with spells.

It stupid when Wizard can’t cast a spell they just cast 10 sec before because of some… mysterious reason…
Or fresh stamina swordsman can’t “bash” enemy because they just “bash” it 5 sec ago.

Balance it with limited mana + potion cooldown instead (or add overdose effect). So you can’t spam the skill all the time.
If you do use all your mana, You will then force to go back for a while.
It will be more immersion-added this way.

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I don’t agree to remove cooldowns on skills here in TOS, I did play RO eversince 2003 what I like about the no cooldown skills in Ro1 is that it trained my reflexes there comes a point where I just do PVP everyday the wholeday for like 2-3yrs?

from those pvp sessions It trained my reflexes to almost 100% where you can dodge almost everything even those with insta cast already wiz or sura it doesnt matter as long as I have my handy dandy hiding clip. :stuck_out_tongue:

The mastery of switching as well and anticipating what will be the opponents move what skills will he throw at me and what element does he use so you can wear the right armor. sometimes I enter the pvp room you will see me die a few times on purpose so I can evaluate what elements my enemies are using so when I came back i will kill all of them lol.

The only thing I hate is those guys who have lots of yggdrasil potions or slim white pots specially if their classes are swordsman base can break the emperium even though like 6 of us champs simultaneously cast asura on them. get a paladin or LK you’re good as long as you have pots that’s what I didn’t like.

getting off topic here haha.

If you remove the cooldown here in TOS it will be like SINX + Sonic Blow + ENCHANT DEADLY POISON spamming the skill lol.

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LOL sir I’m against removing cool downs I just stated how fun the exp was in RO1.

TOS is a different game just shared my past experiences with RO I’m open minded sir lol, I clearly understand how unbalanced would it be if they remove the cooldown.

This topic is starting to looks like a discussion about the diference between A+B # B+A …
This “no cd” ideia doesn’t fit the game. IMO, all auto attack based skill should consume SP instead of mana. Why? Just some aesthetics fix, afterall they are fighters nor magicians… but its just my opinion.

… no speeko englando. Sory bad englando, no copi pasterino…

I know I’m super late but it would depend on how you build your character up. I found myself using my skills from my first class even though I had a new set of skills in my arsenal.

I think that the game is fine as it is now(looking forward to cbt2).
The CD system is what a nowaday game need to keep the challenge high ;D

That’s alright, you can just pretend SP stands for ‘‘Skill Points’’ when playing non-magical classes!

I thought SP stood for Soul Points or Spirit Points since… to get more SP you need to upgrade your spirit stat.

Yeah, in most of my experience ‘‘Spirit Points’’ is exactly what SP stands for.
That’s why I mentioned the incredible magic of make-believe. Anything can come true if you wish for it hard enough!

In all seriousness, I can’t really say I have any idea as to why non-spellcasting classes use SP as well. It doesn’t bother me all that much, though it is a bit odd.

Cooldown - CastingTime - Channeling
These are 3 elements commonly used to balance skills/spells rotation alongside a resource cost.

I see no need to refrain from using any, because I don’t like simplistic design, even more so when it incentivates mindless gameplay.

Skill spamming is a dated and jurassic method, almost as bad as it is old. The more combinations and amounts of skills that can be used, the better. repetition reduces diversity and the need to think or adjust and create combinations/combos, not to mention the difficulty of balance and usefulness.

Bleh, kinda useless topic, shouldn’t waste my time posting here. The major scope of balance and diversity goes so much farther than this, its not even worth explaining to those who can’t notice at first glance.

Hmm i mean stamina points, not spirit points. Sorry about the confusion :grimacing:
Bcz a warrior swinging a sword will get tired(fatigue, low stamina…) .
Its just my concern about a lot of games that make fighter classes uses mana instead of stamina :disappointed:
But its a bit far way from this topic.

Oh lol. Yeah there is no such thing as MP in this game… :smiley: It’s all SP however I understand what you’re saying here now. BTW we all do have a stamina bar in the game it’s the little diamond crystal near your character’s face :joy:

The only classes that I know of that actually use Stamina are Swordsman (dashing) and Cleric (Monk attack). But if you’re saying that all attacks should use stamina, I’m not sure how I feel about that since the stamina bar is capped at 25 IIRC and only increases with equipment that gives you max stamina.

At the current state of the game, its impossible. Will need some changes to make fighters uses sp, like change their mana pool for stamina pool or something like that.
Yeah, sp is almost useless in this game.

I played as archer in the 1st icbt and, well… that little crystal looked so useless …

You still confuse me with SP and Stamina since they’re different stuff but I think another good way for Stamina to actually be used well would be for crafting classes to use it while they make stuff (while afk cuz I’m not sure about it being for normal use) since I think you only walk super slow when you’re out atm.

Thats the point. Stamina does nothing in this game. You can run in circles and that crystal will still be full (if your not a warrior).
To me spirit points = mana, something that mages make uses. Stamina point = fatigue system, something that fighters need to tell if they can still swing their weapons/run or if they need a litttle break to rest.

IMC did sort of an overload um the “sp” initials : skill points, spirit points, stamina points… :neutral_face:

Mkay makes more sense but yeah they overloaded the SP acronym :stuck_out_tongue:

Eh… I heard that in later stages, like past level 100 which I heard was still considered beginner territory :laughing:, there aren’t that many tree crystal roots and stamina pill can only do so much unless you want to waste carry weight with those pills.

I believe that I actually went through my Stamina crystal in around 10-20 minutes of grinding and I was in an area with a high amount of people grinding as well and well, I never really found a tree root crystal and had to go back to town because I actually didn’t carry any of the pills with me considering I never used them previously and found a ton of tree root crystals.

Actually, that’s not true, if you do run around a lot you WILL get fatigued.

The thing is that stamina regen so long as you don’t move from a spot, this includes attacking (except of course something like Monk using palm strike which disable stam regen during it)

So if you’re grinding you will stop enough times to regen enough stamina that you never get fatigued.

On the other hand, even if you keep running, you can always side track to a tree root crystal and instantly refills stamina anyway.
Though if what Garrnett said is true, then everyone will eventually have to care about stamina on long travels (for example, if the demons destroyed all goddess statue near their territory so only Diev can offers teleport that far in, everyone else have to walk…which will both give high value for Diev and kinda fit with the lore as well)