Tree of Savior Forum

TOS can't be epic with cooldown system!

You forgot the weight sigh.
But in the end, it’s a matter of balance.

I said it was fun in RO. It may be applyable to ToS, or maybe not. Test have to be done to be sure.
I also gave a solution to reduce the pots CD. If you don’t agree, just explain your point of view, no need to play dumbass… :unamused:

Wating 2mio zeny in white pots in an hour. Was fun ^^.

Uhh … wait?

It was only fun … because i was the one supllying people with 50% the marketprize right outside the castle… as ranked alche.

Who would find that fun.
People spamming whites so fast, that they look like an shining knight. Just to survive the Spammed Entrance.

But best marketing sheme ever~
And money sink~


http://inception.davepedu.com/

About CD reduction, I don’t know if the Diev Laima Statue works for items. Anyone tried?

@greenfoxy21: you waste your money in whatever you want ^^ Doesn’t sound fun said like that. :wink:

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no matter what we talking about this topic it never be happen, different game have different machanic,and machanic of Tree of Savior is a cooldown system. they’ll never broken the game machanic like that’s idea.

I scrolled through the thread and you said nothing to balance reducing potion’s CD.

Look, if potions have no CD people will just spam it through all the damage, which means you ends up having to make bosses either have one-shot attacks or all bosses can be killed just by spamming potion.

And hey, how about YOU explains YOUR point of view? Aside from “I liked it” and “It’s in RO” I have not seen any compelling argument from you at all.

A matter of balance… not specificaly about the potions. It means through the game system. Maybe reducing the pots CD for a few seconds less, and making monsters a bit faster/thougher/stronger? I don’t know, tests are made for that.

Don’t be fool, spammable pots don’t mean that you can do everything all by yourself.

Read more carefully, I gave an example “pros”, for the survival in early game. Well, it depends on the kind of player you are. If you want to play too much seriously, as matter of life or death like many PvP/GvG players, it may be a bad idea to reduce/no CD for items, okay. But if you want to play nicely, without thinking too much, or maybe you just want to be able to play solo, it may be a bit useful.

I agree it may lead to some bad behaviours (macro/bots/…), but it’s a mmorpg…

So now you want ‘for a few seconds less’…

Reminder, THIS is YOUR initial statement:

And btw, when you end your argument with “I don’t know” + suggestion that someone else can test it, it doesn’t sound very convincing.

One of your ‘pros’ is easier survival early game, yet your idea of balancing lower potion CD is to make monster stronger…which makes it harder to survive…
Have you ever thought that, maybe…just maybe…for people who ‘just want to be able to play solo’…they might not want to use potions?

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in 2-3 years, i think this game will end up like other MMORPG’s cooldown system.
at higher level you will have so many skill to use and end up as the same result , spam skill with different button.
why didn’t just add global cooldown 1 sec,

Based on the survey feedback about cooldowns, i wouldn’t be surprised if they added a high level skill or item that reduced your cooldowns temporarily, like a buff/scroll with 10-20% faster cooldowns or something, although with the large number of skills we will have by rank 6+ i don’t think it will matter since we will almost always have skills that are not on cooldown lol.

http://toswiki.treeofsaviorgame.com/item/consumable/640111 << that’s all you need (only alchemist can make it)

lol. someone make laugh so much, they’ don’t like mmorpg with cooldown system but come to that’s game forum and post on the topic if you won’t do this,do that the game will being end up like this like that. lol

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Did not know about that item, but i think 1/2 cooldown for 10 minutes is a bit crazy, i’m glad its just a test item for now.

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then maybe that build doesn’t suit you cause from the build info you gave me, it’s more on support based so kinda fits… but if you change ur pyro to cryo and still have problems, then i’d agree with you

As I said on another thread, skills having cooldown gives impact to the players decision. “Oh he just used his safety zone/heal/CC on a bad time, he is now utterly ■■■■■■”. Thats good gameplay, it punishes player mistakes. Unlike spammable skills where u can just spam it again if you ■■■■■■ up.

About potions having no cd: In RO I could tank every mvp with white pots that wasnt detale/wounded morroc/beelzebub/fallen bishop/randgris/kiel/ktullanux/Ifrit. All pre trans MvPs(before they got buffed with EQ, which is a stupid 1 shot mechanic) where easily tanked by any class that could afford an AK card/racial reduction card+raydric card and pots.

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one of the best points made in this thread

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I only reached Rank 2 as Ranger and barely have time to wait CD’s lol, just ran out of SP fast, the main problem here is, ppl want to spam aoe skills on a single monster, and when they reach a group of monsters they already are on CD, all the groups i played with on beta just ran around killing, not a single one of them tried to pull some and them aoe all of them.

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why moba have cooldown? oh they’re not mmorpg sorry sorry.

maybe turnbase is better. oh they’re not mmorpg sorry

or i should play MH now… i think Pokem…n and Digim…n is good too ,oh! that’s Y…Gi…h!! . oh they’re not mmorpg sorry

Musou? yeah good idea

what’m i post now??? sorry ,i’m talk to myself, don’t worry.

lol

Don’t want to play with me?

lol

If you had read more carefully what I wrote, I said about lower the CD for potion as a solution. Nevermind.

Yep, this is my initial answer. Short, without argumentation or further informations.
I didn’t say that I hate the CD system too, because I’ve no problem with that. I’ve just said spammable pots were fun in RO, I should have made a precision: IF you don’t abuse (if you use this feature the correct way).
But okay, I understand everyone isn’t fond of these, since everyone don’t see the fun because the others play like dumbass, thinking “lots of pots = I’m invicible, infinite HP”, brainless spamming.
The others do, so why not me?”, right?

“I don’t know”, it’s a manner of speaking… Because I’m not a game designer, there is a lot of possibilities to bring balance. I think even you could understand that… :pensive:
And if people don’t want to use potions, then there’s no problem. No need to debate on the potions’ CD then :wink:

So, for make it simplier: Don’t worry guys, the CD will stay. Maybe lower it on HP/SP potions (at first) will be helpful for solo players.

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Spammable pots were “fun” in RO because they let you take on mobs that were within 15 levels above you. So long as the mobs did not 1 shot you then you stood a chance of leveling quickly off of their higher exp, at least till you hit a point where you could speed farm them without issue then you left when they were worthless.

In fact the correct way to use spammable pots was in fact to spam them to take on stuff that would give you excellent and fast exp, provided you had the income to support said pot spamming.

Spammable pots cheapens what difficulty is there. Plain and simple.

Also, players tend to naturally be more aggressive while they have a potion ready to burn. Since they can tank and fix what damage they may take unless its a 1 shot.

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