So… are you qualified or not?
Also, @funintern didn’t say you aren’t qualified. He said he doesn’t think you are.
There is~ a difference.
But since you’re not qualified, I choose to ignore your defense of me being not qualified until someone qualified steps in to make the call.
ahaha, syn your an idi-funny guy 
No i’m not qualified though.[quote=“funintern, post:144, topic:143190, full:true”]
But since you’re not qualified, I choose to ignore your defense of me being not qualified until someone qualified steps in to make the call.
[/quote]
you can do what you want your a big boy.
I live to serve. 
I call Dispell…
I want that sage skill ingame … now!
I think most of them are doing Wizard Cryo Warlock or Cryo Psycho Warlock.
In the rankings you can see some Cryo’s and Psycho’s too without Warlock. It seems the most popular classes for Wizard PvP (non support) are those 3, and Wizard C3. Can anyone who plays kToS confirm?
I don’t know about Wiz3, but I can confirm Cryos and Psychos for sure. Psychokino is probably one of the premium PvP classes. I know because I keep getting killed by magnetic force and gravity pole (lol).
Yea after some more … deep… deep… search i figured cryo psy is the way to go for arena at the moment, im going for cryo 3-psy2- WL
they should make bloodletting absorbs HP as fast as Healing factor heals, maybe faster so PD actually will need to think to use it (or PD will make his entire team wiped out!)
I though it was mostly about linkers.
i love cleric but i agree that a full support class shouldn’t be able to 1vs1 especially when cleric allow pure offensive build that are actually viable.
If the support build are more efficient in 1vs1 than the offensive one it would make no sense.
And the problem isn’t the class concept by itself the problem is the numbers of the skill that are clearly breaking the game and making it unfunny for everybody as one combo skill can counter an entire team with no bad side for your own.
The pvp we have now , 5 on 5 , cant work in a game that have so much classes. Hell even ib gw2 and skyforge not all classes are good for pvp.
They need to do somthing like point capturing, aecher that have traps sudebly a must.
It’s pretty normal for cleric/healer classes to be in the top ranks of pvp. But I do agree some skills need to be nerfed.
Stone Skin is the biggest one imo since it’s just not really counterable in a feasible manner. It provides a stupid amount of block and block penetration isn’t something Swordies usually have. Maybe some Archers have it due to it being a SPR thing but the skill needs to be toned down and also removed from Capella, because then it can sit at 100% uptime which just makes the whole thing even more ridiculous, since you can’t even wait it out.
Those complaining about Saftey Zone need to know there are more than a few ways to counter this so it’s fine as it is and needs not to be touched.
Plague Doctor’s Bloodletting I’m assuming they’re going to be adding in more rank 3 debuffs in the future to make this not so strong. If not they could simply make it not 100%. I like the idea of having a counter to CC, since it usually means you win in pvp if you have a lot of cc. But yeah it’s too strong right now. I’m thinking maybe blocks cc rank 1 100% and rank 2 70-80%? No one seems to complain too much about Oracle being able to block cc so I’m going to assume it’s okay to have 100% immunity to rank 1. Either that or they can shift debuff ranks around. You can at least wait out bloodletting and still cause damage. There are certain cc Bloodletting can’t block though such as knockback.
Instead of nerfing, can’t a solution be to buff other classes? IMC hasn’t really nerfed classes much, they have been focused on buffing in ToS so they don’t ruin people’s builds.
The iToS linker and highlander nerfs are because this is a new version - of course they wouldn’t nerf the Korean version, so many people already have those two classes as parts of their builds. I think to solve these pvp imbalances, we can just buff other classes, indirect nerfing, so everybody is happy.
Shifting debuff ranks around is a solid idea, or just raise debuff ranks for many classes. Though overall, the whole debuff rank system is pretty stupid in my opinion.
In the class of the Plague Doctor? No.
How do you buff classes up to where they can deal with 95% CC immunity?
You can’t. Unless you give a majority of the classes the ability to ignore CC immunity… which defeats the purpose entirely.
There are several skills that need serious balancing, both for PvP and PvE.
You just have to raise some CC to higher ranked debuffs, while leaving others at the current lower ranked debuff. So PD can resist a few at 100%, most at 80%, and some it can’t resist at all.
At the moment, PD has either 100% or 80% debuff immunity to all debuff statuses in the game.
Don’t forget the 55s duration and 60s cooldown.
That’s near 100% uptime… this kind of buff should be momentary, not a maintained effect.
With the way skills are designed now, and the way balancing has been so far…
I expect sweeping ‘nerfs’ to all classes as more classes are added in and the ridiculous skills stick out.
Actually it’s 100%. Only rank 3 debuff is Incinerate =.=

