Seriously. As much as I disliked the time sink required for attributes, the fact that you can just buy up a token and immediately have a bunch of attributes is really really messed up.
If it was like that for EVERYONE as in, everyone has the time lag, or everyone has immediate attributes, that’s not so bad.
But by purchasing a token you can have a massive jump lead in power in less than a few minutes is really, really messed up.
One of the main game community killers are pay2win instances like this. Because it literally translates that buying a token = instant %boosts to damage to your skills.
Yes one can argue that the silver does act as a limiting cap, but only for so long and only so much. But if you have a million silver, purchase a token, then immediately use all of it on attributes, and suddenly have a massive boost in power over your friends? That’s a pay2win system.
edit: A fantastic point was brought up: Tokens, while purchasable through silver, are only introduced into the system via someone, somewhere, out there purchasing it for 198 TP, or about $12.99. Yet, it’s capable of being sold for 200-500k.
It’s an item that, when purchased for the purposes of being sold, introduces a 500k item into the market.
So you can say that for $12.99, you can get 500k silver(and let’s not kid ourselves it’s going to increase in price). It’s a real money item capable of being sold for silver.
A real money item. That can be sold for in game currency.
How many games have that, f2p or not?