ele/wiz has no such weakness in ET.
ele/kino has no such weakness in ET.
Its a pyro thing only and many ppl already complained about it. Infact its very bad to say that such weaknesses should exist in the first place, otherwise each build should be some sort of weakness over the course of earth tower, but ONLY ONLY pyromancer have the issue. Pyro weakness is already RNG fireball kicking and beeing melee range+ fairly long cooldowns+ sucks vs flying. A class weakness should be IN THE CLASS itself.
Its like old wow raiding where fire mages didnt deal damage vs fire elementals in raids. Such “fair” weakness… nope:D
Ok, so. You want quickcast to stay and rather buff ALL OTHER class/damage combinations to the same level… yeah, makes sense balance wise. Rather adjust 10+ circles and somehow implement synergy between them all…than to rather nerf one op abillity… currenlty the only real synergy between wizard dps circle is indeed wizard2/wizard3, because it gives pure dps all it needs, surespell and quickcast. Both skills are cruical for every DPS. Surespell is amazing for pyro/kino, if you dont want to get your spells interrupted by any random hit. Its mandatory for almost all dps, especially in solo play.
There are only 2 kinds of builds. DPS or SUPPORT. Full dps or full support. No one wants a hybrid, because he lacks in both. With limited group slots you will always want a full build, this is why there is a meta. The meta doesnt have room for a pyromancer / thau build or a cyro / linker or a pyro/cyro or whatever else of ■■■■ combination someone can come up with. These builds all work fine in solo / friend play, but are not fit for “et endgame”, where everyone wants to play at.
The way ET is designed is simply that it leaves no room for such playstyle. That is imo sad and a another huge design flaw of IMC, giving players the option to pick a dozen+ combinations but design the only endgame pve for a FEW very specific builds.
You dont have to nerf quickcast into oblivion, cut it in half and it will still be extremly strong for a 100% uptime buff, but make future balancing much easier.
I cant believe that ppl think a 50% DAMAGE increase, not even including + cast speed, with a 100% uptime is fine and balanced skill. Have you never played ANY OTHER GAME at all?