- Quickcast from +50% damage to +50% MATK bonus (you gain matk from INT, leveling up and gear like weapons, armor, accessories)
- Magic Missile base damage/scaling +50% or move it to Wiz 2 (and make it scales to do 2x current damage at lv 10 on wiz 3)
- Swell Head +25% matk bonus
- Free one time stats reset for wizards.
Would be nice if IMC made the casting animation fast too with QC, but that is asking for too much, lol.
And a re-balance to Elementalist’s skills, specially Electrocute/Hail/Prominence/Meteor/Stone Curse/Rain. Frost Cloud is too good already and hits so many times that frankly, if the spell had 0 damage like Fire Wall it would still be godly.
I’m most sure any Elementalist here wishes their other spells were more useful than just Frost Cloud later on.
Warlock is very strong already (r7 c1), even without QC to boost the base damage from their skills (remember, on my version you still get the matk), IMC can reajust some values later IF needed, which I doubt that will be necessary.
Kino’s spell base damage are too high already considering they also comes with a strong CC and Necromancer’s Flesh Cannon too, Necromancers needs buffs on their summoning spells to fix and compensate the damage loss from QC on Flesh Cannon which has a high base damage and will suffer “my” nerf.
Pyromancer is “fine”, will even be more competitive after this “fix” since the base damage from pyro skills is so low it ain’t going to be affected too much, also, we have some pyro buffs coming.
Yes, it will be a overall damage nerf, but a necessary one. Giving 100% uptime 100% critical chance (it multiplies everything currently, even arde and M.AMP too IIRC) with no means of resistance (like con’s crit resist) is too much for “two early ranks give up” when it also comes with a useful kit.
I also don’t want IMC to balance all the next wizards spells thinking that “this will be too strong with QC” to the point where warlock/ff/ c2 and possibly r8 DPS spells comes watered down to not become overpowered because of QC and non-QC users will need to avoid that classes because they aren’t going to do damage with other builds.
Remember: Wizard 3 also comes with MM, true 100% uptime Surespell, faster casting and Sleep 15. New classes/warlock/ff c2 spell may come demanding fast casting/surespell even more than Ele and a QC wizard will still get a HUGE damage bonus from it.
I can’t speak about archers, but Swift Step’s attribute pumping critical rate from your gear (and gems) too instead of only the Base+Dex+/natural gain from Lv Up and / KR Steady Aim are a bit off the charts too.