This mentality of nerfing everything down to the same level is poison. Why does everyone feel this is the correct thing to do? League does it and Leagueâs balance is NOTORIOUS for being horrible specifically because of this - some new FoTM âOPâ character always, always pops up when they nerf something. You simply canât keep up this style of balancing and it just feels -bad- for players.
As a player, especially in a game where it takes several hundred hours to level a character up (as opposed to a MOBA where you just pick a different character, or other MMOs were re-rolling isnât quite as an investment), it feels like absolute â â â â to have your character invalidated by nerfs. -This- is what people quit the game over; people will never stop playing because crappy classes got buffs to be close to Fletchers or whatever it is.
It feels better as a player for everyone involved to bring everyone up. Power creep is inevitable, especially as we approach a cap raise and -especially- because monsters are generally overtuned as it is right now - where do you draw the line? Do you continually nerf what the new nerfs brought up to the top? Then you have the opposite problem. This isnât a competitive game or TCG that has vested interest in players investing into newer, more powerful things - there is nothing inherently wrong with making players stronger.
PvP is a different beast altogether. IMC is doing the correct thing in making specific PvP nerfs and buffing weaker classes up in kTOS. They donât need to nerf the classes that happen to be stronger right now (which rank 8 could change up entirely) and chase away players theyâre struggling to keep.