Why would someone planning a Dark Elemental build go into Pyro as opposed to Wiz C2/C3, Linker and/or Thaum? The +30% Fire Damage buff wouldn’t do anything for them in later ranks unless they’re going Dark and Fire Elemental, but then they would have to divide their circle choices on future ranks that may have those abilities in separate classes.
The R2 abilities on their own won’t scale very well for higher content… so why pick Pyro for the +30% damage if you’re not using Fire skills in higher ranks of a build?
Cryo isn’t a bad pick for a party buff, but only really if you have effective means of freezing often to warrent the Frozen and Chilled debuffs. For general mobbing, you’ll probably get more out of Linker instead. And Elementalist can work on its own, but would work better with Pyro C1/C2 and/or Cryo C1/C2 for certain situations.
You keep saying Wiz C3 isn’t worth picking with these changes, but IT IS for later ranked damaging abilitis that are not Fire or Ice. It is worth picking if you have high cast times for spells and want them shortened.
I’ve already explained how Quick Cast can be better than Surespell in situations where you can’t count on Surespell due to enemy CC. That makes Wiz C3 remain useful, especially for support builds or any build that has cast times that lock the character in casting animation for anything higher than 2 seconds.
With the current implementation of abilities, the “optimal” Wizard damage builds are:
- Wiz C3 / Ele C3 / WL
- Wiz C3 / Linker C2 / Necro C2
- Wiz C3 / Pyro C3 / WL (strictly for mobs weak to Fire Damage, and no certainty for usefulness when mob resistance becomes really high)
- Wiz C1 / Pyro C2 / Thaum C2 / Wiz C3 (strictly for mobs weak to Fire Damage. Thaum increases base damage of Fire abilities keeping them relevant for a bit longer, but no Linker to make some Thaum skills more effective… one could maybe sacrifie 1 rank of Pyro for Linker C1, but you sacrifice Fireball ticks and Flame Ground duration time to do so)
With the changes proposed to make Wiz damage buff separate and available at C1 with growth up to C3, as well as changes to make Pyro, Cryo and Ele, the amount of potential optimal damaging builds increases.
- Wiz C2 / Linker C3 / Necro C2 ( Sacrifices 10% extra damage for +2 linked targets and Linker C3 utility, potentially optimizing damage in party )
- Wiz C3 / Link C2 / Necro C2 ( More damage, better off at solo than the above build. Also gets Quick Cast )
- Wiz C2 / Pyro C2 / Thaum C2 / Ele C1 ( Mob destruction. Great in grind parties and solo grind )
- Wiz C3 / Cryo C3 / Ele C1 ( Ice Blast spammer. Chugs potions like crazy. Offers Chilled debuff for the party for Boss encounters, and CC. Good single-target dps/burst if Mana can be managed properly )
- Wiz C3 / Pyro C2 / Thaum C2 ( High Fire Damage for enemies weak to Fire. Doesn’t have Ele attribute to do more damage to surrounding mobs, but better suited for Bossing due to Quick Cast and +10% damage.)
- Wiz C2 / Cryo C1 / Ele C3 / WL (Loses out on 10% Damage to all skills by going Cryo C1 as opposed to Wiz C3, but gains Chilled Debuff that can sometimes be applied to the target(s) to increase their damage received by 15% for a period of time.)
- Wiz C3 / Ele C3 / WL (Still a good pick for high damage)
- Wiz C3 / Ele C3 / Cryo C1 (Good pick if one prioritizes Chilled debuff to enhance the damage the enemies receives from other party members. Better for parties than Wz C3 / Ele C3 / WL if the other party members do reasonable dps)
- Wiz C2 / Cryo C1 / Ele C3 / WL (-10% Magic damage an no QC, but gains Chilled debuff possibility and WL abilities making them more well rounded for either Solo or Parties while also retaining reasonably-high damage).
There’s more that could be used. These are just some examples of combinations that would be opened up by the changes proposed ^o.o^