Tree of Savior Forum

This will answer (almost) all of your questions about the STR vs DEX debate (pvp not included)

Dopple deeds actually scale more to weapons than str.
You are still missing 50% damage + crit damage mod scaling if you invest 0 dex though.

I mean yes you have 150% that’s not enough to win 50% scaling inclusive of the 150% at the sacrificial of that little patt O_o…

You can have so much crit damage additional but if you don’t even crit… you will still end up losing as a flat mere 400 PD extra with deeds 2.5 mod doesn’t win a total mod of 1.5 and this includes crit damage added in when you crit…

@unicorntheshiny i need some math magic.

with a base P.atk of 1k what is the ratio of power increment per 500 or 1k damage increase in according to attribute levels: (assuming monster has 0 def)

list:

1,000 P.atk + skill damage (1000) * attribute 25% = ???
1,000 P.atk + skill damage (1500) * attribute 25% = ???
1,000 P.atk + skill damage (2000) * attribute 25% = ???

1,000 P.atk + skill damage (1000) * attribute 50% = ???
1,000 P.atk + skill damage (1500) * attribute 50% = ???
1,000 P.atk + skill damage (2000) * attribute 50% = ???

1,000 P.atk + skill damage (1000) * attribute 75% = ???
1,000 P.atk + skill damage (1500) * attribute 75% = ???
1,000 P.atk + skill damage (2000) * attribute 75% = ???

need to have atleast basic thought of this before i jump into something that would costs me skill reset potions :sob:

Can i assume you have 400 Critical attack on here?

[details=25% attributes]1,000 P.atk + skill damage (1000) * attribute 25% = 2500
On crit = (2000 * 1.5 + 400 ) * 1.25 = 4250
1,000 P.atk + skill damage (1500) * attribute 25% = 3125
On Crit = (2500 * 1.5 + 400 ) * 1.25 = 5187.5/5187
1,000 P.atk + skill damage (2000) * attribute 25% = 3750
On Crit = (3000 * 1.5 + 400 ) * 1.25 = 6125[/details]

[details=50% attributes]1,000 P.atk + skill damage (1000) * attribute 50% = 3000
On Crit = (2000 * 1.5 + 400) * 1.5 = 5100
1,000 P.atk + skill damage (1500) * attribute 50% = 3750
On Crit = (2500 * 1.5 + 400) * 1.5 = 6226
1,000 P.atk + skill damage (2000) * attribute 50% = 4500
On Crit = (3000 * 1.5 + 400 ) * 1.5 = 7350[/details]

[details=75% attributes]1,000 P.atk + skill damage (1000) * attribute 75% = 3500
On Crit = (2000 * 1.5 + 400) * 1.75 = 5950
1,000 P.atk + skill damage (1500) * attribute 75% = 4375
On Crit = (2500 * 1.5 + 400) * 1.75 = 7262.5/7262
1,000 P.atk + skill damage (2000) * attribute 75% = 5250
On crit = (3000 * 1.5 + 400 ) * 1.75 = 8575[/details]

Not sure if you want the total ratio or just the % damage increment.

Because if we factor in crit it’s a different story. a Non crit in this case is linear. So no matter how much you compare on non crit it’s flat bonus

Like for example 2000 Pattack total with 25% attributes versus 2500 Pattack total with 25% the difference is 1.25 @_@. or basically 25%

thanks, i think i’m gonna do it right.

and yes, i just wanted to know the % damage increment. but i simply got it from the answers you gave. 500bonus damage per skill level is a valuable number, specially when it hits 50% attribute. not to mention this is just the basic numbers, and outside modifiers will make thing numbers grow.

heu. you know where i’ll be using this :wink:

stop punishing mobs @_@. they are innocent

remember to give Sturtzhau at least 1 point as well though ( it’s a nice filler that can hit 400k easily if you have money to dump)

i’ll post results once i reset, i still need to get my zornhau to 6 so i can get the attribute before reset.

do i look like Punishing as well?

Guhehe. Burn the marnee. masochist confirmed