Tree of Savior Forum

This will answer (almost) all of your questions about the STR vs DEX debate (pvp not included)

most players keep their Stand-alone Crit rate (meaning by their own) at around 80%, so with the help of party buffs you can easily reach the 100% rate.

IMO 80% isn’t not bad even alone, it’s a fine and good spot.

Unless your a fan of Yellow numbers, and gets pissed off when you see white ones. heuheu

im trigerred

if you gonna do it, do it properly

its huehuehue~

hi5 bro

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Quicken apply after monstrance? curiouse on how they stack in order to calculate…

Now i have some options - Mobs with 0 Resist :

240:120 (STR:DEX) = 646 / 707 Monst / 883 Quicken after Monst.
180: 180 (STR:DEX) = 724 / 808 Monst / 1001 Quicken after Monst.
160: 200 (STR:DEX) = 751 / 843 Monst / 1053 Quicken after Monst.
125: 235 (STR:DEX) = 798 / 904 Monst / 1130 Quicken after Monst.

Ive threw in a 16k Skill to the damage comparison (Deathrone) and it seems that, if im fighting mobs with low crit resist like either 0 or 50 (wich should be base for normal mobs at max level) the builds with MORE STR win, but the thing here is that the diference to the builds that have MORE DEX is really low when compared to the damage i do to 100+ resist mobs. the STR wins on low resist mobs for like 100dmg or 200dmg and the DEX wins on high mobs for like 1000dmg, thats why im inclining more to the 125:235 one for example that gives me 900 crit with only monstrance (that i can have by myself).

Taking advices aswell… really need.

Tell me youre toughts please;

EDIT: @unicorntheshiny @Reilet

Quicken is scaling. Scaling here are apply after flat is applied.

Lemme your toughts m8, u know stuff =P im just calculating here… the number telling me stuff but i cant really understand how it works in real situations.

well at the point of 150 + dex it’s really up to you. i prefer to keep it in check in the middle than going 100% dex since i am more of a situational max min on World boss player.

If you are guarantee to have max crit after quicken + monstance i woulda stick to that.

The build with more strength generally will win at that point. Where as i dont over invest dex. I invest accordingly to my parties layout.

Any way this is pretty much your preference so i have no objective or advise. We can only guide you and give you numbers you have to make the choice. lol.

Afff, well… maybe i go for the 180:180 split, or maybe 160:200 not sure yet xD

its hard man :confounded:

Monstrance is applied both before and after quicken. It depends on which one is used first

I.e: monstrance first = monstrance -> quicken. (((Dex * 1.3 + 10) + crit rate from elsewhere) *1.25)
Quicken first = quicken -> monstrance ((dex + crit rate from elsewhere) * 1.25 + (dex * 0.3 + 10)

Aka, it’s better to have monstrance applied before quicken. Afaik, ToS snapshots stat buffs and instead of tick updates. I also, have monstrance set to be applied before any crit rate modifiers on the spreadsheet because it was easier to do.


I would favor the higher crit rate way, but unlike others I prefer around 60~70% crit rate

Am i trying way to hard to get 100% crit on my own ? my min-maxing nature its ruining my experience … really…

Not really. It’s pretty healthy to be competitive especially in NA.

I almost forget they are to potato to update on the fly :scream:

I mean that I’m loosing so much time dicI sing on my route that it’s taking me double time to lvl up lol…

I have fencer so…

Im gonna go DEX CON build because our rapier dmg was too low and
1 STR give us a little dmg than Cri rate from DEX (with Epee Stance boosts)

If you are Dopp. I recommended go with STR CON because of deeds of valor that stack your PATK and your cyclone was scale a lots with PATK

Dopple deeds actually scale more to weapons than str.
You are still missing 50% damage + crit damage mod scaling if you invest 0 dex though.

I mean yes you have 150% that’s not enough to win 50% scaling inclusive of the 150% at the sacrificial of that little patt O_o…

You can have so much crit damage additional but if you don’t even crit… you will still end up losing as a flat mere 400 PD extra with deeds 2.5 mod doesn’t win a total mod of 1.5 and this includes crit damage added in when you crit…

@unicorntheshiny i need some math magic.

with a base P.atk of 1k what is the ratio of power increment per 500 or 1k damage increase in according to attribute levels: (assuming monster has 0 def)

list:

1,000 P.atk + skill damage (1000) * attribute 25% = ???
1,000 P.atk + skill damage (1500) * attribute 25% = ???
1,000 P.atk + skill damage (2000) * attribute 25% = ???

1,000 P.atk + skill damage (1000) * attribute 50% = ???
1,000 P.atk + skill damage (1500) * attribute 50% = ???
1,000 P.atk + skill damage (2000) * attribute 50% = ???

1,000 P.atk + skill damage (1000) * attribute 75% = ???
1,000 P.atk + skill damage (1500) * attribute 75% = ???
1,000 P.atk + skill damage (2000) * attribute 75% = ???

need to have atleast basic thought of this before i jump into something that would costs me skill reset potions :sob:

Can i assume you have 400 Critical attack on here?

[details=25% attributes]1,000 P.atk + skill damage (1000) * attribute 25% = 2500
On crit = (2000 * 1.5 + 400 ) * 1.25 = 4250
1,000 P.atk + skill damage (1500) * attribute 25% = 3125
On Crit = (2500 * 1.5 + 400 ) * 1.25 = 5187.5/5187
1,000 P.atk + skill damage (2000) * attribute 25% = 3750
On Crit = (3000 * 1.5 + 400 ) * 1.25 = 6125[/details]

[details=50% attributes]1,000 P.atk + skill damage (1000) * attribute 50% = 3000
On Crit = (2000 * 1.5 + 400) * 1.5 = 5100
1,000 P.atk + skill damage (1500) * attribute 50% = 3750
On Crit = (2500 * 1.5 + 400) * 1.5 = 6226
1,000 P.atk + skill damage (2000) * attribute 50% = 4500
On Crit = (3000 * 1.5 + 400 ) * 1.5 = 7350[/details]

[details=75% attributes]1,000 P.atk + skill damage (1000) * attribute 75% = 3500
On Crit = (2000 * 1.5 + 400) * 1.75 = 5950
1,000 P.atk + skill damage (1500) * attribute 75% = 4375
On Crit = (2500 * 1.5 + 400) * 1.75 = 7262.5/7262
1,000 P.atk + skill damage (2000) * attribute 75% = 5250
On crit = (3000 * 1.5 + 400 ) * 1.75 = 8575[/details]

Not sure if you want the total ratio or just the % damage increment.

Because if we factor in crit it’s a different story. a Non crit in this case is linear. So no matter how much you compare on non crit it’s flat bonus

Like for example 2000 Pattack total with 25% attributes versus 2500 Pattack total with 25% the difference is 1.25 @_@. or basically 25%

thanks, i think i’m gonna do it right.

and yes, i just wanted to know the % damage increment. but i simply got it from the answers you gave. 500bonus damage per skill level is a valuable number, specially when it hits 50% attribute. not to mention this is just the basic numbers, and outside modifiers will make thing numbers grow.

heu. you know where i’ll be using this :wink:

stop punishing mobs @_@. they are innocent

remember to give Sturtzhau at least 1 point as well though ( it’s a nice filler that can hit 400k easily if you have money to dump)

i’ll post results once i reset, i still need to get my zornhau to 6 so i can get the attribute before reset.

do i look like Punishing as well?

Guhehe. Burn the marnee. masochist confirmed