You haven’t explored the game enough, I guess. Ever heard of gimmick maps? Have fun with them (sicarius, second demon prison, etc etc etc). The game has many maps that require fun interactions with monsters and areas in order to achieve full exploration/achievements/treasures, and the best part is, they’re optional. The player who likes this kind of things can actually enjoy them, while the average player, who just wants to hit cap, buy items and rant on the forums can avoid them.
I DID mention the gimmicks though but that doesn’t change the fact that they’re simplistic and yet again like many of this game’s “features” is hidden behind more tedium. I love exploration, mapping out the entirety of GW2 takes something around 22 hours in real-time. I did it on three alts. And hey taking personal jabs out of context is distasteful. Stahp.
I will wait for you at world bosses, it will be a joy to see you (as many other players do…) die over and over at Zaura because you can’t see his axe swinging in time, and then report a bug when you’ll start getting damaged a shitton after his revival (spoiler: it’s the boss’s second phase). Yes, the bosses don’t have lots of clever mechanics, but they aren’t as bad as they’re described. RO’s bosses were just as boring. You did play RO.
Calling those “mechanics” is the same as saying a Happymeal is a 5-star dinner. At most that qualifies as a basic attack pattern. But then you already admitted that yourself. They’re not, as you say, clever. Also don’t patronize me sir, I’ve tanked, DPS’d, healed, and commanded for end game bosses and raids. And FYI yes I have participated in a Zaura fight and it’s simply a matter of proper positioning and made even easier by having a linker wiz and kabba in your party making the entirety of the encounter trivial. Still no challenging content.
I would agree with this, but the game really makes each and every effort to gift new players with strong weapons (the current events give you basically free 315 orange weapons), and getting Primus Raffye is incredibly easy, except for some classes. If you want to min-max of course it’s another story, and that’s where you have to grind a bit; still, not that much once you’ve learned about how to make money and materials efficiently. It was way worse with 315 orange weapons, farming for masinios and fietas/laitas/ausura is a cakewalk. Once you manage to get your hands on the recipe, that is!
This doesn’t help the situation. I was actually full fietas with a miki pistol @ +16 trans 5 before I quit. It didn’t make me feel better. It made the game (which was already lacking for any meaningful content) even more boring.
Oh, you said you played RO… how convenient to only compare better systems.
Yes, it was the point of the whole post. To compare better systems so this game can improve. Using RO as a baseline doesn’t make sense because that’s like comparing Alan Turing’s machine to a modern day laptop. RO released in 2002. ToS released in 2016. You’re telling me that games released within a 5-year period to ToS have less relevancy than something released more than a decade before? And that ToS has an acceptable system because it’s better than an antiquated system more than a decade old?
DUDE, you hit 350 in a day. What’s terrible about that? You not knowing how to do it, I guess…
Because it’s boring. I can name you so many other games with enjoyable leveling experiences. It’s not about the EXPEDIENCY. It simply isn’t PLEASURABLE. And again another personal attack. Mate you attack the ideas and contest the notions not the poster. Be professional.
Why did I answer you in such length? To teach you a valuable thing, my friend: if you don’t like a thing, uninstall and go on with your life. For example, I like tree of savior, acknowledge its issues, and play it as long as I enjoy it. So should you: play what you enjoy. It’s videogames, not your job or obligation from government.
Agreed. But MMOs are a passion of mine. So when somebody releases something this subpar…I can’t not voice an opinion man.