Tree of Savior Forum

This game disappointed me

As of a couple patches ago where they made chronomancer a lot less desirable and thaumaturge a lot more, sure.

yikes lol.

I doubt most people that buy the leticia and goddess cubes actually care about the 50 cents or whatever amount they’re saving every day.

This. I play my farmer to make money, I’m not going around on it doing ET/Raid expecting it to perform the same as some other meta build like a elemem or doppel.

Lots of skills =/= more fun too.

You mean like valkoria said about you burning the strawman? half of what you’ve said has nothing to do with what was discussed. What do bots and challenge mode have anything to do with farming builds and swell body? Very little to nothing, what does having a few skills and it not being fun to you have anything to do with it as well?

Okay so then you are both at agreement, the skill could be removed and everything would be fine and balanced.

“Ever heard of gimmick maps? Have fun with them (sicarius, second demon prison, etc etc etc)”

can you go into more details about these maps? or a link to explain how they work? I honestly want to do more fun stuff in ToS and me and friends are just grinding atm haha.

on @smooth_teal’s Unreal Engine 4: I honestly would prefer the glitch from ToS than TERA. like IDK if you even compared it properly. It has improved significantly since BETA. Like I played this during Closed Beta and when the server’s open. had to stop cause it was IMO unplayable. but now looks smoother and playable, things are slowly getting balanced and improving.
PS: TERA is on Unreal Engine 3 :stuck_out_tongue:

If they want to quit, let them quit, agreed ToS isn’t the best or a great game but there are aspects of it that I love that’s why I play it. Leave the game, find a new game and MOVE ON.

Out of my bias, I’m no fan of Thauma despite the buffs it brings. Keep in mind that I wasn’t seeking to argue, but discuss as I mentioned before. If someone from IMC that is active on the forums and knows the Wiz a bit, I would love to hear their philosophy on Swell Body.

tfw when ToF posts are longer than my academic essays :tired:

some people really forces thauma as a farm class and not a support class (to the point that they prioritize swell body more than shrink on a non linker build) :tired:

Thauma is actually op (free +21 to everyone and shrink body)

I agree that the quest-system isn’t that great. Personally I am fine with having some kill or gathering quests. But from time to time it would be great to have some more diversity, which would make the leveling process more entertaining. Regarding the “hidden-class-quests” I feel like the quests should be difficult. But as you said there is a difference between designing a difficult quest and designing a extremely boring quest. I’ve played a lot of Ragnarok online in the past. Some of the 3rd Job Quests were difficult there. And you needed a few tried to pass them. While doing the quest you learned and improved regarding how to solve the task. It felt much more rewarding when you completed the quest. According to ToS it would be more interesting when you add a special kind of dungeon, which you have to solo in order to unlock the quest. Additionally you could ask the player for collecting a lot of field drops from certain maps. Furthermore you could add some kind of mystery, or mini games which the player needs to solve. Just combine such features for creating an interesting quest. Don’t get me wrong. You can make this part difficult too. But it would be more entertaining as said before.

I agree that the leveling process seems to be a little bit too fast. Additionally the boss monsters, which you need to kill during leveling aren’t difficult. During the first few boss fights your character does not even loose hp. In my opinion the either the monsters or the boss monsters should be stronger. As following it would feel more rewarding when killing the boss.

In my opinion such boss mechanics would be great. I remember the bosses I was fighting in Tera. Their Eyes were lightning red when they performed a strong attack. And there were really interactive boss fights, where you needed to stand on a specific spot in order to not get one shotted. Such mechanics would make dungeons sooo much better. Sure, during the early dungeons you could add less of them - but especially in high level dungeons like level 200+ such game features would be great. Additionally regarding the improvement of the dungeon system it would be great to find a ways to make the lower level dungeons more attractive. Maybe something like a quest for the adventure’s Journal or other daily account based quests, which offer special rewards for a specific dungeon, which you need to do during that day.

Maybe it would help to add quests ingame, which allow the player to increase the potential of the weapon. You could make the quests like that, that you have infinite tries to improve the potential by +1 as long as it is not maxed on the weapon. But step by step increasing the potential gets much more difficult. For the 1st try for +1 Potential you only need only a few materials, for the 2nd a little more and so on. Until a certain limit where the materials needed are capped. Maybe on the 10th try, where you need a looot of items.

In my opinion it’s fine that we need to use megaphones for the /shout chat because we receive 1TP every few hours for free. Nevertheless I would like to have a Map Chat, because that would allow players to find people to party with on the same map. As following the leveling process would be more entertaining.

I agree that the lag issues is extremely important. As far as I know IMC focusses hard on solving this issue. And step by step they improve this issue.

Personally I am fine with this game. During the past 1-2 years I’ve seen a lot of improvements. Step by step the game gets better. Maybe it can be considered great in 1-2 further years. I’ve played other MMO’s before, where the GMs were extremely bad. So far I am fine with the IMC Staff and I believe that they will not stop trying to improve this game.

Kind regards,
Alatariel

You haven’t explored the game enough, I guess. Ever heard of gimmick maps? Have fun with them (sicarius, second demon prison, etc etc etc). The game has many maps that require fun interactions with monsters and areas in order to achieve full exploration/achievements/treasures, and the best part is, they’re optional. The player who likes this kind of things can actually enjoy them, while the average player, who just wants to hit cap, buy items and rant on the forums can avoid them.

I DID mention the gimmicks though but that doesn’t change the fact that they’re simplistic and yet again like many of this game’s “features” is hidden behind more tedium. I love exploration, mapping out the entirety of GW2 takes something around 22 hours in real-time. I did it on three alts. And hey taking personal jabs out of context is distasteful. Stahp.

I will wait for you at world bosses, it will be a joy to see you (as many other players do…) die over and over at Zaura because you can’t see his axe swinging in time, and then report a bug when you’ll start getting damaged a shitton after his revival (spoiler: it’s the boss’s second phase). Yes, the bosses don’t have lots of clever mechanics, but they aren’t as bad as they’re described. RO’s bosses were just as boring. You did play RO.

Calling those “mechanics” is the same as saying a Happymeal is a 5-star dinner. At most that qualifies as a basic attack pattern. But then you already admitted that yourself. They’re not, as you say, clever. Also don’t patronize me sir, I’ve tanked, DPS’d, healed, and commanded for end game bosses and raids. And FYI yes I have participated in a Zaura fight and it’s simply a matter of proper positioning and made even easier by having a linker wiz and kabba in your party making the entirety of the encounter trivial. Still no challenging content.

I would agree with this, but the game really makes each and every effort to gift new players with strong weapons (the current events give you basically free 315 orange weapons), and getting Primus Raffye is incredibly easy, except for some classes. If you want to min-max of course it’s another story, and that’s where you have to grind a bit; still, not that much once you’ve learned about how to make money and materials efficiently. It was way worse with 315 orange weapons, farming for masinios and fietas/laitas/ausura is a cakewalk. Once you manage to get your hands on the recipe, that is!

This doesn’t help the situation. I was actually full fietas with a miki pistol @ +16 trans 5 before I quit. It didn’t make me feel better. It made the game (which was already lacking for any meaningful content) even more boring.

Oh, you said you played RO… how convenient to only compare better systems.

Yes, it was the point of the whole post. To compare better systems so this game can improve. Using RO as a baseline doesn’t make sense because that’s like comparing Alan Turing’s machine to a modern day laptop. RO released in 2002. ToS released in 2016. You’re telling me that games released within a 5-year period to ToS have less relevancy than something released more than a decade before? And that ToS has an acceptable system because it’s better than an antiquated system more than a decade old?

DUDE, you hit 350 in a day. What’s terrible about that? You not knowing how to do it, I guess…

Because it’s boring. I can name you so many other games with enjoyable leveling experiences. It’s not about the EXPEDIENCY. It simply isn’t PLEASURABLE. And again another personal attack. Mate you attack the ideas and contest the notions not the poster. Be professional.

Why did I answer you in such length? To teach you a valuable thing, my friend: if you don’t like a thing, uninstall and go on with your life. For example, I like tree of savior, acknowledge its issues, and play it as long as I enjoy it. So should you: play what you enjoy. It’s videogames, not your job or obligation from government.

Agreed. But MMOs are a passion of mine. So when somebody releases something this subpar…I can’t not voice an opinion man.

Mm…I actually quit SWTOR because of connectivity issues after I moved. As for GW2 well…I spent 1k USD in a month on cosmetic lootboxes and my wife wouldn’t stand for it. So I had to quit. LOL. Still loved both of those games though.

You never did end-game raids then. World bosses don’t count man. Those are just as faceroll as ToS. Not gonna disagree with you about WvW though. Zerging all day erryday. Total clusterfuck. Even if you decide to play as a roamer in the WvW maps people don’t “honorably” duel each other much anymore. You’re more likely to get rolled over by 15 people than greeted with a decent 1v1 by a like-minded fellow roamer.

Uh…somebody else already answered your point about class diversity so it’d be a moot point for me to bother.

Got no bloody time to read everyone else’s post but I did read OP’s post.

I can’t agree more. New packaging but same old tactics nonetheless.

I will give this game 1 year maximum before it shuts down. I’ve seen this trend before, this game’s destiny to shut down is inevitable

this game is less of an MMO and more of an arpg like D3 or PoE, at least these days, they probably wanted to run it as an MMO from the get go, but have seen the influence arpg’s have over in korea(game came out when numerous d3 clones were being made in kr)
its probably why the MMO aspects of it are lacking.

its very likely they are steering this game even more towards arpg over MMO, fast leveling, easier monsters, randomized stats on equipment, etc, tbh i prefer they do that since arpg’s are easier to get into as a casual

MMO’s are a dying breed of games, since people are too busy and cant dedicate as much time into progressing, faster progression and less grindy content are favored these days.

“Mindless grind” describes perfectly my experience with ToS.
With over 1400 hours I realized this game was too time consuming and i was playing it not because it was fun but because i got addicted.

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i dunno ‘w’;;; i mean i was able to level from 1 - 250 in less than 8 hours. it’s anything but mindless grind if you ask me. it only looks that way if you don’t know what level to grind where. now if i have those exp buffs on, it might be even less than that (planning your route on maximizing one 8x exp tome XD )

but tbh, i love the aesthetics of this game despite its somewhat unrealistic proportions as compared to most mmo’s today. and that’s coming from someone who isn’t a fan of green or vegetation (the environment has lots of it [even the title])

1/10, made me reply. If the pic isn’t clear for you: this build is the THIRD MOST COMMON BUILD IN GAME

@smooth_teal, please learn to use the “quote” function in the forum, it’s incredibly hard to read the formatting of your answer to me ahahah

Ok, maybe ToS isn’t the next WoW and I understand where you’re coming from, but honestly I see this game as a fun and cute grindathon where you have daily tasks to complete to progress with your characters bit by bit while trying many diverse builds who play a lot differently, the point about ToS is exactly that it’s unique. There’s no game out there, seriously NO other game that makes you mix and match so many classes at your heart’s content like this one while providing you with tools to make almost anything actually work, and giving you completionism tasks that are actually pretty nice (all the hidden content you have to scavenge for took me a lot of time to be explored and completed, and I’m still in the process of completing new hidden achievements and quests). I don’t know, maybe it just clicks with me.

Sorry if I was unpolite and a bit trollish in my manners, but hearing constant complaints about the game in forums is exhausting. Actually, it’s exhausting to see every community these days complaining about anything, because you know, back in the days you just picked a game, tried it, and gave it up if you didn’t like it without much backlash, everything was more comfy. Now people just feel the need to rant, rant and rant as if vidya were this very important thing in a person’s life, almost as if they were complaining about taxes to the government. I don’t know, it feels… like it’s too much. I’m much more relaxed about hobbies, so I can’t really see the need to constantly do drama about it, and complain in such a flamboyant way. Whenever I see problems with the game, I try to open some topic in suggestions and ask for a change, describing what I think doesn’t work; when instead I know that a problem isn’t really solvable (as it’s the case with performance issues and crashes, which would require a FULL engine overhaul), I just ask myself: “is this game fun enough for me to make me bear with it?”, if the answer is yes, I’ll go on playing; if not, I’ll find the next entertaining thing and that’s all.

I also am accumulating an incredibly fast growing backlog of single player games, so that wouldn’t be a big issue actually :haha:

Pretty much this. Being a bit old, I’m actually appreciating that and still taking the time to do EVERYTHING in game at my own pace.

Tl; dr it’s a matter of taste, ToS is just a different kind of thing from most mmos out there, and I find it a lot less generic than 99% of those anime mmos out there and unique if compared to the wow clones and such.

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This game is hardly unique when its target demographic are those who won’t hop off the RO bandwagon, refusing to acknowledge that it is a completely different game. You want to know how often people really wanted this game to be the true RO 2? Nevermind, you got that answer already.

I’ve played grindier modern mmos like Dragon’s Dogma Online, but the top-down view “actiony-rpg” mmo genre are kind of meant to be more grindy by design aren’t they?

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People saying IMC is finally taking things seriously and releasing updates faster are delusional. The game is actually worse now than it was a year ago. Because of all the power creep and how slow IMC works there is actually LESS to do in the game today than there was on release, because so much of the content is completely invalidated, which also makes leveling new characters incredibly boring - and considering the real endgame of ToS continues to be rerolling because there’s nothing to actually do at max level, that’s kind of a problem.

I gave up some time last year and still check in from time to time to see if they’re actually doing anything meaningful, but no. It’s always just “Look we’re going to add this new single dungeon for you to run every day to get the new best gear that totally invalidates everything before it” which gets old really fast and they’re still trickling content like that out at a snail’s pace. You can’t even just go do PVP or world bosses or anything like that because if you’re not stuck on the gear treadmill 24/7 you won’t be able to compete (and the game’s continuing performance issues make those things pretty unfun anyway), to say nothing of the wallet warriors and people who blatantly abused enhancement exploits or botted or etc. and were never banned for it.

This game has too much indefensible ■■■■ to overlook its flaws for the few things it does right and IMC has frankly had more than enough time and milked more than enough cash out of the whales to do something about it, to the point where it really seems to me like they don’t actually care about making the game good, just about how they can keep milking the players that for some reason remain faithful to them. If you just like to pull ToS up and mindlessly smack mobs while listening to a podcast or something like I did that’s cool, but honestly at this point there are better games out there even for that.

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Why? It’s a fact. The last three big updates were released with 1 month interval between them. I don’t know (nor expect to) if they’ll continue releasing updates at that pace, but it’s how it has been in the recent months.

Hahahahaha.

Oh god.

Accurate. IMC made ToS thinking that this isn’t the case and the game’s already at year 3 and they’re still struggling with class reworks and rebalances because they didn’t do a good job at designing the so many classes this game has.

This so much. I hope the suggestions given in the casual content thread will open their eyes. I feel a bit optimist about that tbh, because they made the first steps in order to improve rewards for optional tasks. We have the improved rewards for daily Merc Post quests, master quests, title rewards and the class trials for cosmetic stuff. They also need to improve the achievements tab in the character info window.

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I normally avoid threads like this but I really hate when people compare this game to PoE. PoE is successful because it was and is feeding off the diablo 2 captive audience that was pissed off at diablo 3.

The game is scratching an entirely different itch.

ToS appeals to me because
1.) Isometric MMO with gamepad compatibility (literally the only one)
2.) Reminds me of RO
3.) I don’t have to play it for more than 1 hour a day(thanks saalus) and times I do play more than that I do for a reason (guild events, collections, pvp)

Soon I won’t even HAVE to play for an hour a day, maybe 15 mins for 3x saalus runs, and then I can either do other things, or play towards personal goals. IMC has done a fantastic job at reducing the minutiae in end game with ET being weekly and the future saalus changes and I am hopeful for the future of this game for these reasons.

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@Remiri Hey,
can you tell me what will be changed about Saalus? I am still rather new here and so far I haven’t seen topics about the changes. Would be interesting to know what they will change.

Thanks & kind regards,
Alatariel

You will get 3x shards per run for your 1st three runs, and run 4+ will only be 1 shard per run. This will reset daily so you will only have to run Saalus 3 times per day, which usually takes 5 mins per run.

They will be increasing the shards from other content, and reducing the gems needed to transcend accordingly, as well as making all Transcendent items tradable.

So I need at least 3 characters in Saalus range for beeing able to farm effective right? Because the number of runs per char is 1 right?

Yep that is the gist of it. 1 run per char, 3 shards per run, stop after your 3rd run and do other things if you want shards.