Hmm I’m not a developer for ToS so I can’t answer your question. I’m just a regular player who is trying my hardest to offer unbiased views on what is happening in the game which I like to play. :3
Yes I do believe that they (IMC) do test their designs before rolling them out to live servers. The event is hard and it is a working instance. It doesn’t crash nor fail to deal out rewards and failures. So, yes it is working as intended, just the level of difficulty of this event is not matched to iToS’s average player’s skill level. We have to get this right.
Personally I find that it will be too much to ask for compensation just for mistranslation of an event, it is not like we lose things such as exp, levels and gear that we need to be compensated.
Studying this from pure mechanics and game design. Yes it is an oversight for them to not consider the player/user environment.
We also don’t know whether this event is made solely for iToS or is ported from kToS. Like how most other korean MMOs, most of them are created for their local populace in mind. Latency isn’t an issue to them at all. So when a game/effect is ported over to the international scene, suddenly things which are once considered negligible to the playerbase (eg. ping) becomes an issue.
For this can’t really blame them as ToS isn’t really developed for international low latency gaming as a base. It is more of an afterthought (I suppose) that IMC decide to release the game internationally since they have so many International fans wanting to play the game.
Perhaps if IMC did get to read what we wrote here, I would really love to suggest to them that for future events it will be good to take latency into consideration. Maybe just for iToS we can stick to events such as treasure finding, puzzle solving or platforming with lax time restrictions. This will benefit everyone including many of us who are not living in close proximity to the game servers.
Platforming I mean this, this will make a nice event which can give rewards.
Edit:
Time for some “conspiracy theories”. Perhaps this is what IMC planned for in future, where players need to manually dodge skills from bosses just to fight them and win. Recently the PVE game has gotten quite stale due to the fact that almost every single thing from ET to WB (besides our dear Rexi who has SP drain :3 ) can be facetanked using Ausrine/Melstis without care of what skills or attacks the boss is doing.
Time to learn how to manual dodge rather than relying too much on skills that give ‘infinite’ invulnerability.