Tree of Savior Forum

This class system is absolutely maddening

It’s funny how some people are all like “why do you act like you know this, the iCBT hasn’t even started yet”

It’s funny because it’s utterly ridiculous. FYI, I am playing CBT3.

  1. The vast majority of players have not passed rank 3 yet.

  2. The class system has 10 ranks.

  3. The “cookie cutter” builds shift wildly as things get nerfed and adjusted. Those 2 CBTs that happened? Completely irrelevant. Skills were buffed, skills shifted circles, skills were nerfed, attributes got nerfed, attributes got added, attributes got adjusted, etc etc etc.

See that’s the thing about closed beta tests. Things change WILDLY between each iteration. So it is literally impossible to have a cookie cutter build persisting over the course of multiple closed betas.

I mean, this is all basic stuff, but you keep talking about the previous 2 closed betas as if they mean something for cookie cutter builds.

It’s easy to talk in abstract about something because it’s difficult to tell when someone really knows what they are talking about or not, so let’s try something more concrete. Why don’t you tell me what you think the cookie cutter build is for swordsmen. Or is your “streamer buddy” not playing swordsmen? Then cleric. Actually it doesn’t matter. Pick 1 of the archetypes, and describe the cookie cutter build.

I’ll screenshot every single person of that archetype that I come across when I play tonight and you can see for yourself how wrong you are.

The only real problem I have with this system is that lets say if I want to stay as a Quarell Shooter past rank 4, I cant. I have to choose rogue or fletcher at rank 5.

fast majority of players before reached 250 in earlier CBT’s and people going swordsman all just went barb, which is why it’s now nerfed.
People from other classes like wizard would just abuse broken mechanics like the pyro firewall.
There are still so much broken mechanics in the game right now, like divine might going beyond max level of skills or monk’s double punch having 0 CD.

Of course not everyone starts out with a cookie cutter build, but they are there and people eventually switch over to them once they figure out what those builds are. Like I said, it’s not possible to balance this right now.
You can change whatever you want at the numbers of the skills, the mechanics of some skills are what’s broken. If you balance one skill, you overpower the other. That’s just how this network of the current skill system works the way it is set up now.

Aww drat, I was going to make a monk with divine mights to go beyond the max level, just from what I gather from the skill simulator too XP lol

you should do that, using lvl25 skills is the ■■■■ man

Why are you guys so focused on “cookie cutter builds”? This is a BETA. The main point of it is to look for bugs. But it’s also used to look for broken mechanics and OP classes/skills. What do you mean it’s impossible to balance? That’s what they’re doing right now. They keep changing stats to skills in order to balance the game as we speak. Which will lead to less people using these “cookie cutter builds” you all are talking about.

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That’s exactly my point. It’s beta. There literally can’t be cookie cutter builds.

@coolflare:

Maybe because OP didn’t post anything constructive? We’ve been seeing threads like this pop up for months now (not here specifically, but online in general). I skimmed through his post and a lot of the stuff he’s saying sounds like he’s just parroting what other RO enthusiasts have been complaining about.

We’re beating a dead horse at this point. I’ve been playing the KR CBT3 and I can tell you right now that OP is completely clueless when it comes to this game and is complaining about being unable to think ahead, basically. If we do want to talk about RO, then let’s remember all the times we planned weeks in advance on how we wanted to build our character, before actually reaching that point.

So, yes, you’ll have to put some thought behind it when building your character in ToS if you want to min-max properly and much like other MMOs, you probably won’t get it right the first time around, which is fine. It’s supposed to be a learning experience. So, take what you can from the iCBT (or OBT if they have one later) and learn about the game before the full version comes out so you’ll have a better understanding of what path you’d like to take, and how you want to build your character.

they are there and people eventually switch over to them

What… what… WHAT!?

What world do you live in where people have enough time to fully level multiple characters to max level in one WEEK???

By the time anyone’s figured anything out, closed beta 3 will be over and it will be time to start basically from scratch in closed beta 4, or open beta, whatever comes next.

This is a ridiculous discussion. Cookie cutter builds not only don’t exist, they cannot exist due to the game being in closed beta with a rank cap of 6 with the bulk of the playerbase sitting at rank 3.

I know what you mean by being overwhelmed by all the pathways the system is putting out on the table.

I just find that in itself is where the beauty of the system lies.

If you should shy away from it that just mean it is not for you.

But should you dwell into it either by yourself or with the community, there might by something that will spark an beautiful immersion that we the gamers of a mmorpg community can take delight in as we can all be different if we so choose to be as it gives us a chance to all experiment what works for us.

I came from FFXI, a game literally took me two months to start picking up pace and when I did it was just glorious for the next 3 years of my life.

I just realized from the wiki that all skills from the previous class carry over to ur current class. So if I’m a Quarrel shooter at rank 4 and at rank 5 I choose a rogue. That means I will still have all my previous quarrel shooter skills, that’s awesome!

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Yes, the skill carries over. IMO, the class system is not as complicated as people are making them out to be if they just calm down. It helps a lot of they build their character on a single theme.

The first method is more easy to do. Pick one class to be your 3 circle rank (main class), and use the other class to enhance or fix flaw of your main class.

The second method is more complicated in the way that you will build your character base on a simple fighting or supporting style. Single DPS, Nuker, AoE, Crowd-Control, or support.

The third method is probably the easiest. Build your character base on a single gimmick, and have all other selections to be filler choice to allow you to advance gradually through the game.

I’m really disappointed that people are liking this thread… Dont make this game for ■■■■■■■ casuals only…

They made it because of balance…

My main objective was for the hadouken skill, LOL. Divine Might + Energy blast. While energy blast is on CD, I would use divine might with other attack skills. The filler skill would be atleast one impact skill, and one pierce skill. Rest are more buff/debuff skills, or protection skills.

Since energy blast used all 3 starts, i can go for mainly STR stats, with some int to boost my healing skill since the heal base amount is all the same regardless of the heal level. only question is whether the level increase the amount of heal plates or not. But as a monk, i can easily ignore it altogether.

lol, I mean in the actual game.
People in the beta still have enough time to get around 3-4 chars to max. level. The leveling goes rather fast in the game.

People in the beta still have enough time to get around 3-4 chars to max. level

You’re basing this on the few people who make it their jobs to stream 12-16 hours / day. Of course they will hit max level. Possibly for multiple characters, sure.

The average person won’t even get close.

Finally whether they reach max level or not is the irrelevant to the idea that cookie cutter builds can exist in CBT3. Fact is they don’t. They can’t by definition.

I like you opinion on how the class system is maddening and understand you views on it. However have you ever though about let say not plan a class ahead and just making a char that you really want to make. It seems like since you were trying to so hard on planing an initial char build to get ready for the ICBT. I had these moments as well (AA Beta) where I was trying to make a great char build to get ready for the content in AA and then got mad on how the class system is in that game. Instead of trying to make an inital char build why dont you just go with the flow? Like for example make a mage and then get to job change level and then think “hmm do i want to make a class that specialist in fire or ice?”(a.e Rank 2 in mage) then get to the next class change and again go of what you want to make and just go with the flow “do i now want to make a class that can pick up people and throw them around like paper or make a class that link my friends and foes around me to send buffs or debuffs to them and attack them all at the same time”. And when the skills come you just pick a skill that seems interesting and keep leveling that skill. Instead of making a perfect class with all the stats and all the crit rate and defense just make class that seems fun and forget about the stats. If you want to make a mage that goes into elementalist and you decide to put all of that char stats into defense or str go and do it and have fun with it nobody is stopping you. I think the class system was made for us to just make something that is just fun to play and we like to play them instead of making a class that has crazy stats and can on shot everything on sight. :smiley: :smiley: p.s this is just my opinion on the class system

Yeah, you keep any skills you learn from any rank but you just have to keep in account any weapon requirements of previously learned skills!

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wow, i tried that game,… but… it’s HORRIBLE. i needed to puke after 5minutes in this game, more and i would’ve died.