I know how you feel.
Eh ⦠Thatās not true? Are you referring to KCBT? In KCBT; 2 days ago only 3 people made it to Rank 6. Letās not talk about max level; reaching Rank 6 is a hell of a challenge in fact.
I need to have more info about your post. Can you make an example? What class you made and what skills/weapon yourāe trying to use?
What do you mean?
You retain any learned skills and can use them freely. Whether or not you can use them MAY depend on whether or not you have a certain weapon/stance active, but each skill specifies that explicitly I believe.
If not, the skill simulator definitely states the weapon requirements. Though Iām not sure if this matches CBT3 though.
Meh, itās not like theyāre going to change it, so just gotta roll with it.
I was planning to make a wizard rank 3 circle 3, i mean, its such a waste if i go to circle 3 and will found that i cant use those skill on my next class. (if ever that their weapon will be change) but i guess this thing happens on other class right?
Right.
So far, I donāt see any Wizard classes that use an entirely different weapon from the standard 1h Rod/2H Staff, so you can easily switch between the two (obviously losing shield access if you use 2H Staff)
But yeah, you retain any useage from the Wizard Skills R1-R3 because none of the skills require as specific weapon (according to the Skill Simulator, at least) so you can use them in any class you choose to move towards after.
Thanks for the info~ very much appreciated.
First, let me say that I donāt care about balance at all in MMORPG; in fact, I think that the eternal chase of āperfect balanceā is one of the worst flaws of modern game design.
That said, one major gripe I have with the ToS skill system is the feeling that Iām not fulfilling the āfantasyā of my character. I feel like the game doesnāt have real classes.
In this regard I would have preferred a āfreeā system where classes are āunlockedā by leveling other classes (and maybe a grand quest, item requirements and so on) but after that are freely selectable as standalone classes (with strengths, weaknesses and equipment differences).
A main/sub system where you can be a Rank 10 Cleric, for example. Or a Rank 5 Cleric and a Rank 5 Paladin. Or a Rank 1 Cleric, Rank 2 Priest, Rank 2 Dievdirbys, Rank 5 Oracle. Relative balance would be achieved by gating the more powerful skills behind higher ranks and basing item proficiencies on the choosen main class.
TL;DR I agree that something is off in current ToS skill implementation: to me it feels like a disguised ātalent treeā for the four base classes.
The amount of arrogance in replies is staggering.
I disagree with your assertions OP. Although I doubt anyone will read down this far.
I have yet to play the game but Iāve done some research.
This is an old-school Korean grinder with new ideas and elements mixed in, combined with Hardcore elements.
Thatās right. In a very real way this is a hardcore game. Item breaking, item drop on death, low exp rates, low drop rates. If you could grab a build that makes it easy and fast to grind to max level and then switch for pvp/endgame, that wouldnāt be hardcore. It would in fact (and this is the biggest oversight in your post as a whole) completely shut down the diversity of character development, exploration, pvp, and contribute to overall anti-fun. This can be witnessed first hand on nearly any RO server with reset system that has no restrictions. This system is intentionally designed to be frustrating. With every decision you miss out on some things and gain other things. Opportunity cost.
The current level cap is supposedly 100. Itās going to grow along with number of classes offered at various levels of gameplay (Thereās already pied piper, you should expect another music based class). Itās supposed to take a long time to get to level cap. With that you can expect some people to stumble across good pvp builds accidentally. You can expect some people will have a pvp build in mind and level tremendously slower but possibly be rewarded later. If the exp rates remain comparable to an RO 1/1/1 server then it should be a a good year before you see any real min/maxing. I expect lvl 100 will take a few months for even hardcore players. I expect min/maxing a pvp build in this game is gonna be very punishing.
PS.
Itās my personal theory that the Korean game designers are big fans of light novels. Stuff like Legendary Moonlight Sculptor. Itās my impression the gameās final level cap will be 300 or more, their intention being making level more of a status symbol rather than level cap being something realistically attainable. In addition some people guess that hidden classes will be something you slap on at endgame, whereas I believe that theyāll pop up at certain levels after hidden quests. That would really ā ā ā ā up your planned build.
@meatballsub88 1 month later ā at the time this thread was made the class system was different than it is now. TOS has changed the system and the change is probably more palatable to this OP
^ this is now true and a part of the game as of kcbt3 ā youāre too late!!
edit: well itās partially true⦠you do have to reach the rank still, but itās much more open than it used to be. 
really? Thank you for telling me. I havenāt found that info yet. Do you have a link to some of those changes?
you find these changes, mostly within under one day after release on www.tosbase.com
Flash is posting every change of the kcbt3 as soon as it is available (mostly also with a translation to english)
Kind regards
Gardosen







Or like Putin used to say, Crimea river.
Ah, and so you donāt think this is a troll post - you are not obliged to play the game. Become a game dev instead and make your own dream game.
The OP was so wrong that even the devs thought it was better to change the class system. Go figure!
Items donāt ābreakā in the sense of being destroyed. They just break in the sense of being temporarily useless and then you repair them. Also, Korean grind MMOs commonly make your armor and weapon break/destroy during upgrades but that alone still doesnāt qualify any of them as hardcore games. The only dropped items on death are gems, and only in dungeons.
If you think ToS is a hardcore game, then you couldnāt fathom the extent of that words meaning.
It was a good decision to open up more class combinations. Itās still not quite as open as the OP had in mind. The change definitely was an improvement, however.
I thought the level cap was already set to 600 or so? or was it 300ā¦idkā¦but its not 100 =w=;
because people have been reaching 200
Iāve seen videos on youtube. ._.
For CBT level cap 200
Real GamerāS donāt complain! They just have fun 
