(I honestly don’t expect my complaint to change a damn thing but I’m pretty cheesed off so I need to say it.)
In preparation for the beta which starts within a day or two, I’ve been trying to plan out an initial character build.
I can’t.
The class system is so needlessly over-complicated and limiting that I can’t possibly pick a character build I’m satisfied with. It took me a good couple of hours just to understand how it works and I’ve spent much of the day experimenting with skill planners, resulting in nothing but frustration; this is most likely going to be my central criticism of Tree of Savior and the cornerstone of any disappointment I have after years of waiting for this game - it’s a potential deal-breaker.
HERE’S WHAT SUCKS:
- Tree of Savior is said to have some eighty classes. This is a lie. ToS has 80-odd skill sets per each of 4 classes, and those skill sets must follow one another in a very strict and obtuse web, meaning you are railroaded into a few specific viable builds anyway. The rules of this web are a massive shackle to character customization and seem to be there just for the sake of being complicated.
- There is absolutely no reason why you should not be able to select classes and extra circles in whatever order and combination you want. Due to how circles work in ToS, if you for example wanted to pick Swordsman 3 times and Highlander 3 times (which is currently impossible to do btw), the end result will be the same regardless of what order you pick them in. Why then is the player forced to select a class or circle only at the specific Rank it first becomes available? Why aren’t you allowed to pick it at a later Rank too?
- Adding new classes to the game will require the development team to sit and think about which classes it can and cannot mix with rather than presuming that all of them are valid.
- I’m going to presume that due to this intricate mess, you can’t redo your class decisions. That is unconscionable. The investment of play and grinding required to reach “max level” in an average MMORPG is a waste of time if you are not able to correct your mistakes. In real life, artists and fighters can retrain or change their strategy. You should be able to fully respec your character’s post-Rank 1 classes (while in town), which would be much easier to accommodate if classes did not follow a ridiculously contrived and needlessly forced pre-dependency.
The only excuse for Tree of Savior’s current class system is that specific class combinations may be seen as overpowered and that the current system allows for them to be made impossible to take, but this same mix-and-match system is self-balancing as it contains massive opportunity costs since you only get 6 choices and many classes eat more than one, and it renders some classes near-useless because they can’t be mixed with much more vital classes (e.g. Cleric+1 vs Priest.)
Considering that you must take up 3 class slots to get the full benefit of a given class, I don’t believe that allowing players to mix classes together (and change them) completely freely would be irreparably unbalanced, not any more than the half-hearted freedom players are already afforded, and it certainly isn’t worth the gross limitations the existing system imposes on how players may theme their characters.
By the way where the hell is my dancer class.
tl;dr the horrible class tree system ruins the game by requiring mlg min-maxing for and greatly limiting basic character playstyle; if you unlock a class at Rank x you should be able to take it at Rank x or any rank above Rank x with its circles counting as classes of higher Ranks than that; no dancer / gypsy makes me very sad


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