Tree of Savior Forum

This class system is absolutely maddening

(I honestly don’t expect my complaint to change a damn thing but I’m pretty cheesed off so I need to say it.)


In preparation for the beta which starts within a day or two, I’ve been trying to plan out an initial character build.

I can’t.

The class system is so needlessly over-complicated and limiting that I can’t possibly pick a character build I’m satisfied with. It took me a good couple of hours just to understand how it works and I’ve spent much of the day experimenting with skill planners, resulting in nothing but frustration; this is most likely going to be my central criticism of Tree of Savior and the cornerstone of any disappointment I have after years of waiting for this game - it’s a potential deal-breaker.

HERE’S WHAT SUCKS:

  • Tree of Savior is said to have some eighty classes. This is a lie. ToS has 80-odd skill sets per each of 4 classes, and those skill sets must follow one another in a very strict and obtuse web, meaning you are railroaded into a few specific viable builds anyway. The rules of this web are a massive shackle to character customization and seem to be there just for the sake of being complicated.
  • There is absolutely no reason why you should not be able to select classes and extra circles in whatever order and combination you want. Due to how circles work in ToS, if you for example wanted to pick Swordsman 3 times and Highlander 3 times (which is currently impossible to do btw), the end result will be the same regardless of what order you pick them in. Why then is the player forced to select a class or circle only at the specific Rank it first becomes available? Why aren’t you allowed to pick it at a later Rank too?
  • Adding new classes to the game will require the development team to sit and think about which classes it can and cannot mix with rather than presuming that all of them are valid.
  • I’m going to presume that due to this intricate mess, you can’t redo your class decisions. That is unconscionable. The investment of play and grinding required to reach “max level” in an average MMORPG is a waste of time if you are not able to correct your mistakes. In real life, artists and fighters can retrain or change their strategy. You should be able to fully respec your character’s post-Rank 1 classes (while in town), which would be much easier to accommodate if classes did not follow a ridiculously contrived and needlessly forced pre-dependency.

The only excuse for Tree of Savior’s current class system is that specific class combinations may be seen as overpowered and that the current system allows for them to be made impossible to take, but this same mix-and-match system is self-balancing as it contains massive opportunity costs since you only get 6 choices and many classes eat more than one, and it renders some classes near-useless because they can’t be mixed with much more vital classes (e.g. Cleric+1 vs Priest.)

Considering that you must take up 3 class slots to get the full benefit of a given class, I don’t believe that allowing players to mix classes together (and change them) completely freely would be irreparably unbalanced, not any more than the half-hearted freedom players are already afforded, and it certainly isn’t worth the gross limitations the existing system imposes on how players may theme their characters.

By the way where the hell is my dancer class.


tl;dr the horrible class tree system ruins the game by requiring mlg min-maxing for and greatly limiting basic character playstyle; if you unlock a class at Rank x you should be able to take it at Rank x or any rank above Rank x with its circles counting as classes of higher Ranks than that; no dancer / gypsy makes me very sad

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Good. You go be sad and while your at it, gimme your beta key since you don’t think this class system is worth your time.

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Perhaps you missed the part where I was trying to plan a character. (read: I’ve already redeemed the key.)

Hey man, Doesn’t mean you can’t just give me your account to play. Problem solved.

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I suppose I should know better than to waste my breath on former RO players.

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Good read. I respect your opinion, but since you already touched on the subject of balance yourself, there is not much else for me to say in favor of this class system anymore.
I guess the only other thing I could think of is that this is indeed a spiritual successor to RO1, a game where certain classes in fact did not get anywhere by themselves. Trying to make a build with the same kind of mentality like going into any other of the more recent MMORPGs will surely cause you great frustration. Not that I know which approach you had when making a class.
At the end of the day, I hear this game is much easier than RO1 atm, so I wouldn’t even waste that much time on trying to make a perfect build at this point. Rather make a build that you want to test.

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sometimes planning and and actually playing the class is different, just try to find a main class example focusing on alchemist or attack swordsman dps or support swordsman with squire circle 2 or 3 etc. you can worry about the rest when ur in game

Since you don’t know the metagame you can’t actually state which build is better for a class, you said that you can’t pick a character build that satisfy yourself but that is no reason to raging against the class system, it’s just the beta, they will fix things like this in further versions, so i think that you should be impartial about this, it was actually a nice reading but you are talking like if you bought a defective product.

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So, you have a key and will begin the game soon you are already saying how a feature of the game will quite possibly be a deal breaker because said feature doesn’t satisfy you on paper but you haven’t played the game yet to actually try said feature. k.

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Here is a list of builds you can look at: http://www.tosbase.com/tools/skill-simulator/builds/

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I can agree with some of your points, they are valid. It is frustrating that the system is so unforgiving that people have to create builds before they even touch the game which I think takes the fun out of the game in some respects. The 80+ classes would be great if all 80+ classes were actually valid end-game classes but most of them are just fodder classes to acquire another set of skills or just to be passed through. I understand the game is different just the class system is a little convoluted that people can easily be turned off.

I’ll still be playing this game just I don’t really see all that many combinations people have been tooting about. You are pretty much pinholed in choosing certain obvious classes for skills to be effective.

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i think there will be one as there are still a lot of unconfirmed classes in future contents like army captain, and some silhouette looking like jesters etc

I understand the frustration, but changing it that much would be pretty drastic.
It does kinda feel like instead of a well rounded defined character most characters will be a shoddy hodge-podge of different things though. It’s aggravating choosing between skills in your current class & skills in a new class, but that’s also kind of the point… idk. @.@;; Like I want to be ‘x’ class but I actually have to be a half-a**ed version of ‘x’ class because it’s too important to change to ‘y’ class… :disappointed_relieved:

[[The one you pointed out is the best example and really the only real gripe I have. It’s impossible to be a full support under the cleric branch because you’re forced to choose between heals or buffs.]]

I wouldn’t want free class resets but I wouldn’t mind the ranks being free form. Character builds would be unique while still given the opportunity to be whole. The way it’s set up now though has skill power scaled by rank… so they’d have to do a lot to change it all around.

I’m willing to accept it as is though. I do think adding any new classes to the game will be difficult with this system. (charcters will just continue being more and more a hot mess of skills that wouldn’t seem to belong to the same person… but oh well :sweat_smile: )

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one more thing to add, if 80 classes are all end game classes, there would not be any unique skill set, the current class system allows us to make different type of skill and class combos example one elementalist might have cryomancer skills while the other elmentalist has pyromancer etc. some might have circle 2 or circle 3 skills sets of those making the combos almost limitless

cleric is the most interesting build for me haha, especially that monk class is included as dps healer instead of full heals or full buff skill sets XD

A different angle to look at this game is that, at least for now, the current focus is the journey to the endgame, not the endgame itself. Yes, there will be a need for endgame content, i.e. pvp, but with a game that has content up to lvl 300 and higher before expansions, I dare say the mid game is the important aspect for now. The multitude of class combinations withing each branch just screams replay value, or simply making new characters to explore more paths. Yes that won’t appeal to every player that touches this game but you expect this game to be exactly what everyone is looking for. Also, so many mmos have an endgame (usually based around pvp) that “calls” for specific builds and tactics.

80 class is just a bonus for me. suggestion only… For me rank 6 or 7 is enough… No more… Just make another 4 base classes for the sake of real variety. If not, this will just turn out as 80 costumes game. But still gonna play and support devs no matter wat

Ok. Don’t play it. I love it.

Go back to your average “Paladin” class and leave us alone.

Hmm, so… you are complaining about TOS’s class mechanics, which is in fact the most unique thing this game has to offer.

That aside, the game’s full content is yet to be revealed even on CBT3. I suggest that you just actually play the game and just see things through and then complain. Its too early for those.

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