Tree of Savior Forum

This class system is absolutely maddening

best reply for the day,

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They always show in class rank that what class is popular. So noobs can easily follow the popular class path…

This is CBT3… Everything can change in future… Also there are more classes.

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There is no reason to be rude with your comments. You can voice an opinion without flame-baiting and bashing people. I’m pretty sure I have an understanding of the game might not be expert understanding considering I haven’t even touched the game and only browsing skill simulators as most of us are. But as far as discussions go with “you” particularly. I would say we agree to disagree but I’m not continuing a discussion with someone who is only belligerent considering you completely misread what I was trying to convey to begin with to your own ends.

I totally forgot about the whole attribute thing, thanks for reminding me, this brought a smile to my face for more variations =)

I wonder if ToS also follow the traditional weakness/strength element system, or WoW’s white damage element system. RO also had weakness/strength system for all weapon type, monster type, and size too.

One of the things they did wrong early in the game was the card system, it wasn’t well design and ended up causing everyone to use the same low lvl weapon with tons of the same cards embeded into them. As a results, any new weapons that were introduce were ignore since they cannot match the broken low level weapon with optimal cards setup. They should have restricted duplicated cards, and only accept a single cards of certain type for certain slots for certain gears.

For example, a weapon can equip 4 cards, but once card is restricted to an a utility spell card, another card is restricted to a stat card, and the other 2 card can only be attack skill cards.

But no one can definitively say what is the most or least useful before playing the game. Calls for so much speculation. I’m just saying, there will be near dozens of classes to choose from at the end game.

Yes they did. Element does more dmg on opposing element and certain skill/weapon does more dmg to mobs of difference sizes.

[quote=“dracohandsome, post:1, topic:20202”]
tl;dr the horrible class tree system ruins the game by requiring mlg min-maxing for and greatly limiting basic character playstyle. If you unlock a class at Rank x you should be able to take it at Rank x or higher with its circles counting as classes of even higher Ranks.
[/quote]Not really sure about that. :confused: You think min-maxing is an issue now? Your suggestion would push the total number of class/rank combinations in the game from hundreds to thousands. Archetypes gain more efficient builds and more “trap” or sub-par builds appear as a consequence. The inefficiency inherent in limitations keeps mediocre builds from being blown apart by the mlg min-maxers you’re concerned about.

Every time you “rank up!”, you have two options:

  1. Increase your current job’s “Circle” ( a circle, really?). If your job’s already at Circle 3, this option is not available.
  2. Permanently abandon your current job (retaining all you’ve learned) and switch to one of two new jobs which are only available at that rank. You start new jobs at Circle 1.

What took you hours to figure out only takes half a minute to understand, but bad english makes everything hard to understand. You’re right, why call them classes (which typically refers to a whole package deal) when it makes more sense to call them jobs, like in Final Fantasy Tactics? Why does “rank up” refer to changing classes instead of increasing the rank of a class? WHY A CIRCLE? WHY AM I CIRCLING UP A CLASS? DOES TRIANGLING GET ME A SECRET ONE? WHY WHY WHY bangs head on desk

To be honest, I think much of your dislike of the system comes from the side-effects of second-hand english. :pensive: Still, it might be interesting if you could choose to circle up any class you’ve picked up along the way instead of only your current class. It would require a massive rebalancing of skills though.

The class system is maddening… MADDENING AWESOME !

If someone has a problem with that, go back to the original diablo.

You do realize they already have classes developed that they haven’t announced right? if you honestly think they are giving you all classes and ranks right now you are sadly mistaken. This game is still in CBT your not gonna get most of the game until OB and it wont even be announced until then. You don’t even know if there will be a possibility to re-spec so no point complaining about that. It’s pretty much irrelevant until you know. As for the circles the class result can be the same but skills and skill levels wont. You can unlock more powerful skills as well as add more heals, damage, and other stats onto the skill. So yes the circles make alot of sense you can go with the basic skills and go through one circle of each class or go through multiple circles have fewer skills but do more damage and support totally up to you but if you think it makes no sense then you must like generic easy mmo’s. The whole point of the circle system is to make a unique build not everyone have the same skills not even going to go into combo’s with skills watch videos for that. If you dont like it go play something easy.

If you dont like it go play something easy.

Thanks for proving my point that the only reason this system exists is so people like you can pretend using it makes you a pro; just another excuse for you to call random people noobs


I’m not sure what I have to say for this to sink in but I’ll try again:

I’ve been waiting for Tree of Savior for a very long time. The reason I knew nothing about it until a few days ago is because for about two years we heard nothing about it, so I figured I’d never play it or it was vaporware, so I stopped looking into it.

Lucky me I was told otherwise about three days before international closed beta.

Steam ready, data ready, me happy want play day 4 :v

Using other point of view:
In every other game you can only have 1 or 2 classes (like going archer with many skills all the game); in this games you choose a skill set and forget about any other classes.

When ToS said: Well you choose 1 class but you will have at some moment to change and this could be several times in the whole leveling face; there is where people have problems.

They will always want all the possible straight forward skills, like if I am archer, I want only damage in range distance; but this is a RPG (role playing game) the purpose of the game is making YOU feel like LIVING in OTHER WORLD, someone in a world where they need to survive using his skills won’t have only damage abilities neither will be useful only in 1 circumstance or stop learning things. I think that’s why making a MUST to evolve in the world at some point is a good thing that promotes the essence of an RPG.

Now about not being able to choose any class you want, and not being able to have all the skills: I think it’s perfect, nobody will be a perfect class for a role (like if you want to support you need to be priest) because every priest will be different; they can fulfill a role in his own way (like a support that buffs only, or heals only, or even not a priest support; a priest that has damage and is dps).

Ovbiously there can be imbalance that can make 1 specific class shine (not sure, and easily changed by patchs in the game), but they will only be easier to play than the others; other builds or classes can also play the role just have a harder time. If you want easy gameplay stick to the Generic Builds, if you want to play like you want go for the unique build that fits your playstyle.

Im not calling anyone a noob, but you are literally complaining that its to hard, and literally nothing you have complained about is valid the game is already slated for 10 ranks to start only 6 of which we know of, and there supposed to be hidden classes after the 10. You act like the game is out already, but you have no facts to support any of your claims except you don’t like the skill system. So if your going to complain its to hard then don’t play it simple as that. Just like any game there are people who like it and people who don’t your saying the game is hard to me it sounds like you need an easier game. If not then just play the skill system was made so people could make unique characters. I never claimed to be pro, and I never called anyone a noob. The system exists because it s a unique system its not going to change if you don’t like it don’t play that’s all that being said.

Look, you all glazed over the obvious point of all of this–No Dancer/Gypsy class.

Hard Facts aside…
The PvP talk is the usual “I wanna beat your face in” boring talk that goes on in almost every MMO, but that’s about as important to the casual player as a sack of potatoes sitting at the bottom of a pit of Beelzebub spawn–without actual ‘make this how I wanna make it’, the game’s bound to follow a very obvious and unfortunately predictable rail to where people no longer experiment because they can’t reach either the class they’re curious about or the secret classes because the skills they enjoy using and the class ranking don’t match up. People want to enjoy a journey to the endgame, but for how the game’s built currently, it’s literally saying that anything aside from the pre-established webs is ‘off-road’. Sure, the game needs structure, but not to the point where it breaks the entire point of “80 classes”.

He isn’t complaining the game is hard :confused:.

He’s saying that even though he was told to believe that there were 80 classes, it wasn’t actually 80 classes. They’re basically subsets of skills. That’s like saying the Wizard class in Ragnarok (not saying ToS is ragnarok, just an example) is a combination of 4 different classes. Another complaint of his is that it doesn’t make sense you’re forced to give up earlier classes if you rank up the prior circle. If anything the game is hyping itself for customization so why the random limitation of being forced to give up certain classes?

I am really hyped for ToS and I’m glad I got a beta key BUT that doesn’t change the fact when I initially found out the reality of the classes, I too was like “whut, how is this considered 80 classes?” It was like Archeage who boasted 200 over classes to only have <30 of them being viable.

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Yes hes saying there isnt 80 classes but hes still saying the game is to hard because he doesn’t no what to pick hes getting frustrated every time he tries re-read his post. He want to be able to select every inner circle of whatever class he picks instead of figuring out a build of either going 1 class 3 inner circle going 1 inner circle every class. Look at what he put hes saying theres limited customization which makes no sense at all, but above all he wants it to where if he selects wizard he wants all 3 inner circle then if he selects pyro he wants all 3 etc etc all the way down he wants it easy so he doesn’t have to make a unique build. The 80 classes is just one thing he said, and that doesnt really matter. The variations you can make are going to be different for most players depending on the skills you want why make it easy and have everyone get all the skills from all 3 inner circle from every class you choose that makes no sense at that point close to every class would have a high % of pretty much being the same. It’s a great system implemented if you cant see that, and you dont like it dont play. It doesnt limit you it makes strategically pick out a build.

Tree of Savior is said to have some eighty classes. This is a lie. ToS has 80-odd skill sets
per each of 4 classes, and those skill sets must follow one another in a
very strict and obtuse web, meaning you are railroaded into a few
specific viable builds anyway. The rules of this web are a massive
shackle to character customization and seem to be there just for the
sake of being complicated.There is absolutely no reason why you should not be able to select classes and extra circles in whatever order and combination you want.
Due to how circles work in ToS, if you for example wanted to pick
Swordsman 3 times and Highlander 3 times (which is currently impossible to do
btw), the end result will be the same regardless of what order you pick
them in. Why then is the player forced to select a class or circle only
at the specific Rank it first becomes available? Why aren’t you allowed to pick it at a later Rank too?

We are reading the same post, right? I don’t think he ever said he wanted everyone to be able to access every skill of a given class. Here’s a quote from the original post that highlights this;

“Considering that you must take up 3 class slots to get the full benefit of a given class, I don’t believe that allowing players to mix classes together (and change them) completely freely would be irreparably unbalanced.”

His main argument isn’t the 3 class slots to maximise a certain class is stupid BUT that by doing so X classes are given up. For example, it’s perfectly fine if someone wants to dedicate 3 circles into Swordsman so he can get double slash but OP is asking why in exchange for this why does he have to give up highlander all the way to barbarian? He can no longer select these classes.

I do find it peculiar myself, I find the idea of circles interesting because people can specialize in a certain way. What I do not understand is why we can’t be a circle 3 swordsman and say a circle 3 highlander as well. You do still have to give up other classes for this so it’s not ‘broken’. You don’t get access to Rank 5 or 6 classes if you do it this way.

Which is basically the point OP is trying to get across: That this part of the system is needlessly restrictive and limits for the possible variations for seemingly no logical reason.

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