Tree of Savior Forum

This class system is absolutely maddening

The vital skills require you to have to rank up the class 3 time to reach the full 15 level potentials else wise the skill will become weak. The class that you only rank up twice or even once are consider filler classes, excluding the highest rank ones. The filler classes are mainly used to get access to filler active skills during cd, for buff/debuff, or mainly for utility skills.

Also, you need to have a clear idea on how you want to fight with your character, filtering out unnecessary skills that does not fit your style.

With these in mind, the amount of combination to pick is easily reduce to a manageable amount.


Min/Max rotations is a completely different story, but from what I know, most true Min/Max player enjoy creating their build to find the optimal specs and should not really have a problem complex skill system. In fact, they love it, because they like to build brokenly OP characters.


Also forgot to mention, depending on the type of gameplay and mechanics the game uses, maxing out skill level with limited skill points is not always the best.

You don’t need to take all 3 circles to be effective. I am still using my rank 1 Wizard spells and they scale well I will say. It’s probably just your OCD; once you start playing most skills that looks trashy and weird on paper is actually pretty good in game. You will be even happier to learn that that the spells has interaction with other objects or spells that you are not aware off.

The game is pretty much set up so that level 1 of the higher rank skills, is roughly as strong as lvl 5 of the previous rank base on previous outdated wiki data. Knowing that, I’m pretty much wasting 1 point into every skills and test it out to see what fit my play-style =p I don’t think it will be drastically different this cbt.

As for my vital skill comment, it mostly just apply to healers or tanks in most typical MMORPGs. DPS class on the other hand can easily get away with mid levels and still be as effective.

i was a bit annoyed when i realised you couldn’t actually take any jobs you wanted. i thought the jobs would be imbedded in the quest and world. i don’t really mind it either way, i am worried that all the skills from your first job will be useless at higher levels. i read a rumor that there are hidden skills for some jobs. hm.

Cmon… Do u know how boring MMo games are when there arent enought diversity in builds? Do u really want make this only for casuals? Ro1 was great because u could create hybrids characters… This system is what make this game great…U dont know much about the class system iff u cannot come up with good build… There are tons of good build that I have created…

I have fully read your post and absolutely think that you have never bothered anyhow for this game except signing up for a beta key. All you’re arguing about is the inability to pick whatever class you want, and that you’re really, really afraid of imbalance. Every game is to be min/maxed by you and you’re overwhelmed by a few simple restrictions.

The only thing I can say is that, learn to play.

Because of balance. Some classes has strong buff and skill and if u combine them with some classes… They became Op.

You are right for sure and I dont know why people dont look at attributes … For example Doppel can move via Using cyclone because of attribute. People Attribute are very important in this games… Its not just skills what u can combine…

ikr, the end game class name is the same but everyone’s skill set is not that’s the beauty of not judging a book by its cover XD don’t think everyone’s skill set at the end is the same

I think it’s actually amazing the way they did it. It’s essentially like branching class paths but with variation. To where instead of a static branching path you get to choose some of what you want to do. Also the fact that it seems intrinsically built to disallow respecing is one of the single greatest decisions. Respecing just makes everyone choose the same thing. This way you have to think hard about your choices. Make sacrifices to get everything you want and than you have to keep those decisions for the rest the game on that character.

That’s the charm of a mmo like this. Theres a million other mmos out there that do what it is your talking about. This is and ragnarok are the one game that give you a bit of hardcore character building. It’s about the journey to the end.

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Yer, maddening character choices mean they have done a good job.

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Aries speaks truth!!!

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So… just keep trying until you find
and use skill simulator before choose classes
The class system is awesome imo

Combinations are there didn’t say they weren’t available. Just some are pretty much pointless and others give rise to cookie cutter builds with slight variances. I’m not saying the game won’t change later on in end-game, and you are right I didn’t know much about the attributes system. So there is more diversification than I initially realized.

But for a new player to join the game, the class system is convoluted and isn’t friendly for just any player simply wanting to join in and ‘feel’ the game if they want to be competitive with other players. There is no ifs and buts about that. You cannot play this game without opening up a skill simulator and class simulator and making builds before you even start to play the game. I can bet this game will have “perfect” builds sooner or later upon release and people who use otherwise will be shunned for using less than optimal combinations.

Btw, I do love this game. So whiteknights please leave bashing at minimum.

Maybe a good tutorial about the class system,
can make solve this problem

there was a tutorial on the classes by the Devs but again thanks to my short term memory loss, i forgot which page was it haha

So… just keep trying until you find
and use skill simulator before choose classes
The class system is awesome imo

Yeah I kind of am using the skill simulator? I spent hours on it the day I posted this topic.

The class system would be a lot more awesome if, you know, you could actually choose your classes freely. “omg 80 classes” is largely wasted with the extremely limited choices you have available.

Doesn’t seem like you’ve been waiting for that long to me.

Doesn’t seem like I care??

I have avoided most if not all information regarding this game, partially because I didn’t want it spoiled and partially because for a few years after we caught the name there wasn’t any so I stopped thinking about it. I didn’t even notice it had an official blog and forum until like last month.

None of this changes the disappointment of facing what is quite frankly a suboptimal and self-defeating system.

I don’t get this. You say that making all classes available freely will make some combinations OP and then say this? But if those combinations you speak of are OP then THOSE will be the min-max already. That’ll make the playstyle limited. With the current style of class trees, there WON’T be any min-max because you CAN’T have all the skills. So you’re required to give up something to get something else. There can be no min-maxing in a game where everything can be countered with every other build out there.

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hmmmm but having 80 fixed classes and same skills doesn’t really seem fun compared to the current system where u have same class in the end but different set of skills… Don’t judge a book by its cover during the end game

This current class lets u choose your own play-style even though u might deal weaker dmg compared to others… dmg isn’t the only thing in this kind of games

I don’t get this. You say that making all classes available freely will make some combinations OP and then say this?

I didn’t say that. I said that the only excuse I could accept from the developers for not making classes more freely mixable would be if they believed certain class combinations would be overpowered. Immediately after I brought up this point I made it rather clear that I did not share that belief.

But I’m really wasting my time here. You people have no reading comprehension and I have no patience.