OP has been updated, build of the day changed, I’ll start posting it in the update for ease~
Death Adder - Sharp
Short notes: What’s worse than poison? AoE’s and poison! Watch your enemies rot away from the backlines with this build.
OP has been updated, build of the day changed, I’ll start posting it in the update for ease~
Death Adder - Sharp
Short notes: What’s worse than poison? AoE’s and poison! Watch your enemies rot away from the backlines with this build.
Yeah hahahaha
I’m not that creative with names. 
@Celov: Just wanted to put a few comments about your build. 
You might need more points in there because lv 1 Sleep is only like 3 seconds. (I know this from experience) Otherwise, might as well trash it altogether.
Great choice. I don’t have exact numbers, but I know that lv 5 Reflect Shield’s duration is about 2-5 seconds below its cooldown, (which I’m not sure if it is 41 seconds…I thought it was like 50? CMIIW) so you can cast it again after waiting a couple seconds. Its duration keeps increasing after level 5, so eventually you’ll be able to keep it on forever provided you didn’t exhaust the number of hits. That leads me to my next point, which is how exactly Reflect Shield works. From my observations, the skill reduces incoming damage by a fixed amount and that amount is reflected back to the attacker and it lasts for a certain duration and for a certain amount of hits. (So much and’s I just put there, lmao)
To be honest, I’m not sure what leveling Swap does. At level 1, I could already reach the edge of my screen, so it doesn’t appear to be distance. Maybe this was already changed, who knows.
Another case of “put more points in or trash it altogether”. The distance at level 1 is sooo bad, it literally made me go “wtf, you call that a Teleport?” 
I don’t have any comments about Thaumaturge as I have not played the class. Hope my input helps you a little.
@Kiyoshiro - Thank you for your input, especially coming from a tester! 
About Sleep. I put 1 point in there only to delay aggressor’s action. I get your point, since leveling Sleep doesn’t increase sleep duration only, but how many attacks before waking up, so its potential could be better explored.
About Reflect Shield. I’m based on TOSBase information about CD, so I’m not sure if it’s correct. It’s great you can recast it almost instantly (considering they won’t change its mechanics :P).
About Swap. :o really? Maybe you can swap more than 1 person at once? lol … We have to wait for more information. 
About Teleportation. Hmmm, maybe spending some more points here may solve this. Based on Teleportation video, distance is really short, you can’t salve yourself in the middle of the battlefield. haha
Thanks again! Sadly I can’t change build in TOSBase, I’d change 1) and 4) now. 
I was going to go Monk but I’m pretty sure I will go full circle Sadhu now, If INT is really its main stat. So if anyone wants my Prana XD, you can hit me up in game =P
Here’s my personal build that I’ll most likely be using in ToS. Keep in mind, things can change, especially when the newer ranks are revealed.
Enlightened Billionaire - 4 points were saved at Rank 4, to be used at rank 6. This is not shown in the skill calculator currently.
Note: This build, while viable in PvE, is more PvP centric, and offers support in PvE, as well as tankiness. This build also revolves around having a lot of money to buy buff scrolls from a Pardoner.
You’ll be running all the buffs you possibly can, as you won’t really be picking up any buff/utility based cleric classes. This leads to optimal damage and skills.
Class Selections:
Cleric -> Cleric 2 -> Bokor -> Sadbu -> Sadbu 2 -> Sadbu 3
Why those class selections?
Rank 1: Cleric is the only choice, obviously.
Rank 2.
Rank 3:
Rank 4:
Rank 5:
Rank 6:
Skill choices:
Rank 1: Cleric
MAX Heal - DPS, and your a healer
MAX Safety Zone - My god this is amazing, you can tank bosses with it, and it’s a great set up for when you go out of body as a Sadbu
MAX Cure - Because deprotected zone doesn’t maximize your dps, thought it can help team dps, at the same time cure can deal damage, and offer debuff.
Rank 2: Cleric
MAX Heal - Maximizing our heal potential again here.
MAX Safety Zone - Same as above.
MAX Cure - Same as above.
Rank 3: Bokor
MAX Hexing - My god, disable someones heal? You know how many healers there are in this game? Not only that, it’s recovery for anyone, and lowers their M. Defense. Combo’s well with Effigy.
MAX Effigy - Clutch damage, hit from practically anywhere if your target is cursed. 3 Effigies = more damage, hell yeah.
MAX Tet Mamak La - Because you have skill points to spend, and zombies might help in PvE… maybe.
4/5 Zombify - Because you can.
Rank 4: Sadbu 4 SP saved for Rank 6, not currently shown in skill calc
MAX Out of Body - Your primary movement skill, and semi-immortality skill.
MAX Praktiri - Only needs one point, it’s 9s CD means you can screen jump twice any direction. CD can be reduced by alch pots.
0/5 Astral Body Explosion - Long CD, small aoe, not worth.
MAX Vashiti Siddhi - Lower everyone’s stats? Super important, especially in PvP. You can combo it with safety zone. Use Out of Body to screen jump to your enemies, drop Safety Zone, before the second Out of Body, then massively debuff everyone in the safety zone. Count on your team to finish the jobs on your massively weakened opponents.
Rank 5: Sadbu 2
MAX previous skills.
MAX possession - It’s a root, that deals damage at the same time. You can use the Vashiti Siddhi combo, listed above in 1v1’s/small fights. Heck you can drop a hex on someone to lower their defense, disable recovery, then safety zone, and possess them and watch them as they sit their and die without so much as a twitch.
Rank 6: Sadbu 3
MAX Previous skills.
4/5 Transmit Prana - Hey you can support too! Help a monk shoot a sunray or an elementalist go nuts.
Looks like we will be Prana Pals 
Does anyone know if magic attacks need hit? Can they miss if aimed at a target with high flee or do they hit all the time?
i read somewhere or in steparu page that mention about magic attack can miss if targeted to the target with high dodge/def stat… CMIIW
Nice, I have kinda ignored Bokor so it’s nice that u pointed out a good combination
.
If I were u, I would leave Cure at L5 and go for DM L5 for more versatility. Cure is good for PvE, but in PvP it can be countered by Thaumaturge’s Reversi 
Sweet build there, Bokor’s Hexing effect is nasty!
Another one to join Sadhus. 
I’m not sure about DM, first I need to know a couple things:
For the most part I leveled cure assuming it’d deal more damage/cure higher level ailments. Not so much for PvP, but more so for PvE because from Rank 1 + 2, you won’t have any damaging skills besides heal + cure, both with fairly low CD’s. It might be a dangerous skill in PvP due to reversi, or the rogue’s ability to steal tiles.
@ 2,
You cast the tile, walk over it and obtain the buff. After you get the buff, the next skill you cast gets boosted by DM.
No idea if it has a duration.
Ive only seen a max DM boosted max Heal. The difference in healing wasnonly about 1/5 extra.
Thats most of my knowledge 
Well I can answer your 2nd question: yes it only works for one next skill and in 10s after you step on the tile (or else DM will run out and you have to wait till you can cast it again).
I’m not sure if DM can surpass the skill limit (level 15) and that’s the most important part 
And CD when using pardoner’s scrolls as well if they can make DM scrolls 
The CD is 5 minutes, but I’m sure you can just go offline and make stacks of them while you sleep.
Yup I’m pretty sure of it. Here are some videos I digged up 
In the first video, that ranger used a Cure scroll (skill duration was 3s and CD was 25s). Normally Cure L1 lasts for 6s and has 19s CD, so I believe there are some drawback for using scrolls 
In another vid, he used a Smite L1 scroll and it had 19s CD ~> so different skills (maybe different skill levels as well) will have different CDs when using scrolls 
well we were talking about the CD between using scrolls, not between making scrolls, so we would appreciate it if you know sth about this 
Oooh, whoops, I misread. I’m guessing there’s a slight cool down like most items (20-30 secs).
Wellp
since someone actually asked me to make a build and I did, might as well add it to the compendium. I just made a DPS Tank with the idea of jumping in and taking all the aggro then dishing out the damage with teammates.
Spartans
Class Path: Swordsman > Peltasta > Hoplite x 3 > Centurion
Focus: Team tank and initiator
Skills
Swordsman
Bash L5 - Just a filler skill however will be your only slashing attack
Gung Ho L5 - An increase to DPS ignoring the loss to Defense considering Peltasta will be able to block attacks and Centurion later on will have the defensive formations.
Concentrate L5 - An increase to DPS … nothing else to say other than it’s for DPS
Peltasta
Umbo Blow L5 - As a tank, you’ll be blocking a lot even as a DPS tank so this will help increase your damage after blocking successfully.
Rim Blow L5 - More damage if you have a Wiz in your team.
Swash Bluckling L5 - Tank bread and butter aggro machine 
Hoplite
Stabbing L15 - MAX DPS!!! Just make sure that you are hitting all of the bunched up mobs or the boss is not moving.
Pierce L15 - For the big mobs and bosses Extra DPS
Finestra L5 - CRITS HURRAH
Long Stride L10 - Your initiation attack by jumping into a group of monsters or right to the boss and gaining aggro before setting up formation in your team.
Centurion
Conscript L1 - Subject to change with no real knowledge of what higher levels give
Winged Formation L5 - You are the Tank so you take all the damage here.
Schiltron Formation L4 - This is to keep your position set and ready by kicking everything out that approaches your formation to maybe allow a squire to set up camp or dievdirbys to carve some statues.
Testudo L4 - If you jumped in too early and your team and you cannot take the damage, just bunker up and slowly walk away.
Rotate L1 - Gotta change directions sometimes 
All I got. Hope you liked the build if not, just make changes to it since it’s just a guide 