Hey guys.
I’m also interested in Thaumaturge and its potential to support and help allies in battle (both PvE and PvP). I hope you guys like it.
Again, I’m sorry for crap name. lol
The Psycho Surgeon
Class Path: Wizard > Wizard > Psychokino > Thaumaturge > Thaumaturge > Thaumaturge.
Link: http://www.tosbase.com/tools/skill-simulator/build/ps37hndhky/
Focus of the build: Equilibrium between support and DPS. Efficient in PvE but your full potential is shown in PvP.
Subject to change. 
RANKS
Wizard (C2)
• L5 Energy Bolt: 9 seconds CD, so it’s kinda spammable. Non-elemental magic damage! We need attacks to survive, so Energy Bolt will aid us. This is the only skill in our build you may charge to deal more damage.
• L9 Lethargy: the target will be in lethargic state, which means less damage dealt and less evasion, making them fragile. Allied with a low CD, you can spam it!
• L1 Sleep: just for the effect. Do you want to sleep when you’re almost casting that skill? Probably no, but we want.
• MAX Reflect Shield: let’s say this is another DPS skill because it reflects damage for a period of time or amount of hits. No numbers to help us, but it seems an important defensive skill for mages. About CD, you don’t have to worry about it (41 seconds), but we still don’t know its duration.
• MAX Earthquake: another DPS skill, but earth-based. You cast a circle on the ground and everything inside blows up.
Why not Surespell? Surespell prevents any skill you use to be cancelled for a short amount of time. Only Energy Bolt have cast bar and since you can’t use in on anyone, this skill is inutile to us.
Psychokino (C1)
• MAX Psychic Pressure: AoE damage that ticks every second. This is a powerful skill to be used on people and they stay immobilized! 1m CD.
• MAX Telekinesis: you throw the target anywhere around you and he can do nothing. You can also hit others with this skill. The best part: acceptable CD (24s).
• L4 Swap: you swap position with your target. The higher the level, the further you can use this skill. It’s spammable and you can literally kill mages (and sometimes yourself) by swapping them to the heart of your party. lol
• L1 Teleportation: good and bad news here. The good is: you can teleport! The bad? Anywhere. You don’t know where you’ll land, so be careful. 5s CD, really? Hope you don’t die if you land between 2 enemy nukers.
Thaumaturge (C3)
• MAX Swell Left Arm: for those who want to be more powerful and skillful with left arm ( ͡° ͜ʖ ͡°)…It raises damage, both physical and magic.
• L3 Shrink Body: No one would disappear of the battlefield (sadly). However, we still have some free points and they need go to somewhere. You can make them small to deal less damage, so this may be useful.
• L2 Swell Body: the opposite of Shrink Body. You can make people explode if they grow too much. We don’t know its effects in PvP, but can be useful in certain situations.
• L9 Transpose: this one is very interesting. You temporarily swaps your INT/STR with the enemy in front of you for a limited amount of time. Let’s suppose your enemy have 200 INT and you, 100. Swap it and BAM! Where’s your nuker now? Or you can swap with a STR-based enemy.
… 2 minutes CD, it’s reasonable. Lol
• L1 (MAX) Reversi: so you cast a LV15 Heal? Let me flip them to our use. This is what Reversi can do. You can ‘flip’ squares and circles from enemy skills to your (and your party) benefit. A considerable amount of skills don’t use squares or circles, so its efficiency is controversial, but healers should watch out. Nevertheless, an interesting skill.
• MAX Swell Right Arm: ( ͡° ͜ʖ ͡°)….Well, left arm increases damage, so right arm increases defense. Good for tanks and shield users.
• MAX Swell Brain: You can benefit from Transpose (swapping your INT with the enemy’s) and your nuker can put Swell Brain to good use. It increases your head, so your INT.
» Except for Shrink Body and Swell Body, all Thaumaturge skills have 2m+ CD. You can’t spam these buffs at will.
CONSIDERATION
» As you can see, a support/DPS build. Your main goal here is to enhance what your party has to offer and be useful at dealing damage. It’s not a nuker, but you’re swift and wise.
WHY PSYCHOKINO?
» My first idea was Linker, however they aren’t efficient in DPS, since it depends on Joint Penalty, a 2m+ CD skill. IMO, if you only support and don’t deal damage, you’re kinda inutile, since Linker/Thaumaturge buffs/debuffs are 2m+ CD. You don’t want to be useful every 2 minutes, right?
• So Psychokino is my choice. You have DPS from Psychic Pressure – Telekinesis, 1 escape skill (Teleportation) and 1 suicidal/escape skill (Swap). Without Psycho, we’d have only 2 damage skills.