Tree of Savior Forum

The Wugushi Problem

…why do you think I made this topic?

Nerfing Stone Sking and Bloodletting would most definitively NOT ‘’‘ruin’’ people’s builds, there’s more to their classes than one skill.
But even with that, I’ll give it to you stright and simple.

Stone Skin and Bloodletting, on their current states, are activelly ruining other people’s experience simply because of them deciding to play a class that uses either physical damage or status ailments respectively.

Not every class shines nor is necesarely good in PvP this is true and fine, yet that SHOULD NOT hinder their PvP experience to the point Stone Skin and Bloodletting do, all of the Swordsman, Archer and a chunk of the Cleric tree are straight up destroyed upon the appeareance of a PriestC3 with some SPR.
A good subset of classes such as Cryomancer (Which got properly PvP only nerfed), Rodelero (which is already probably the worst class in the game) and I may be missing others also become useless as soon as a Plague Doctor shows up not to mention Wugushi because topic tittle.

‘‘Oh well they should’ve known’’ yes, that in concept is fine to a degree.
It becomes a problem when it takes literally no skill from the other players to overcome entire class trees, Bloodletting can get 100% uptime with ease, just get Cleric C2 and pop Divine Might.
Stone Skin is straight up ridiculous with the ammount of Block it gives with no downsides, PeltastaC3 (same rank as PriestC3) has to give up unreasonable ammounts of damage (which it already lacks as is) and 10 skill points points to get the equivalent of raw (read no SPR) Lv3 Stone Skin and only for himself, granted they do have an atribute that gives them up to 25% block rate on top, but they still give up 50% of their damage (which for a change actually IS 50% of their total damage) and chunk of their Crit rate if not all of it for an skill with 50% uptime. Stone Skin is a party buff with no downsides that easily gives twice a much block rate as Lv10 High Guard and gets 100% uptime if the Priest player has Chaplain in their build.

Yes Priest is a support class as is Plague Doctor for the most part, but there’s a point where it simply isn’t fair.

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Yes Priest is a support class as is Plague Doctor for the most part, but there’s a point where it simply isn’t fair.

And neither is Warlock and the way magic damage cannot be dealt with in this game. I just don’t see why PD and Priest are targeted specifically when many other classes “ruin the fun” for most other classes too.

Instead of touching PD or Priest directly and nerfing them, I think IMC has to figure out some fundamental flaws with the way many skills and buffs work in PvP first. There are underlying issues that need to be sorted out, this isn’t a big enough problem for PD to deserve nerfs, that’ll just make people mad.

If PD is nerfed then Cryo’s and Psycho’s would be unstoppable for example. IMC needs to change many things before doing anything about PD/Priest.

Warlock has heavy cooldowns and hard to hit with skills, if you refer to teh Pole of Agony thing that’s an issue completely unrelated to the class’ balance.

Magic is fine in a basic standpoint, Wizards are squishy or have to heavily give up on their damage for durability, an Archer can easily deal with them.
But this comes with a problem in the curent state of things, if the Wizard has a shield and their group also has a PriestC3, guess what happens?
The Archers, that would easily dispose of the Wizards, become completely useless.

PD makes plenty of classes straight up useless with no real downsides and can achieve 100% uptime with ease, how is this not a problem that makes PD deserve nerfs?

Cryo’s high cooldowns and natural squishiness balances their outstanding CC, Psycho’s need to get in close quarters with the enemy to use theirs properly and thus is a heavy risk-reward that can easily result on them dying and thus they deserve a reward according to this.

What is the risk of Stone Skin?
What is the risk of Bloodletting?

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