[quote=“thebloodyaugust, post:263, topic:118984”]
Once again i did say that yes this is possible if you fit the xp to the curve to force it so stay the same rather then drawing a natural curve. [/quote]
And nothing keeps them from drawing a smaller curve either. The way you say is that it is impossible to do, but it’s not.The exp values are totally arbitrary (they don’t follow any visible pattern) and being arbitrary they can do as they please. You insist that a smooth curve is always more exp than the current curve, and is not. It all depend on how they would do it. I did one example to show that it can be at worse the same as the current table.
[quote=“thebloodyaugust, post:263, topic:118984”]But at that point why change it the xp is the same at that point. [/quote]The point is what i said several times. the grinding is inconstant. For example, you spend 1 hour on one level and then boom! you level up 5 levels in 10 minutes. Allied to the exp cards and the fact that some level ranges are very bad to grind (due to the maps available being bad), this is very exploitable.
Also this punishes those who don’t have a deep knowledge of this. There are some seasoned player like the guy above that are ok with that. But i don’t think it’s a smart move to punish people who are getting into the game with such system, making the grinding experience bad for them.
In my case, while i got at reasonable level (until other reasons made me quit the beta), the grinding experience was quite bad until i got knowledge of those things. If I was not being moved by the hype, i wouldn’t stand it to the end.