Tree of Savior Forum

The reason why game is broken after Lvl 75

You realize that all xp values are made up values, right? So you can do things like change them without all that much hassle.

I would be honestly surprised if there wasn’t literally a list of doubles somewhere in the code in the format of (level, max xp) that the entire system rested on.

Once again i did say that yes this is possible if you fit the xp to the curve to force it so stay the same rather then drawing a natural curve. But at that point why change it the xp is the same at that point.

[quote=“thebloodyaugust, post:263, topic:118984”]
Once again i did say that yes this is possible if you fit the xp to the curve to force it so stay the same rather then drawing a natural curve. [/quote]

And nothing keeps them from drawing a smaller curve either. The way you say is that it is impossible to do, but it’s not.The exp values are totally arbitrary (they don’t follow any visible pattern) and being arbitrary they can do as they please. You insist that a smooth curve is always more exp than the current curve, and is not. It all depend on how they would do it. I did one example to show that it can be at worse the same as the current table.

[quote=“thebloodyaugust, post:263, topic:118984”]But at that point why change it the xp is the same at that point. [/quote]The point is what i said several times. the grinding is inconstant. For example, you spend 1 hour on one level and then boom! you level up 5 levels in 10 minutes. Allied to the exp cards and the fact that some level ranges are very bad to grind (due to the maps available being bad), this is very exploitable.

Also this punishes those who don’t have a deep knowledge of this. There are some seasoned player like the guy above that are ok with that. But i don’t think it’s a smart move to punish people who are getting into the game with such system, making the grinding experience bad for them.

In my case, while i got at reasonable level (until other reasons made me quit the beta), the grinding experience was quite bad until i got knowledge of those things. If I was not being moved by the hype, i wouldn’t stand it to the end.

No i said a linear is always more and i did agree it is possible to force fit a smooth curve to the same totals but at that point it is pointless because the total is the same.

Once again if u talk smaller you have to apply it to all scales to be a fair comparison so this changes nothing.

So this is all over some mental peeve you have.

If this is your complaint take your issues to the cards not the curve

Not really used my cards early on my first character. Was it slower, yes. Was it slower by a lot? No.

you quit because you cant handle a little grind. Well now i know iv wasted my time on you because your already gone so it doesn’t matter.

Exactly that. Grinding becomes boring if it takes forever to get to the next level. Devs try to come up with ways to engage the players during the grinding phases. Sadly, not everything goes well.

Remove xp cap and the game will be fine. A monsters should give the same ammount of experience doesn`t matter if you are lvl 5, lv 50 or lv 500.

If you want us to grind, allow us to that wherever we want.

although this is a grinding focused mmorpg. The game does not reward you for grinding how ever one may wish to grind. It penalizes players for nothing doing it a certain way.

This is a shame really. There is a lack of exp reward and rewards in general for accomplishing tasks or taking on challenges in the game. The effort put into grinding does not equate to quality results.

Someone finally gets my point. The grinding on this game is not rewarding. It’s basically “do it in one specific way or suffer”.

[quote=“thebloodyaugust, post:265, topic:118984”]
If this is your complaint take your issues to the cards not the curve
[/quote]Both are problems. Removing one don’t solve the other. Removing the exp cards alone would make things worse, since the issue with the irregular exp curve would become more evident. Currently, it punishes those who don’t know when use the exp cards. Without the cards, everyone would be punnished.
Games should not be about punnishing, but about rewarding.

[quote=“thebloodyaugust, post:265, topic:118984”]
you quit because you cant handle a little grind. Well now i know iv wasted my time on you because your already gone so it doesn’t matter.
[/quote]You don’t know me, so don’t talk like you do.
My reasons for quitting were more about game balance and mechanics and overall experience. The game felt like many other generics MMOs without nothing really new, nothing that was advertised really reached the expectations I had.
While I disliked the grinding here, it was bearable. I’ve grinded on games getting 0.1% exp / hour, the griding here is just not rewarding as other games.

Welp, this thread took a dark turn.

The curve doesn’t punish people for using cards at the wrong time. Whenever you use your cards its the same xp. Whats punishing people is some lvl brackets have bad grinding zones. Once again your pointing your finger in the wrong direction.

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I remember hearing about RF Online and how Grinding was REAL
Like having to grind for hours just to get 0.1% Exp
And when you die there is a random EXP Penalty where you can lose from 0 to 2% EXP
Not sure on the exact values, only I heard it was really painful if it DOES happen…

Here is some info but not sure if this is accurate, it was from the TV Tropes page of it…

Your penalty for death is loosing anywhere between 2 and 10% of experience. Not so much in the early game where a simple Flan can give you three times that much, but heinously evil lategame, where getting 0.5% from the strongest monster is exceedingly high. Needless to say, large amount of the game is devoted to level grinding.

Does Tree of Savior have EXP Penalty ?
I think I remember RO had EXP Penalty back when I played…

I guess to the players who do not really enjoy the grinding in this game…
This might be relevant…

and this one…

So far I am liking everything in this game…
There are some bugs that need to be fixed before release, but so far I like playing this game…

2 Likes

RF was fun and the pvp system was neat but it went to ■■■■ after it went free. Anyway it doesn’t matter how easy they make ToS people will keep bitching for it to be easier till it takes no effort to do anything.

The real problem isn’t the grind wall after level 75/80, but there is not much you can do around that level.

I mean, the game become fun again after around level 120+, even if the grinding there is tougher, because you have many option other than just grinding. Most of the people defending this game already grind through the level 75 wall and is enjoying the game again after reaching Fedimian (or maybe level 90 dungeon).

However, we must acknowledge that not everyone is able to grind through that level 75 wall, especially for those who don’t really like to grind for a long time without a change in pace, or those that can’t play for long time per day. They will felt bored before they gain access to the more fun aspect of the game after Fedimian.

My suggestion is to change the levelling pace of the game so that it’s easier to reach Fedimian. The grinding time before Fedimian can be split and add to the grinding time after Fedimian.

1 Like

You say 75 grind wall to the next dungeon im assuming. But if your 75 you already ■■■■■■ up and missed stuff. I only had to grind from 86-90. And it didn’t take long (this was on my first char where i used xp cards as soon as i got them).

Basically the wall before you reach 86. There is many way to ■■■■ this up if you are not aware of it.

I know there is a top of a curve there im just saying i have never managed to fail to get to the 80’s before needing to grind whether i was aware of it or not. None of my friends did either (group of 4) and we didn’t always play together yet all of his hit the same are with trouble I believe the lowest friend was 83 or 84 (call it 83 for benefit of the doubt) at the time we started grinding.

how do people ■■■■ up so bad they magically lose 10 lvls?

Just as a reference? How long do your friend and you play per day> Or how long do you guys play per session?

Usually my friend that couldn’t pass the grind wall is those that can’t play alot (1 hour per day or lesser). They probably didn’t fked up, but just gave up after levelling once or twice at 80+, claiming that the game has nothing else to do.

About 2 hours maybe 3 if were lucky.

If i only had 1 hour of spare time i wouldn’t be bothering with mmos. Even the easiest mmo ever (WoW) takes more time then that.

So they should change the game for ppl who play less than 1 hour per day ?? Good Move bloodyaugust is right dont bother with mmo if you cant spend enough time. Go for offline games fallout etc.

A good online game should be fun for those who played for a long time (good high level content), and those who played for a short time (good low level content).

Otherwise your player base will be significantly cut down.

Though our elitist savior here would definitely wished that every casual to leave the game.

@thebloodyaugust
I am able to have fun in Maple Story with an extremely low amount of playing hour (average to 1 hour per day). I have many friends who are able to enjoy in various other MMO with very low amount of playing time as well. I don’t really see why a MMO couldn’t accommodate to those with lesser playing time. It’s about having enough low level content.