Tree of Savior Forum

The [Re:Build] announcements have finally arrived!

Any images of new zombies?_?


Bo-korok. . .

Bokor-ok?_?

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So with the weapon exchange, I was thinking:

If we grab a 1H Velc weapon now for 27 frags. Wait until balance patch, we can exchange for a 2H weapon. We essentially save 9 frags.

The only downside is you can’t really use it, you just got to sit on the weapon.

Main reason is that you can strip the shield of the enemy and that you render the enemy completely defenseless within the net as on the contrary, Lancer doesn’t even do anything to deserve the damageoutput he has. E.g. Joust should be a charge attack similar to ROs Knights Charge attack where you charge longer and deal more damage the greater the distance between you and the target is.

Want to see what a long lance can do in melee range? Just play some Mount&Blade and you will see that the Lance in melee does nothing, you always need the momentum, and Lancer has ± no momentum at all in his skills so in fact the damage he deals is wayyyyyyyy too high and generously given for no effort at all.

IMO Lancer should be a ranged Class that needs to gain momentum/charge to deal damage and not a melee bulwark that just crushes people with a skill combo that would deal no damage at all under realistic circumstances.

I can live with getting netted and speared, but not by getting knockdowned>debuffed>insta-killed by someone why should’ve had some malus by not wearing a shield.

I am really looking forward to this! I love ToS since launch but I stopped since all my friends left. Also is ToS mobile dead or wut

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Makes wish there was a class that uses plants to fight (outside druid). Treants are always great and you can do so much with the different plants and the plant monsters we have. =x

@Umineko
Certainly I can agree on the realism argument, Lance is something cavalry uses to increase damage during their charge, in Melee range its is cumbersome to use and difficult to deal damage with. At best you can block and push enemies back, but the big 2-handed lances are to heavy to actually pierce while standing. 1-hand lance is something different but that is not what we are talking about.

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Well… appra will do it better due to it being at range, can use shield that can be boosted with a skill with Qs, AND can be set up with Pied Piper global sleep/stun sooooooo… pick your poison…

In any case I would advise you not to judge pvp from a ktest video. We have messy gear in there.

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Gotta stack shadowgaler cards and have full magical girl velcoffer set for the invincibility frames amirite

(I actually plan to do this)

Thats what the shadowgaler cards are for, 60% silence resist so when they pull me in I can pop Mergaite

I’m not alone in the pull rete bug idea in Ktest…

helo, not and actual notice on the re build patch , but just come out in youtube the outlaw theme song.- u should listen it, maybe drop a like in the youtube chanel, so they know we notice

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hello here again ( im making doble post? but has been like 5 days!! :astonished:)
i get some info that the RE-BUILD was delayed in the Korea Servers until the 6 of december
here is in reddit

that’s nothing new actually lol

Hey, when the RE:build gonna out in [SA] Silute?

About the same time it hits iTOS. Probably at something between Christmas and Carnival.

This will either make or break the game.
I read the faqs (2), and most of the explanation were kinda vague and wordy.

“We’ve now turned our balancing plans around. Instead of basing balance around a uniform standard of performance, we want to focus on individual value. What we’re aiming for is a balancing system that allows classes to manifest their unique identity without threatening raw performance.”

I mean, what does that exactly mean? Are characters weaker in general, or the monsters harder to kill now?
Are the earlier ranks really stronger or the later ranks weaker?

I guess we will know once we actually start playing the game after rebuild is implemented.

In other words:
“we tried creating a balanced system with all Classes being ± equal in performance, but we failed, so we are now focusing on a system where every Class has its strengths and weaknesses, which can be combined in a way to accentuate strengths or to counter-balance weaknesses”

They actually never tried to achieve balance, which was quite obvious from the first patch on.
Instead, they are now focusing on balancing skills against each other instead of Classes, so that all Classes with similar roles perform similarly good in their respective role/niche.

This in turn means a lot of Classes will be weak and a lot of Classes will be strong, a lot of them won’t have any decent attack capabilities, resulting in lots of Class combinations being not viable for the game.

It’s basically the same system as pre-Re:build but a little better performance-wise, whilst requiring more investment on average now.

In general: the later ranked Classes are weaker on average and the earlier-ranked Classes are stronger on average.
However, the later-ranked Classes that were the strongest previously retained their power advantage over a majority of low-Ranked Classes [with a few exemptions], as they were designed to be the strongest on average.
The thing that changed is that now no Class is 100% useless anymore, but given the low number of Classes you can put into your build, a lot of them are still far from being viable for all the game contents.

The monsters were initially harder to kill, but now are ± easier to kill (except raid bosses and probably Demon Lords) with the right Class combination.
Some Classes will still struggle to deal with them like before, which is why you need to think a lot about which Classes to take on your character so your weaknesses won’t cripple your general gameplay experience.

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Yeah I was thinking about class combinations and I can’t even imagine a pelta-barbarian-hop being stronger than a rode-murm-rete, murmillo and retiarius were designed to be the top tier swordsman, I don’t think things will change drastically as they want us to believe…

So… we have 4 classes and 4 base slots (5 cause of pet) will the game have another character slots added with other class addition?_?

Stop being stingy and buy some character slots