I would have to disagree with that. Using Cleric as an example:
-Healing tiles and cure only hit ground targets. The game doesnt mention this in the description.
-Heal has tiles, the game doesnt mention that leveling the skill level = adding more tiles.
-most abilities dont say exactly how they scale, or with what stats.
-safetyzone doesnt mention what kind of attacks it blocks.
(it wont block status effects, for example)
These examples should make it pretty clear early on that you cant take abilities at face value, untill you have used them yourself.
Swordman attacks don’t show you the length of the animation either, which is a pretty big thing in deciding how useful an ability is.
These issues people seem to have cant just exist in the later ranks, they exist in earlier ranks as well. But I’m guessing they atleast researched that part, or they simply dont care for those earlier abilities at all?
The main issue seems to be that some chose to theorycraft their entire build based solely on descriptions written on paper (so to speak). Even in the base classes it should be obvious from the start that whats written on paper is not the same as it is in practice.
If people choose to perserve with their build regardless of these warning signs lighting up, then that’s their own choice. (choice, not fault)
They could always wait with such a build untill after the community has gathered and shared more information about it after all.
I find it doubtful that a casual player is already finding themselves at a ‘‘point of no return’’ in their build, so soon after the release of early access.