Tree of Savior Forum

The Journey of my Chaplain Build Path

Looks boring.

/20char

Oi!
Shaddap and go play some CommanderLoadFail.

Chaplains are precious.

Personally I started to go for SPR primarily. Would have put everything into it, if I could redo it again, but I am sitting now at 100 int and 15XSPR.

Stoneskin is simply broken, with a 150 spirit stonewall I could run around lvl 258 zones and block tons of hits to finish my exploration as a lvl 130.

There is something different it brings though, a blocked hit will not CC you. So if you are fighting CCing mobs (e.g. world bosses) a single non-block can send you flying or set you up to die. With 158x spirit I still have gaps here and there, but not many in e.g. demon prison. However if a low spirit priest presses stoneskin it is like night and day.

My stoneskin basically makes the party immune to physical damage for 35 seconds out of 60. When we think about one of the bigger weaknesses of the chaplain then to me it would be mobs that CC you often. I personally don’t run around with c2, but once I start being CCed it is annoying as hell and my dps plummets because of it.

Not every mob sends you flying so I think saying int does a lot more damage than pure spirit should be taken into consideration with a grain of salt.

Yes rank increases int by 10% per, but currently we are looking at ~500 int so the most more per hit you get (and in reality that is just on aspergillum) is 350.

To give a little damage example with arde for me and no chaplain yet:

170 per damage line for blessing, 80 per sacrament

3 Lines => Autoattack, Cafrisun, Sacrament

My physical autoattack hits for 1 since I didn’t find a mainhand worthy enough to rightclick + 170 + 80 + 153 for arde dagger, cafrisun lane is largely the same as is the sacrament lane.

So if I were to conjure an aspergillum lane being high int would still only add 350 damage to that - with max level int right now. Yes per hit, yes aoe, but that is the damage increase you are mostly looking at. You aren’t throwing your heals around later for damage.

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I have been told several times by players who played 200+ before, that int scales all magic damage.

Logically, sacrament and blessing should be included in that.

That is not the case you say ?

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Currently my biggest issue is finding actual numbers and testing results on last rites scaling affected by sacrament level.

There are some interesting and relevant Chaplain discussions happening here : Chaplain Discussion

I’d also like to know.
I was planing to go spr con, now after reading the forums I started putting points in int.
I’m a bit confused with my build and in the end I’ll just go 1:1:1 which I don’t think it’s optimal but I have no clue with spr or int is better at this point

Dont think its optimal, u need to decide SPR focus or INT focus … cause if your int, then wont u need slightly better ratio then 1:1:1 due to 10% rank increase?

the poignant question boils down to the actual endgame damage difference between full int and full spr on chaplain.

Like I mentioned, more testing is required to come to a real consensus.

For now, I am going ahead as planned and holding on to my stat reset to a lter point in time when more information can be compiled.

Blessing did not gain a single damage past the 170 mark, with maxed attribute and rank 15. Which is exactly what the tooltip states it does. According to you it should do at LEAST 270 for me since I have 100 int. It doesn’t though.

The highest I have ever seen was 170 so far.

Sacrament doesn’t really look like it would scale at all aswell. I mean the buff is an effect, the effect is + 40 holy damage, it isn’t 40 + int or magic attack and +40 damage. This might scale, but I doubt it very much. To be honest my damage never changed after I added cafrisun 10 sacrament and 15 blessing with the attributes maxed for my autoattacks.

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good info, thank you.

that said, your damage should still increase from spirit increase due to aspersion scaling.

Meanwhile, I attempted to calculate the +heal gains on Cleric Heal from going 500 int compared to full spirit.

After running the formula on Tosbase for heal, I came up with the following results (math is not my forte) :

Assuming 15.000 HP on target

Formula for level 10 heal HP recovery :
(( 50 +(107 + INT)) x 1.5) x1.1) + 5% Target max HP (750 in this case).

With 10 INT the heal will recover around 1010 HP per tile

With 500 INT the heal will recover around 1850 HP per tile

500 INT is alot and I am uncertain whether 15k hp is the average for high level HP pools.

Please do correct me if you see errors.

Probably Felandra but there might be an argument to be made for splitting due to + heal on cleric heal from INT only. Especially if you go Cleric C2.

I am not a chaplain yet, I go for pardoner 2 first after p3. But yeah aspersion should increase, but without aspergillum you aren’t really casting it.

You know, going by the idea that chaplain benefits greatly from damage which applies to all the extra hits, i am wondering whether it might be smarter to take blessing higher to a certain degree than aspersion.

Blessing will apply to all 4 hits ( or however many).

The damage increase from aspersion per rank is not actually very high, most of the damage will come from int or spirit.

Yes that is correct you would rather go blessing/sacrament than asperion for lvl 15.

My setup would be 15 bless, 10 sacra, 5 stone, 1 mass heal, 1 revive, 1 ress, 1 monstrance rest aspersion.

only one mass heal, hm.

My build currently is almost identical yet I always read how 10 mass heal is the only way to get mass heal at all.

I prefer revive, but you need to explain it to people. I currently have it on 10, but my char is a pardoner so that will fly away again.

Mass heal for 1 point is still 10% flat, while revive allows you to be invul for 10s. If the party actually uses that instead of running around headless it is a lot, 50% + 10s.

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Currently feeling happy about the discussion. I do agree that Int is great in leveling towards chaplain and setting it up to have Aspergillum doing damage later on and also still having spr and con to be viable in all aspects of the game. That korean allocation, 4:2:1 int spr con sounds good though if it does sounds like a gimp to int, I feel like 8:3:2 would be a bit better (than when you double that korean build to 8:4:2 :sweat_smile:)

It’s interesting how aspersion from being on high level as suggested before becomes low level because of its scaling and useability as a spell and when attaining Chaplain circle becomes more of a party buff than anything at all. Now those points go towards blessing and sacrament. I do wonder as I level how to bump up those two and if ever those two would have a great impact in leveling and useability late game before all has been said here. Well, here are my thoughts in the allocation between Aspersion, Blessing, Sacrament, Revive & Mass Heal.

  • Aspersion (5+) - As you all discussed recently, its use decreases and will only be for Aspergillum. I read that the scaling of Aspergillum damage in relation to Aspersion levels is not that noticeable. The 28% (or more) in defense sounds good on paper, but yeah, damage mitigation, invulnerability, dodge and of course tons of damage can make this buff seem irrelevant.
  • Blessing (13+) - With 8+ Sacrament, the additional damage is around 100. great on paper too but all for testing. It does add to Cafrisun right?
  • Sacrament (8+) - 7mins (or more) buff duration, more holy dmg, more additional damage. Hope it does have some scaling with stats too (in the future…)
  • Revive (3+) - This depends on how much you rely on the skill. Right timing I think will make a Revive 3 good enough since I read in PvP that the invulnerability there is only 3 seconds max. This is if planning around the skill simulator to be like an all-rounder in all aspects of the game.
  • Mass Heal (6+) - I think this is good enough because at 20% MHP minimum heal with scaling is enough for people to be reactive enough to re-position themselves and be on their feet longer. Maybe even have time to set up Safety Zone or recast Revive.
  • With the said skills at their minimum ranges & having Monstrance 1, Stone Skin 5, Resurrection 2, I was left with 2 spare skill points. This can go either on Blessing, Sacrament, Revive or other depending on which one feels comfortable in putting those.

Even with my explanation, all is still in theorycraft. I just changed the current build I have with this one to show my thoughts and to see whether it is just as acceptable as my current build (and I didn’t put the last 2 spare skill points yet in this.)

Fimbo the point is to add to each damage line whatever you can. You take weapons with property attack, arde dagger etc. Whatever you can so it adds up into something huge, yet you start your built by decreasing from that very pool.

Blessing adds to sacrament line, cafrisun line, aspergillum and autoattack itself. Just like sacrament etc etc etc.

So do you mean Blessing (or what skill/s are you meaning to say?) in the current build in OP or the one I recently replied with as having decreased potential in dealing damage?

If so, you’re suggesting of maxing out blessing & sacrament instead?