Tree of Savior Forum

The Great Rebalancing

thought you were banned from forum too.


also, @op, I’d wait until the patch releases on kr test sv before making any assumptions. I am pretty sure that when it releases here we will have some meta builds already.

@KeatonFox There is no way to “no receive any kind of” flag in the forum, so…


On-topic:
Perhaps, these changes save me from not being punished again for “not receiving any kind of damage”

4 Likes

You’re still salty from that? lol


@topic:
One thing I kind of hope that IMC fixes is how damage on Full CON builds will work after the balance. I hope they make it right :<

What do you mean fix? Fix in what way?

From what I can tell 30-70% (trans) of our damage comes from our weapon.

Which means the remaining amount is split between Stats and level.

I meant like some classes such as Inquisitors who can kill almost anyone without a good set of gears despite being Full CON.

Should have been more specific, lol.

Looks like they can still do that with most of the damage coming from weapons still.

I’m just having fun with this. We will never find out why other guy was banned.


I still support the idea of transcendence being applied to the slot

4 Likes

Will tanks be a thing? :thinking: Possibly CON and SPR hybrids?

Interesting balance. It promotes the usage of low ranks skills like “Thrust” from Swordman C1, skills with no cooldown like the one i mentioned and Double Punch. I’ll quote IMC on this part :
"We can expect to reduce the performance gap between high- and low-level skills, letting high-rank characters make better use of skills learned in lower ranks. "
DEX still seems to be a good stat for melees but not worth stacking all the points on it.
Regarding the new damage formula:

damage = (% factor) x attack x log10 ((attack / defense + 1)^0.x + 1) + additional damage

It doesn’t adress the problem with “additional damage” skills like Concentration, Blessing etc, numbers will be even lower since they will remove the bonus stat per point added. Critical attack falls on the same category and it’s a stat that barely makes an impact on end-game let’s say Solmiki? It should have ** (Increased efficiency) just like physical/magic attack.
I’ll assume SPR will now give both physical and magic defense? since they didn’t specify, which makes me wonder about its values.
They mention Agny necklace but the interaction between JP+Fireball isn’t changed, rather, boosted with 50%+ factor. kTOS testers might enlighten us on its changes.

Transcendence won’t be “the meta” or GTFO, but more likely a bonus for competitive players. The new damage formula will improve the damage by alot, outshining the transcendence system itself. In my opinion, players won’t need to get their weapons to stage 10 as a priority but their armors/accessories. Glad they will give us back our Blessed gems as they mention:
"Our plan is to, after resetting all transcended equipment, convert all the materials invested into the new unified Goddess’ Blessed Gems and distribute them back to the players."

I’ll give it a 7/10 as some descriptions are confusing. And it’s IMC, so we better expect lots of bugs out of it.

Judging from what they claim their design is, they want people to not dump everything into one stat, but have balanced stats. You could probably still dump everything into CON to be a tank, but you’d have no damage (what with the removal of skill base damage, it seems), or having a large amount of CON but still investing at least half in STR will be viable.

We won’t know for sure until ktest results come down the pipe.

1 Like

You’ll still have damage.

They are de-emphasizing Stats as far as I can tell. They were fairly trivial before but Dex and Con wouldn’t let go of their significance.

If you look at the chart for a stage 10 trans weapon the damage contribution from Stats is only about 20%.
If A Stage 10 weapon provides 70% of your damage. Then at best the damage difference between Full Con and No con is 30%, except we know Level also provides damage so the difference is more like -+20%.
That was specifically for trans there is still Anvil upgrades and hats to consider.

At 0 trans it looks more like 40% of damage can come from Stats.

Basically the better your gear is, as always the less relevant STR/INT will be.

That doesn’t mean CON will still be as significant.

4 Likes

No no, I mean if you were to invest in no STR at all, what I’m saying is without the base skill damage from Rank 8 skills (as their After chart seems to indicate with the complete lack of purple), you would have no damage.

It seems the new system will rely entirely on stats and gear for damage, with the skills simply having modifers rather than base values.

I know exactly what you’re saying.
Which is why I said a stage 10 Trans will provide 70% of your damage.

Look at the chart again.

Their saying what constitutes your total damage.

In the old system it was Skill damage + Weapon + Stats + Level.

Skill damage is being removed and weapon damage is being emphasized.

Which means so long as their gear is in check they’ll have most of your damage capability the difference will only be about 20%.

So you can invest in full Con, you’ll be losing 40-20% (depending on Trans level) of the damage someone Full STR has. Hypothetically even less once you start including anvil upgrades.

Now in exchange for that 20% less damage will you have 20% More health?

Ah yes, I see, your weapon definitely has a huge impact still, but now it matters far more. I’ve always felt like base skill damage was part of the problem with the game’s balance. I’m eager to see the game using a system that emphasizes the CHARACTER more than his SPELLS. I mean, that’s how Ragnarok worked. I’m not sure why Kim decided to make skills 90% of the damage formula.

1 Like

Just posted some similar concerns on the announcement discussion topic. After analysing the graphs provided, it really seems like their stat emphasis is actually a transcendence emphazis after all (even if the % are lower, relative relevance definetely has gone way up)…

I think that is purposeful.

In the past they said they brought in transcendence because equipment wasn’t powerful enough. Stage 10 Trans isn’t something that is easy to access it’s something that is measurable in years and they said they’re increasing the gems needed requirements for rank 9 gear.
Stats will be significant only in that stage 10 trans isn’t realistic for the playerbase as a whole.

Well Vaca, their criticisms aren’t exactly “respectable” either. Respect is given where respect is due. Acting like an angry troll doesn’t deserve respect.

I sincerely hope they add the lucky stat to govern critical rate and status ailment resistance they got out of spr.

You know, a man can dream.

1 Like

I think I can raise a theory to this.

They modelled the R8 content that way in order to counter the over upped gears scandal that happened at very late R7 season.
Having skills with high base damage would shorten the gap between players that achieved ,legitimately or not, said upped gears and those who are still midway through…They even made R8 +0 weapons WAY better than overupgraded R7 weapons in order to counter that too.

Until the transcendence nation attacked. :unamused:

A very short-sighted solution though. It was certainly not future-proof. They must have known that such a temporary fix wouldn’t accomplish anything if they planned to release future ranks and content.