Tree of Savior Forum

The Current State of PvP is Disgustingly Bad

To address some of these in a non-biased manner:

Ausrine is a bit imbalanced, but for a 3-circle investment, it doesn’t need to be significantly nerfed. Capping the Immunity of it to 18 seconds max and making it only apply to each user once per round (Similar to the Revive nerf) would be fine.

This one isn’t a problem worthy of a nerf. Simply spreading out enough so that the Link breaks (Or spreading out enough from the beginning so that most of the team isn’t caught in it) is all the team needs to do, so only the first round will catch you off-guard.

Are you talking about Antidotes & HP/SP Pots? Text Effects from equipped gear? The majority of these are easily affordable at the Rank 7 stage (Lv130 dungeon, Demon Prison District 2, Material farming), and the ones that aren’t (Ex - Animus, Audra, Ignition), do not cause enough power-creep to make it an issue worth disabling them over.

Incineration is extremely hard to land without the player being CC-rooted prior to using it, and even with that, I think I’ve only been hit with it 4 times at the most since Team Battle was enabled. Even then I didn’t die from it once. Owl’s are the same way, and the only targets they usually hit are ones that are CC’d or not paying attention (And there’s a lot of people who don’t pay attention in TBL).

The other noticeable DPS skills are Carnivory, Effigy, and Energy Blast. Carnivory kills people who’re (again) CC’d or not paying attention since it can easily be ran out of before it even starts, Effigy requires Hexing to hit first and Hexing has Runecaster/Pardoner/Plague Doctor to counter it, and as for Energy Blast… there’s only 3 Monks in the Top 100 and last week I only recall 2, so let’s not take away the best thing they have going for them. Once they start actively hitting the Top 20, then they can be considered a threat.

This one is literally a matter of learning how to play around skills and stay aware, which not too many people do since they just aim a target and attack with whatever which is why Kabbalists are all in the Top 10’s. When I see Revenged 7x buffed on the enemies, I hit them with a low-damage skill or AA if possible. When an Archer sees Revenged 7x buffed on me, they use a Rank 7 skill. The buff duration should be nerf’d, but not the damage since it can be removed without much effort or returned damage.

Players shouldn’t have the freedom of their stat choices taken away from them in TBL; if some guy wants to go full CON or 0 CON then so be it. Instead, the amount of HP that CON gives should be nerf’d a bit when in PvP. Right now it gives 85 HP per CON, so in there it should be lowered to 50. The fixed HP also wouldn’t do much to stop one-shotting or one-skill kills without first balancing those skills, unless the fixed HP amounts are very high. This would make Clerics even harder to deal with though (Healing skills restoring % amounts), so it would just give rise to even more complaints.

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Oh TIL, and thanks for clearing that up.

Now we do need to figure out how they’re able to do that, if it’s legal in IMC’s terms, to level the playing field because it really does provide a significant 1st round advantage.

OP clearly salty loser whimpy
what is disgusting is when u get roled by certain class and get permanent stuck and auto lose even if u still got 100 % hp

I still can’t believe OP is a Psychokino… that class is so unbalanced in pvp and they’re still whining lmao.

Press F4.

Yeah thats it already.

I think that’s one of the worst issues (with last maintenace HUGE fps drops and desync bugs).
This makes playing kino (which requires fast and precise aiming of skills) a real chore…

Mandatory link to TBL kino bugs : Battle League Bugs (Raise and capture)

2 Likes

Cool! Thanks man. Will try it later.

Snowrolling and magneticforce bug annoy me very hard.
i agree with some points but some other points will be fixed if premade TBL get released

Thanks for showing everyone that you can post ■■■■ without even reading what OP said, just so your ignorance becomes evident.


About the JP problem, we got the unnerfed version for some reason last patch, so expect that to be fixed soon (AoE multiplier, distance for breaking and max hit count will be hit).

About the others, yeah, IMC is retarded. Base damage ridiculous scaling, CC lock vs CC immunity dog fight, bad optimization…

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TBL’s map is too small, one owl can cover the whole map

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There is a reason the number of high ranking Diev Doctors is so low. In Klaipeda I may be one of the very, very few players to consistently break top 10 with the build. Admittedly the amount of players playing it is quite high, but most of them are mid-low MMR.

The conditions for a Diev Doctor to deal damage are case-by-case. Any decent player does not get hit by owls frequently. I am sorry if you’re getting bursted by owls, but the simple answer is if you are, don’t walk in front of them or auto them during downtime between skirmishes (they exist, always). If you’re getting killed by them mid-CC, it was bound to happen from some other damage source anyways.

Incineration doesn’t land if there is no debuff on the enemies to begin with. Which again at high MMR is an issue due to things like Prophecy. I am strongly an advocate that PvP should be balanced around high MMR, gameplay and what’s currently strong.

Ausrine loses time per person who takes it. The fifth person who takes it is getting 8 less seconds than the first. Then there’s downtime of travel from getting from your side to the enemy. It is a tremendous exaggeration to say that everyone will be immune for half a match’s duration with Ausrine. Moreover players are learning how to counter it adequately by rushing early on in matches, and disabling mid-match Ausrine since they take so few hits to destroy. Moreover it has an very long cooldown of a minute and a half before it’s available again.

Diev Doctor is a great climbing class but against competitive players it becomes tougher and tougher to perform well with it compared to some other selections. It becomes highly dependent on good teammates that have strong CC that the person playing it can capitalize on.

At low MMR it makes up for less experienced and less meta teammates by offering good utility to keep them alive and on the offensive. But the amount of times you’ll see a Diev Doctor winning a 1v3 or something compared to some of the other classes more suited for the job is little to none.

3 Likes

I try to play a full suport build at low ranks.
Stop playing.

EDIT: Please, give to us premade pvp, 5x5 / 2x2 only premades will made me very happy.

Depending on your STR to COn ratio you’ll still lose 70% of your max HP,even with auto attack.

premade pvp? inb4 5 kinos vs 5 swordies

Well, IMC is pretty bad at fixing anything, no question there. However, they didn’t want to enable PVP for that reason exactly, they know it’s pretty broken. Everyone complaint and whinged that the game needed PVP to survive and that they could just deal with the imbalance. Turns out people can’t.

I can’t blame anyone though, nothing seems to work properly in the game.

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Premade queue for Tbl

CC stack for dayz

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Premade vs premade, always.
5 premades vs 5 random guys is stupid, but premade vs premade will be fun.
Just make another option of pvp: Premade 5x5 and premade 2x2.

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tbh…some of use only want the battle points. the only frustrating part is that…we cant get that 50 points per day coz of the time zone difference and the limited time in TBL