PvP is currently un-playable for any Mouse user. The amount of times my cursor freezes when I try to use Magnetic Pole, or any other “skill” shot is repulsive.
Other issues with PvP is as follows,
Chronomancers being able to stun an entire enemy team for 15 seconds lol 2nd worst mechanic
Ausrine is arguably the most ridiculous skill in PvP. Most PvP matches don’t make it past 60 seconds. There is a skill that grants immunity for up to 25 seconds, just under 50% of the full length of time in most matches in PvP. Disgusting.
A linker wizC3 being able to deal 100k+ in damage to enemeies is just broken. Vanzel, the top ranked Linker in last weeks PvP standings is a Wiz C3 linker… When I was rank #3, I went against him and also played with him many times. And the fact is, I witnessed him single-handedly win games by using two skills. Joint penalty and magic missile. Sht needs to be fixed.
Linkers being able to link status affect. I find this absolutely insane. I can defend myself vs a C3 swordie Cata just fine, but the archer with absolutely no defensive capabilites can’t. Because of this, when join penalty is active, I get perma stunned because of disgusting mechanics. I am not sure if this was just a bug I experienced but it happened to me along with a couple of my friends.
The use of external useable items in PvP is absurd as well. Some people do not have access or the money to pay for certain items, therefore, it creates an incredibly elitist enviroment.
Diev’s/PD deal way too much DPS to be considered a support class. Thats not an opinion, it’s a fact. A team of full DPS classes should not get out damaged by a team of full clerics. In fact, what should happen, is the team of full clerics should heal for more, out-sustain, and eventually win the game, while the enemy team has loads and loads more of Damage dealt. But, what I see consantly is that most PDs/Dievs are capable of burst and nuking opponents. Balance is needed here.
In 80% of my matches I cant even see my enemies HP bars. This bug is especially annoying. It truly gets in the way of finishing kills/CCing the right targets.
Scout’s invisibility should not be spread to other players while linked. That is grossly over-powered and incredibly ridiculous. Especially with an Ausrine buff included, there is literally, Literaly, 0 way to defend against that.
r7f is just one of the worst mechanics I have ever seen in a game. The return damage is too great.
No class should be able to one-shot. I suggest giving players a fixed amount of HP in TBL, higher Ratios for certain classes such as swordsman. This would prevent builds being the cause for one-shotting to occur. For example, a 1 Con Swordsman.
Archer’s Heavy Shot interrupting any skill regardless if you have Surespell is ridiculous. But more, the base damage from heavy shot is far too great. There needs to be balance, either keep the base damage the same and add a cooldown, or reduce the damage and keep the no cooldown as is. Also, note that it is extremely bugged atm. Being hit with Heavyshot can often times launch your character across the map and freeze it indefinitely. Ask @LunarRabbit about this bug. It’s the only skill he uses in PvP, he will tell you all about it.
Though arguably the only strong asset to swordsman, which I hate to bash would be Arrest from Squires. It’s just too strong to be fair. 10 seconds what is essentially a stun(not fully a stun because you can use useables like potions) is just way too strong. You are unable to cast anything or move. I suggest adding slight buffs to players who are victims of Arrest. Such as buffs could be that Mdef/Phsyical defenses are increased for the duration of Arrest. This way arrest will be have be used strategically in a fair manner, instead of how it is now where players use at the start of the match and increase their odds of winning drastically…
Corsair’s Iron Hook is even worse. 19 second stun is ridiculous. Fixxxxxxxxx Arrest and Iron Hook are the same sht. They boith need fixes where when under these spells mdef/defense are increased tenfold
The matchmaking is disgusting itself atm. As @WatchGintama has said, you get matched with r5 and r6s while the enemy team has x4 clerics. IMC should definitely prevent any team from having more than 2 clerics on a team. Its not hard to code.
Why is there only a ranked option? This ruins the game for any player that wants to relax and PvP or simply test out skills in PvP. I believe there should be three brackets in TBL.
Bracket 1 : Normal matches with no rankings whatsoever. (Normal 2v2 Skirms - Normal 5v5 skirms)
Bracket 2 : Ranked matches with the exact same system we have now. Modifiy the match-making a bit, if possible. Making it impossible to have more than 2 Clerics on one team, for example would be ideal. A mechanic like that alone would drastically improve PvP game play.
Bracket 3 : Ranked Teams. I would not advise to make this daily. Instead, once or twice a week with very flexible timings so that players could prepare for the session. It would be a big hit. Players will plan days to have 1-2 hours free in order to compete Team vs Team. For those RO players out there, this would be the “WoE” sort of speak of ToS.
These issues with PvP are the most frustrating for me. To you readers, if you have experienced other bugs please post them here. Or, if you find something else that deem to be disgustingly bad or over-powered, please share them !
Contributions from posters:
@Sixaxis has a great reply to the post. It’s a great read and a great contribution to this thread. (Too long to quote it here)