Hello everyone, again. That archer guide is still on the horizon, as well as some general ToS information I’ve found out while playing the game, but for now, I have some information to share with you about Wugushi and things related to Wugushi.
To start, let’s go over their damage skills.
As far as C1 Wugushi goes, its attack skills are:
Needle Blow
Wugong Gu
Zhendu
I made it to class level 5 to have some room to mess around with the skill point distribution and after doing some extensive testing, this is what I found out about each of the skills.
Needle Blow:
Poison DoT base damage: 84
Poison DoT scaling per level: 18
Scales with STR/Physical Damage
Scaling formula (I’m not the best mathematician, so if there is an easier way to state this, feel free): phys attack + (84 + (18 * (x- 1 )) where X is the rank of the skill.
Comments: This skill scales pretty hard with STR/damage, so it is ideal for builds focusing on high str. It is a very straightforward skill, you blow a dart and you do damage. The higher the STR, the more the poison ticks.
Wugong Gu:
Poison DoT base damage: 127
Poison DoT scaling per level: 32
Poison DoT does not scale AT ALL
Comments: Wugong Gu is like Needle Blow, but with a MUCH higher base damage, a longer duration and a small infection spreading component. The next mob has to be within melee range for the poison to spread. I was not able to get the AoE to spread to more than one target though. I did not pick up the + duration attribute. I may do so and try it again. Overall, it is a good skill for non-STR wugushi builds since the poison damage doesn’t scale. (SPR builds come to mind).
Zhendu:
Poison DoT base damage: 199
Poison DoT scaling per level: 37
Poison DoT does not scale AT ALL
Comments: Zhendu is a party buff that allows the party (yourself included) to add poison to your next attack. It does not matter how much damage the initial attack does, Zhendu will do the same amount if it isn’t resisted. You can have Zhendu doing more damage than the initial attack. At level 5 it has 15 seconds of duration, 5 more than the other two, making it far superior for the purpose of poisoning things. Since the scaling is flat, at level 10, the skill should tick for 532 damage (199 + (37 * 9)) and do 13, 832 damage over the entire duration. This is by far the strongest of the 3 for non-str builds and perhaps in general.
Other important information I discovered:
If you are going to go Wugushi, go C1 ranger beforehand. Steady Aim ticks for each tick of DoT and that extra damage (especially with attributes) can be considered a direct scaling of the poison damage.
For example, Level 5 Steady Aim with a Level 50 enhancement will do 124 damage. That will tick 26 times on a level 10 Zhendu, which does 13, 832 damage. 26 * 124 = 3224 damage. That’s a 23% damage buff to Zhendu.
Poison ticks once on the initial hit and then once per second of its duration, so the actual amount of ticks is duration + 1.
Raising the attributes for Wugushi skills increases the base damage, but not the poison DoT. This is most likely why Zhendu does not have an enhance attribute, it does no base damage. Since Wugong Gu has a very, very high base damage, this would make it a good low-str nuke at higher attribute levels.
The “Poison Attack” attribute on gear gives +1 to the poison damage that the skill does. This damage is additive and in no way is multiplied into any equation. +9 poison damage takes level 1 Zhendu from 199 to 208 damage.
Poison does not scale off of INT, DEX, Magic Attack and cannot crit.
Poison damage ignores Physical/Magical DEF and is only mitigated by elemental resistances. It does have a small chance of being resisted though.
I’ll update this once I discover any more relevant information. Enjoy your game time, all!