Tree of Savior Forum

Templar Suggestions --

I been following and searched Templar information for a while. And I originally thought Templar was going to be a cleric due to a religious correlation (behind the templar name, which most classes if not all have been consistent with). I didnt really understand or think about peoples frustration before thinking Templar was a cleric class. I was hoping to make my Guild Leader Character a Cleric.

Hearing that Templar has a increased chance of being a swordsman. I Kind of felt a bit disappointed because I got so hyped for Cleric being my main, and as a guild leader i still remain more loyal to making my guild. Im going to make whatever class is Templar.

Regardless, I feel like I understand more why its really… inconvenient… that Templar is limited to one class tree. Swordsman(supposedly?).

Even though I confirmed myself that Templar being the way to create guilds isnt “official”. 3 days before the JCBT interview IMC said through a email that nothing is official and its still a developing part of the game.

I really promote the idea of making Templar a role any class can become. That Archers, Wizards, Clerics, and Swordsman can become a Templar; that is if Templar becomes the option to make guilds. I think it would offer a more unique diverse set of guilds for the game having guild leaders as one of whatever type of class. I think there maybe benefits to this idea. At the same time, having it a class advancement option. People really need to thick critically. “I spent all this time getting to rank 8, do I want to really advance this character to a guild leader character?”

I mean, some people who are prepared to make a guild leader character regardless but probably literally have no interest in swordsman whatsoever. Theyre probably more passionate about one of the other 3 classes. Or never even considered making a swordsman. But to maintain good leadership you need to play the guild leader character, right? It seems an awful disadvantage to force people to play a swordsman to build a guild. When theyre passionate and an adamant archer/cleric/wizard player.

On top of that, I really highly doubt that Templars will “Sell” guild leadership? If Im wrong about that then… whatever. But selling guilds just doesnt… make sense? I dont know who or how someone is lead to believe that. Is it because of classes like squire, alchemist and pardoner can sell stuff? Id imagine it to be more like Dievdirbys. They make something but dont sell it? (Like the Crafted Teleport Statue).

Tell me, what is your perspective.

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I agree with this. But heads up this has been discussed in length in a 200+ post thread, prepare yourself for hate/casual comments because that’s all we got in the other thread for saying all classes should have access to creating a guild.

As for the selling guilds thing some people proposed a contract like a created catalyst required to form a guild.

In the end we don’t know how it works till we see it.

I really urge people to respond maturely because. Its a pretty sincere discussion. And how they make guilds impacts the community and how we all socially interact.

Many players feel the same as you.
If you have quite some free time, you can read the “main” thread about the Templar class here (good luck).
Pros AND cons have arguments, but it stays speculative, because we don’t really know how will be built the “templar/guild creation” feature.

Wait & see :wink:

My ‘perspective’ is that when you try to use a language that is not yet your own, avoid words you’re unfamiliar with and stick to whatever you do know, that way it’s less of a hassle for people to read your posts.


On topic,

  • My opinion is that I like the idea that there are disadvantages to playing certain roles.
  • Good leadership, you need to play the guild leader character? Not a necessity.
  • There are benefits to any idea. Even P2W has benefits, but we’ll leave this here.
  • A diverse set of guilds because the guild leader is another class? Only if for some reason people judged a guild by the class of the guild leader. I’m on the side where this doesn’t mean anything.
  • Knowing the majority of the players, this will get enough ranting that IMC will consider doing something about it rather than try do something unusual. That’s a common case of stifling progress, not to worry.
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What word do you think Im not familiar with?

Additionally, No offense. I think instead of deviating from a subject to call out someones english skills maybe kind of rude. Specially in an international forum. It seems pretty arrogant as if youre calling them out to accommodate you better. You could of been more effective asking questions on what you didnt understand then phrase it in a manner they may put someone down.

2 Likes

I edited it, hopefully its better.

And about your Opinion.

  • You may like the disadvantage. But is it a necessary disadvantage with a guild leader role? It doesnt sound like a disadvantage that would promote any fun, adverse effects.

  • Good leadership is subjective. But has more advantages then disadvantages. Are you going to try in running a guild?

  • The point of having a diverse set of guild masters isnt to be judge but for the sake of variety. Its about openness.

  • The fact that you consider it ranting. You are not adverse to this decision. Guilds is a common and always expected system of an MMORPG. And when you refer to the perspective of players who are going to approach these systems more then you as Ranting or stifling makes it sound like its an inconvenience to you. Representing that you dont care about anything other then what you want. Assuming that if you arnt going to be a guild leader. Which sounds like it. Not trying to be inflammatory. But if you dont care about how guilds and leadership is going to work. Why have an opinion?

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@ArecArws
The reply to your other post is in your messages.


  • Is it a necessary disadvantage? We will have to see, won’t we?
    We don’t know what guild content exists and how they tie into the guild leader or its class abilities.

  • No, if can be helped, I will not be running a guild. I’ve grown weary of it.
    Good leadership is subjective to a large degree.

  • Back to the first, is this variety necessary? It’s just a preference, as far as most could claim.

  • Ranting : http://puu.sh/k0sO5/0e115f11c0.png
    It fits the definition. It’s not a decision, it’s a stated fact.
    When someone aggressively expresses anything in a long threads to ‘petition’ for something for any reason at all, it’s called ‘ranting’. A lot of mmo communities (including ours) do this and will continue to do this.

  • Stifling : http://puu.sh/k0sXY/1da44e38d8.png (second one)
    It fits the definition. It’s because it’s an expected system that it’s stifling.
    Imagine if IMC tried to do something like set up an unusual system that doesn’t make any sense to the ‘expected’ and they get mass complaints, before it is even tested until they’re heckled into not using it.

  • Why have an opinion?
    If you can’t figure out any random answer for this, I will simply let it be.
    The answer is ‘because whatever’.
    Even if my reason is completely bonkers,
    whatever your disagreement with why I do anything doesn’t matter much.
    Cheers.


p.s. I’ve been made to confirm that we are definitely discussing opinions.
I will no longer reply on the matter of my opinion if you mean to disagree with it.
There’s no worthwhile reason to disagree with your next reply to my disagreement in opinion of your opinion.

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I dont really care to argue over the definition of words. The fact there is particular attitudes when describing these things the way you did. You give perspective on something you dont even care about. And I dont need a dissertation on what they mean, and their relevance to you. I know what they mean. But the phrase represents your stance on the subject and how you trivialize the opinion of people who do care. Vs someone, you, who doesnt care.

Do you see where I am going with this? You dont care about guilds. Yet you trivialize the perspective of people who are actually effected by the choice. The way guilds are set up isnt something that needs to be entirely unique. Its a system to gather groups of people under one name. Providing them with opportunities socially. Like convenient communication, friendship, or whatever. Like, I think its cool that Templar is a guild making class. But understanding how youre forced to play a class you dont like is something a lot of people would be bothered about. And playing a guild leader character does reflect on guild activity. Ill probably end up learning to deal with it. Its a sincere discussion about if this particular thing, with this particular purpose, needs to have those specific requirements that very little people think is cool, fun, or attractive. I guess its almost redundant requirements.

That’s what I want to know, If i can just create that “ghost” gm and then play whatever I want, i don’t care the grind at all. But if every guild activity needs this guy, i don’t like it one bit.

If Templar can make Shop to sell Guilds then I don’t see it as problem. If templar has support guild skill…it is must have class in every important guild that want compete…

I had the same idea too before all the other info came out. Maybe all classes should have a chance to be a templar.

See, it sounds interesting @harimaku but i dont think theyd have a character that would sell guilds. Its just very limited and you would make very little money off it.

If they had a guild making class it probably be like this…

Skills —
Guild Extention -To increase guild size.
Guild Buffs - to support and benefit your members.
Guild Summon - summon or teleport members
Guild Vault - banking storage for guild members.

and possibly skills affiliated with GVG or whatever.

There is little to no game that has a guild making class. And the closest thing is like in RO, FFXIV, MapleStory, Dragon Nest, being guild leader gives you the ability to active these functions.

This type of system is more probably probably by like 10x that of a class specifically selling guild licenses.

in my opinion templars are like royal knights, right ? (removed “religious”)

so to me they should start as swordsman and being a class that can start a guild… a guild master should be worthy of its strength to lead in battle, not someone that has your back and heals !

Well, I don’t really know any specifics abouts templars, but the templar class wasn’t supposed to be one of those secret classes? so anyone could pick it? I thought I read it somewhere…
My thoughts about the class (considering it was a secret class what would mean it probably have only 1 rank) is that it would be nice if the guild could be different depending on the skills of the templar character, like alchemist that have tons of skills and only 15 point to spend at the moment, it would be nice if the templar could pick bonuses to specific classes, then changing the strategy and composition of the guild depending on those skills.

Hmmm that’s quite an intriguing speculation. We indeed still have yet to know which circle the hidden classes are dedicated to and if there’s also the possibility of the hidden classes being compatible with all class types :open_mouth:

So are the paladins…

What you describe is suppose to be what an Army Chaplain does.

Yaknow, army leaders arnt really people who fight with soldiers. They stand back and provide guidance. If your leader is dead, then you lose your support early on.

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well… in my opinion just an army…

also, templar knights are those who ride horses and leads armies to battle

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A lot of classes are known to ride horses actually. Mounting ability I dont think is entirely relevant.