Tree of Savior Forum

Templar Info from JP FGT

It will take some time (a lot of IG time in fact) before reaching the level 120.
Spend a lot of time in a game is already a good requierement if you want to prevent the “ghost guilds”.
But 120 is maybe a bit high too… Everyone won’t be able to play 200h just to be able to create a guild.

Lol… 120 is reachable in less than a week. And I dont want to “prevent” ghost guilds, I want guilds to be something rare, not something you see every 5 seconds.

People on the Icbt hit 100. 120 sounds worse then it is just because of the level scale on other games. And the rates might be higher yet who knows.

Not agreeing with them, just saying.

inb4: “nolifers”.

I can hit 100+ in a week while also working irl.

I just checked exp chart if there is no change in the future player will get to rank 8 around level 286.

Yep. Less than 10 players hit the level 100 during the iCBT. They all spend a lot of time for that.
But rates were different (higher) for kCBT/inCBT.

Bloody’s right: it will depends on the rates.

Rare guilds? It’s not a matter of rarity… Creating a guild has to have a meaning, a purpose. Everyone has its own definition of a guild.

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@sebastian_sanders199

“I WANT” “I CAN” “I DO”

Look at this guy he’s awesome !

Joke aside, I don’t see any problem with ghost guilds. Just ignore them and let them play the game the way they want. Im up for solid requirements to create a guild (high level, quest, minimum number of persons, idk …) The problem is when you limit it to ONE class, ONE rank, it become super frustrating, and a game doesn’t want to be frustrating to the players.

I think the “only class to be able to CREATE guild” is way better than “Only class to be able to LEAD a guild”.

Wait’&'see friends =)

But But But raging over speculation is why the forums exist. Keeps us entertained till the next beta comes around.

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I see so many people around here considering that they’re gonna have to work really hard to get access to Templar, but seem to forget that it might be a group effort as well.

So, except if you want to create your own guild and start solo, you can see the Templar class as let’s say the brewer alchemist on RO : a guild character that will be exped by the whole guild, not just you.
I’m not sure someone ever enjoyed playing brewer on RO, yet every guild/alliance needed one so you had to gather some friends and take some time to create one. And it didn’t mean you were going to main brewer, you would only play it some time each week to brew pots. Maybe it will be the same kind of thing for Templar.

I think @Delven provided the best idea.

If each class branch has it’s own rank 8 “guild creating class”, each with it’s own unique guild-related skill set, it will open up more options to guild leader’s that do not want to play the swordsman branch.

It will still limit the number of guilds because a player will need to get to rank 8 AND choose a class which provides skills that benefit the entire guild, not just oneself. A player who chooses a “guild creating class” will naturally be at a disadvantage in 1v1 to a player who opts not to choose one. So it is still a career choice.

However, I assume you will be able to make a guild using an alt, and then never log that character ever again. So if you want to create a guild, and prefer to be good at 1v1 (perhaps for social/casual guilds), you can still do so at the cost of 1 barracks slot.

Also, Swordsman seems like an odd class for a guild leader, I was expecting it to be a part of the Cleric branch - because, you know, guild leaders are supposed to support their guild - not run head-first into battle. A dead guild leader can’t lead their guild.

Obviously a veteran swordsman knows more about strategy/war than a cleric tho :stuck_out_tongue:

What if Templar has guild related skills without counting guild creation skill?? I can guarantee that they have them… .

Templar might be must have class in Guild wars but people still can create guilds without him to be guild master.

I think the best idea would be an universal one that is avaible to all 4 basic classes but anyway

:stuck_out_tongue_closed_eyes:

Also I said in posts that I didn’t get why ppl think it would be a Cleric class haha… I still think it has to be a swordman if it is restricted to one basic class. Only question is that why do you think a swordman can’t be supportive? I think Centurion is quite a great example for leader-like swordman support.

Centurion is the one Swordsman class that stands out as being a good choice for a guild leader. Corsair and Squire could also be decent choices for a good support-leader, but the Swordsman branch is really limited in terms of support classes. Most of the Swordsman branch classes are focused on DPS and tanking.

The Cleric branch, however, is more focused on providing group buffs while also being relatively tanky. Cleric classes are typically the hardest to kill - which is very beneficial for a guild leader. The guild leader typically calls the shots and creates the battle strategies, and in order to do that they need to know what is happening on the battlefield - which means they need to be alive.

A melee DPS/tank class that needs to be on the front lines to be effective will have a much harder time staying alive than a support class that can provide buffs from behind the front line (of which the Cleric branch provides more options for).

Well a leader that can tank + support is a real leader > a leader that will die by one hit isn’t a leader :stuck_out_tongue: (in old age war anyway, right now it’s pretty much everyone can be one shoted anyway)

“NO i want to create a guild WHEN I want it and HOW I want it and any other way or idea that differs from mine is STUPID”

You have ABSOLUTELY no idea as to how guild mechanics work in this game and yet you talk as if this is absolutely game breaking for you just because it doesn’t suit your taste. If all you’re concerned about is playing with your friends then do so and party-up. Nobody is stopping you from exclusively playing and enjoying with your friends and if you’re claiming that the only way to do that is to belong to a guild then THAT I would say is a stupid idea.

NOWHERE is it stated or mandated that ToS or any other game for that matter you should be handed the ability to make a guild how and when you please. IF there is in fact a gamers’ Bill of Rights that is being violated by this treacherous idea then PLEASE link it and I will stand corrected. I’m well aware about how most games go about dealing with how you make guilds but to flat out call this stupid simply because “oh no, i can’t play with my friends because we’re not in an actual guild”… yeah, I’m not too sure about that argument. I’m certain there has to be a reason why they’ve chosen to go this route so maybe wait around until you have all the information at hand until you start jumping to conclusions.

Maybe, just maybe this exact thing is what they are doing. Note that i’m not taking issue simply because you believe and want things to be done one way. You’re entitled to that and I respect that. What I’m not too keen about is your HYPOCRISY because you seem to have this notion that yours is the only idea that should be implemented and that you speak for every gamer out there. You said it yourself, creating a guild has to have meaning and a purpose and everyone has their own definition of a guild. So why does it seem like only your definition matters and whatever ToS’ idea is doesn’t? A little hypocritical ain’t it? At the very least they’re not just copy pasting guild mechanics from every other game out there and at least they’re putting some major thought into it.

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Wow super long immature way to respond to @Arukado . No one said you have to agree with them, but you don’t have to be a twat when there stating there opinion especially when they are presenting solutions to the problem they see with it.

Annnnnnd i just looked at your profile 10 posts starting august 17th. I don’t know why i expected different.

How is it immature? And i didn’t know that the number of my posts directly dictated the credibility of any and all points I make as an individual. Clearly you’re someone of sound logic.

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I dunno but I am in favor of Templar being the only class to make guild because it gives guild much more importance than other game which would come with perks:

-Only the dedicated one can make guild ensuring quality guilds.
-No stupid for fun guilds.
-Being in a guild is actually has a prestige attached on it
-Would be interesting to see when guild wars is added with few guilds fighting for power
-More active guilds
-More strict membership (no leachers)
-More guild drama

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Are you serious Champ’? :unamused:

OF COURSE I don’t know how the guild system will be in ToS, no one knows right now (because no one ever tests it), Genius. It’s not a question of personnal taste here, it’s just some COMMON SENSE applied to a classic guild system (thing that we MAY have at a very high %, deal with that).

Did I ever say that the “templar-guild system” (as described in the first post) will prevent me from playing with friends or make parties or join a guild? NO. I just explain why I find this system “ugly” (not friendly-user, not practical at all).
You have the right to agree or disagree of course, but try to have some arguments too. Is this hypocrite to give some arguments? No my dear.