Tree of Savior Forum

TankStriker - Is this build good?

at lvl 25+, my block value is only 20-30. so it can’t be from my block value. after staggering Vubbe Miner, a leather-armored enemy, and then upon using UmboBlow on it, 2 numbers pop out “373” and “295”, no crit, no gungho, no sacrement. char’s phyatk shows “106-112”, which includes my weapon and other gears as well. UmboBlow skill atk was “202” at that time without any enhance attribute. no way can my block value achieve that kind of high figures. :laughing:

without staggering, i did “225” to it. so it can’t be 202 + 20-30 (block value). the -25% armor modifier doesn’t fit in anywhere to get “225”.

Even if you are referring to the '2nd number" popping out, (202+block value) * 0.75 * 3 doesnt equal to “295”.

So it has to be from my char’s base phyatk + gears + skill’s phyatk. staggered bonus applies after adding them and after the armor-modifier penalty (if not before i think). i could do more testing. will post when i can.

Watching this build too. I had plans of going pel 2, rod 2, possibly squire 2. But thinking rod 3 dopple now.

IN-GAME Results as of 27th June 2016.
Damages for: Umbo Blow, Staggered, High Guard

Back with some interesting results from some small-scale thorough tests. I have not dive into the formula yet. But gonna paste them here first so that you can see for yourself. If you want to dive into it, go ahead :grinning:


THE SETTING


With references from [Damage Guide] and with the following stats

Umbo Blow (When enemy is staggered by a block)

+100% on Plate armor
+150% on Cloth armor
+200% on Leather armor

Armor Modifiers

Slash :
+50% on Cloth armor
-25% on Plate and Ghost armor

Strike :
+50% on Plate armor
-25% on Leather and Ghost armor

Pierce :
+50% on Leather armor
-25% on Cloth and Ghost armor

Magic :
+50% on Ghost armor

Character and Skills Info

Peltasta lv45 with equipments
char sheet phyatk: 181-200
block: 42 (230 with high guard)
no buffs or debuffs

Lv4 Bash phyatk: 107 (slash type), not enhanced.
Lv8 umbo blow phyatk: 316 (strike type), not enhanced.
Lv1 high guard: Lv5 umbo blow specialty.


THE RESULTS


Umbo Blow, Staggered, High Guard
**CLICK HERE FOR NOTES**

1… Sorry if you wanted a video or some screenshots. but i did make sure that i caught the right numbers with both eyes since i personally want to get down to the maths and formula surrounding these 2 skills and all its mechanics

2… Both Brown Rodelin and Rodelin have the same attack animations and pattern. In addition, they have 2 kinds of attack: (A) swing both arms at you (B) charge up to do some kind of black magic attack. STRANGELY, i am able to block (B), BUT I CANT BLOCK (A) AT ALL!!! i think its bugged…definitely bugged. All Rodelin-type enemies MUST BE BUGGED!!!

3… We know that rodelin can block sometimes. And when i staggered it and use Umbo Blow, it was able to block the 2nd number and i saw the blue words ‘Block’ followed by a ‘TING!’ sound effect. So i only saw the first number. Surprised…:confounded:

4… I too am aware that some of the damage numbers don’t seem to be right at all. So i have no idea how or why. Such as the damage numbers between Leather and Cloth for staggered. As in the difference are really small. Could it be due to the level difference? Dunno :confused:

5… i tried turning ON/OFF with High Guard: Umbo Blow Specialty. there was clearly a 100% obvious difference and so, the attribute works. Only problem is, it is suppose to be more damaging to reflect the '330% of Umbo Blow’s current lvl", which after calculations, the number i saw in the game was lower than what i had calculated.

  • lv36 Mallardu (leather-armored) stats
    Numbers i saw…
    umbo blow: 349, 353, 354
    umbo blow, staggered: 638+406 (1044) , 590+460 (1050), 536+499 (1035)
    umbo blow, high guard: 1125, 1125, 1113
    umbo blow, high guard, staggered: 930+698 (1628), 919+784 (1703), 916+767 (1683)

  • lv37 Brown Rodelin (cloth-armored) stats
    Numbers i saw…
    umbo blow: 462, 468, 461
    umbo blow, staggered: 830+312 (1142), 806+374 (1180), 752+388 (1140)
    umbo blow, high guard: 1194, 1224, 1207
    umbo blow, high guard, staggered: 887+809 (1696), 1184+609 (1793), 1285+438 (1723)

  • lv40 Rodelin (plate-armored) stats
    Numbers i saw…
    umbo blow: 706, 703, 687
    umbo blow, staggered: 1029+384 (1413), 743+622 (1365), 687 block, 940+419 (1359)
    umbo blow, high guard: 1337, 1341, 1349
    umbo blow, high guard, staggered: 1417+517 (1934), 929+1010 (1939), 1358+592 (1950)

Bash with & without High Guard
**CLICK HERE FOR NOTES**

1… CONFIRMED! It is clear that High Guard only -50% to your char’s phyatk (what you see on the char sheet screen)! It doesn’t -50% to your SKILLS’ phyatk!!! If it had, the damage will be a lot more lower (<100)!

2… But a little on the downside, it also applies to reducing all your gears, whichever contributes to char’s phyatk - weapon’s phyatk, +str, +maximum attack, +phyatk, etc. not just the char’s base phyatk. i am not sure about elemental damage.

3… Also, the damages and my calculations above seems to be a little off the edge. i guess some of the bonuses aren’t affected? +str? +maximum atk? +phyatk? :confused:

  • lv36 Mallardu (leather-armored) stats
    Numbers i saw…
    bash: 264, 251, 255
    bash, high guard: 166, 148, 162, 150, 156, 157
    ___FORMULA (bash, high guard): ((181-200) / 2) + 107 - 40) * 1 = 157-167 :grinning:

  • lv37 Brown Rodelin (cloth-armored) stats
    Numbers i saw…
    bash: 382, 396, 384
    bash, high guard: 232, 241, 228, 229, 238, 244
    ___FORMULA (bash, high guard): ((181-200) / 2) + 107 - 42) * 1.5 = 233-247 :grinning:

  • lv40 Rodelin (plate-armored) stats
    Numbers i saw…
    bash: 193, 187, 189
    bash, high guard: 117, 115, 113, 120, 116, 109
    ___FORMULA (bash, high guard): ((181-200) / 2) + 107 - 45) * 0.75 = 114-121 :grinning:

All the staggered values fit just right though.

Mallardu : ((181~200) + 316 - 40) * 3 * 0.75 = 1028~1071
Brown Rodelin : ((181~200) + 316 - 42) * 2.5 * 1 = 1137~1185
Rodelin : ((181~200) + 316 - 45) * 2 * 1.5 = 1356~1413

I wont get into High Guard since it acts a bit weird and I’m not sure if the visual glitch (it not dealing the damage it displays) was ever fixed.

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Thanks for doing the maths. :grin: the formula looks right!

regarding the leather and cloth damage numbers being really closed together, i completely forgot about the different staggered bonuses for each armor type during my calculations. i guess i must have seen too many numbers during my tests :dizzy_face:. Thanks!

you are right about High Guard. i tried continuing from your calculations for it and i didn’t get the same numbers as what i had saw. it should be a lot more higher (>2000 or 3000). Either im wrong or the skill isn’t fully working properly as it is suppose to. i will have to trial-and-error to try and get the numbers to tally.

Also, regarding the visual glitch, that is something new :confounded:. bummer…

i have done some simple testing mainly on High Guard. do refer above to find out more


So to continue with your calculations and based on the test results i have gathered from testing Bash with and without High Guard, the formula should be like this:

Rodelin : (((181~200) / 2) + (316*3.3) - 45) * 2 * 1.5 = 3264~3293
But all i am getting is a total of: 1934, 1939, 1950.

In other words, i should be 1-HIT Smashing Quest Bosses (or nearly). Something isn’t right…

At the end of the day, is it still worth using High Guard before Umbo Blow? Yes, just that…it could be “DIE DIE MUST USE”.

Bash with high guard will never have the 3.3 multiplier (remember it’s a specific attribute from high guard, only for umbo and rim blow).

The visual glitch was on ICBT, seem resolved now.

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yup. i am fully aware of that. the test with “Bash with High Guard” was to find out how the attack penalty (-50%) worked. it wasn’t for anything else except that. if you read the notes, its pretty clearly stated

it is? awesome! thanks for the info :grinning:

Wow, this build looks amazing! Are there any videos of it yet? I wanna see it in action.

I might make this as my second char if I have the motivation!

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haha…thanks. none yet and none i could find that is similar either. would be cool to try it out see if its a viable build for what it is. i will be trying to finish up a more detailed Guide on the TankStriker Build soon. i dont want to drag this any longer. Zzzz…

But i have been digging for answers regarding a few mechanics and finally…the answers have been found! stay tune!

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