DPS isnât measured in singular skills.
Damage per Second is measured by how much you output in a timeframe.
Singular skill comparisons donât give full details.
Yes frost cloud is 30 hits and with quick casts 1.5 its basically 45 hits, at the same time its a 30s cooldown despite being the hallmark of the Elementalist repertoire. Wizards are using other skills/AAâs/dodging during that 30s timeframe.
Likewise during that 30s timeframe DPS swordsman are using multiple abilities, your DPS is how much damage you put in a real time frame.
ToS doesnât have parsers atm which makes accurate measuring difficult but lets measure things in singular Hits for now now.
Frost Cloud is 30 hits
Magic missile is 5 with 2 overheat so 10.
Hail is sporadic how many it hits depends on how the hail falls and the size of enemies.
Electrocute is 9 hits.
In a way 49 hits + Hail & AAâs. after 1.5x quick cast might as well put it as 74 hits + hail & AAâs prior to Warlock.
Carter strike is 4 hits x 2 (overheat)thats 8.
Helm Chopper is 2 hits x 2 (overheart) thats 4.
Seism is 3x2 for 6.
If im not mistaken lvl 5 Cyclone is 13 hits x2 (overheat) for 26.
44 Hits which is fairly close, and then Deeds of valor has an AA boost.
Granted Frost cloud is dope (but doesnt hit flying enemies) but itâs not that bad.
While Wiz does have the 1.5x, itâs not like there arenât DPS boosts scattered throughout the swordsman line. Frenzy, Deeds, Concentrate/Gungho, or Finestra, Jolly Roger and Double assault weapon.
Wiz is the poster boy for aoe but Swordsman rotation is fairly decent. If Barbarians Cleave comes through then some of those hits benefit from a 1.5x boost as well.
Note a Snatching Hunter can also provide a 100% Strike/Flying bonus at times (granted,when are you going to have a Hunter in the party).
Wizards also provide 100% strike bonus for Helm Chop and Carter Stroke making Carter 200% x4 hits on lethargyâd targets. There is of course also Chronomancers Accelerate as well.
So itâs not necessarily like Swordsmen lack small group damage in a party if anything a party can bring out a lot more damage from the swordsman. While being in a party is a boost for everyone thereâs not exactly a bunch of âDo 100%â more damage buffs for Wizards outside of Rune of Ice (although Bokor Hexing should benefit Warlock).
Consider who buffs who?
I mean Necromancers buff Archers missile damage but that synergy is rarely mentioned.
Wizards buff Striking damage.
Hunters buff striking and slash damage.
Rodeleros buff Striking damage.
Stagger buffs pierce as does watchamacallit
in Hoplite.
Accelerate buffs attack speed which is of more interest to everything but wizards most of the time.