Tree of Savior Forum

Swordsman is a joke DPS at high levels, but why? (this post was made in April, before R8)

It’s even worse that you HAVE to be able to do DPS to maintain aggro. It’s really the only way. I don’t think swashbuckling even generates actual aggro. Could be wrong, but it doesn’t seem very effective if someone is already hitting your target. Provoke is not nearly enough at higher levels. You will lose aggro to SR/fletcher/elementalists/others if you cant keep up with their damage (which is really hard to do…). This isn’t a big deal for clearing big groups of mobs, but it’s annoying for extended boss fights. They want swordsmen to be tanks but we really don’t even have any way to generate aggro even if we follow the tanking classes. We just get ways to mitigate damage. What’s the point of mitigating damage if you won’t take any because you can’t even maintain aggro? Sorry for the somewhat off topic rant but yeah it’s really annoying

Thats what happens most of the time, thread discussing about how to improve swordsmen DPS, and some retard storm in and comparing it with Archer or Wizard, they not even helping by giving helpful info on swordsmen, but completely demoralize everything else.

Not only its wrong thread to begin with, so just ignore these ppl that came to Swordsmen thread about swordsmen DPS and people sharing ways to improve it, I already give up with retards who are in the wrong place to begin with sharing info that is not helpful.

Especially those who are 100% claim Doppelsoldner Burst DPS lose to Warlock Ele 3 AoE DPS, their insight is too shallow and clouded, can’t see far enough

Another day of clearing 5F with noob swordsmen DPS, let the cry begin.

How about if you have a swordsman in the party you can have a sixth member but it also has to be a swordsman. The demand for swordsman in parties goes up. The two swordsman can cover the front, add their dps together, and eat the cc and damage for everyone else.

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I don’t know if I already said it here, but, one thing to be clear: the swordsman class, as any melee class will ALWAYS be a bruiser, or off-tank, if you prefer.

And this happens because swordsman have lots of HP and bonus block, etc. So the base concept made by the developers already traded any possible wizard-like damage.

And as evidence, you can see that most skills of the swordsman tree does not utilize much of the damage stat. Archers have lots of ways to make their damage hit, even if you build lots of defense against it. And why they have that? Because their concept is about dealing damage.

And you know what? That’s OK!

Because every class has its own way of achieving the same objective.

Wizards deal tons of damage from a safe place.
Archers deal tons of damage from a safe place.
Clerics deal tons of damage by making other players deal tons of damage.
Swordsmans deal tons of damage by making the ■■■■■■■ battle last longer.

(although Shinobi might borrow some of the archer strategy, but I never played this class so whatever)

The only problem I really agree is that swordsman have poor means of recovering their HP by themselves+their damage is by far the most easily negated or reduced, thus lowering their overall damage.

The tank or off-tank wins a duel not by being a DPS, but by negating your damage while hitting you with weak but consistent attacks, making the enemy having to choose to flee or die by the time.

Elitism

/20characters

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your statement = sw are swashbukcling tool. that vid proves that swashbuckling are not necessity at ET.

today end-game content are just ET, with 10rank and 500-600lv future update, we still didnt know how IMC will do on swordsman. yeah, today this game are Tree of Wizards and Archers, but dont discourage people that play swordman, its rare to see any sw dps try to pass ET atm.

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META = Most Efficient Tactics Avaiable.
of course atm sw dps are non-meta build. imo the whole point playin dps sw are the “FUN” when you tryin hard to finish today end game content.
luckily ive got some “crazy” people here, dedicated try to finish ET when we soon reach lv 280, with non-meta build.

Thank you
/20characters

SWs are not high dps. But you can still build SWs as DPS builds. So stop saying they are “not real DPS”, unless you have some proper definition of what “real DPS” actually means (in which case : please tell us what “real dps” means according to you).
“Real dps” would mean that they can deal damage per second, which obviously is true. They can’t deal high dps, but still they can do dps, so your assumption that they are “not real dps” is obviously false, unless “real dps” means more to you than the terms words imply.

in his pov, wiz can do 10m damage in 1minute. sw can only deal 5m.
so SW are not REAL DPS. its a FAKE. go swash and hold c. :joy:

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How do you equal “real” to “highest”? Those words have totally different meanings.

Basically you’re saying, to use your logic in another situation, that Linker3>Thaum3 wizards are not “real supporters” because other support builds like Cryo3>Chrono3 are better supporters. But that’s not true. You can be a support build regardless whether better support builds exist.

And just like that:
Swordis can be built for DPS just as wizards can be built for DPS.
Whether DPS Swordis have a lower DPS than DPS wizards is irrelevant if the only question is whether it’s a real dps build or not. As long as your build is made for DPS its a real DPS build, regardless whether other classes may deal higher DPS. They may not be the highest DPS; but they are DPS nonetheless.

I think you’re mixing up “real” with “best”/“highest” or you have a different definiton for “real” or somehow, for some reason, interpret “real” as “the best”.

A musician is a real musician, regardless whether he is the best or not.
An apple is a real apple, regardless whether a more tasty apple exists.
A website is a real website, regardless whether there is another website that provides the same service in a better way.
A DPS build is a real DPS build for that class, regardless whether a different class can do higher DPS.

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I actually agree with you. If the minimum expected efficiency is X, then anything below that value should not be wasting our resources, thus making anything less than X, insignificant. Calling it real or efficient is just a matter of semantics.

However, the question here is, why the swordsman tree is so DPS inducing then? That is, why swordsman even have so much damage skills in comparison to tank skills? Bad game design, perhaps?

I know, you might say it’s for maintaining aggro, but the thing is, the swordsman tree is not clear to send this message. If from the start it said YA AINT A DAMAGE DEALER things would be a lot simpler. But the SwordHopBarbCataHighFencDoppelDragShinobi (Oh look, that’s almost all classes!) give a different massage, almost like a bait.

In the current state of affairs, swordsman is not a DPS, that’s indeed a case closed. But you can’t deny that it seems like it works like a DPS mostly. And you can’t really blame players who fall for it.

Oh, another question, ET is a pretty specific meta, why you always use it as a reference? Because any build that works there tends to be a build that works anywhere? Just an innocent question.

ET is the endgame. If your build is good at ET it is pretty much solid and likely part of the meta.