aggresor and savagery buff is gone , that nerf make swordman dps so weak
One of main problems of swordman is the goal of IMC and the way they want to achieve it.
Goal = swordman autoattack machine
How they want to achieve it = give almost no autoattack buffs
So basicaly they contradict themself. They either do it as every class, with dmg coming from good active skills or remove active skill and add something that buff/change autoattacks.
Why do people keep saying that we’re an auto-attack class? WTH??? Please play the game.
I have more chances to win a World boss lvl 275-280 like Mirtis or Helgasercle versus any type of Wizard, go figure.
Dunno about you guys but i have been experimenting at also confirm that this happens in one of my experiment with a buddy.
Im a swordman and my friend is an archer.
He shoot around a few mob, that is closest to me, they mob rush to me instead of him.
We tried over and over as long that my charcter is closer and his is kinda of of the enemy range of sort if it is attacked even if not from me it went rushing to me instead.
Too bad no video for prove but this is legit.
But did not try this with boss apparently.
But yes it still doesnt work like swash buckling does. whish is simpler, just use the skill and all the mobs comes running to u which works better.
But this provoke does work it wonders too in my opinion as prove by me and my friends.
My provoke is 100%, havent tried higher as of yet since it doesnt seem that i need to.
That was gone before CBT, even before the time people cry OP barb lol.
as far as my bad experiences go, that is not the case. Whenever I am partied with an archer or more, they usually storm ahead of me fire random arrows draw mob toward them and all over the map sometimes die, and afterward complain why I didn’t provoke them.
Clerics and wizz never been an issue, they draw aggro and walk toward the swordman who then gathers the mob in one spot, archers scatters mob around
Last archer in DG115 even took a dig on “how it is difficult to be partied with a non-SB sword, the boss minions swarmed and killed my archer” while my swordman was busy tanking the boss… even if I have SB at that time, I definitely won’t use it to save him as Capt Barbarossa said in Pirates of the Carribean “I AM A LITLLE BUSY OVER HERE”
What we need is some job restriction at sub weapon, or re-scaling damage for 2HS weapon. Im currently playin at ToS INA, lv 209 doppelsoldner, dex build, and focus at 2HS.
Most of “meta” DPS job like archer and wiz, they got % scaling damage for their skills, and what make swordman “DPS” job line falls behind are sub weapon (for 2HS spear or sword). Because that property atk from sub weapon like arde/karacha dagger/venom/manamana increase your skills damage too.
Lolopanther 2HS atk = 350~651 + Earth property atk 57.
Lolopanther Pike = 425~576 + Earth property atk 104.
Lolopanther Crossbow = 412~455 + Earth property atk 41.
Lolopanther Rod = MATK 334 + Earth property atk 41.
using Karacha dagger = Fire property atk +153.
using Venom = Poison property atk + 178.
using Manamana = Lightning property atk +278.
With % scaling skills at archer and wiz, how can “DPS” swordman line job able to compete?
Only popcorn with talt.
Best replies tbh hahaha
I’m already pass 250+ without damage problem, and I can still solo anything. The one who call others idiot is the idiot himself just so you know. If you don’t like ppl opinion just ignore it or try to argue with it with reason. Causing other people just make you look stupid.
They look at the new hairstyles hahaha
Cannot agree with you more, I have spent around 400 hours playing as Swordsman, even have a guide up :
Basing on my experience running high level grinds, unless you have a Peltasta1 for gathering mobs, most of the time they don’t welcome you in because you aren’t dealing enough damage, high skill CD and so on.
Swordsman class
PROS:
- Can gather mob with Pelt1 Swash Buckling
CONS:
- Low DPS burst and DoT
Seing ArcherC3 can have Swift Walk up indefinitely and QS3 Running Shot have only to wait 12 seconds for CD (+200% dmg and 30% atk spd), and these skills can be used immediately without stacking. In my opinion it if very unfair for BarbarianC3 Frenzy to have such a long CD, it would be fair to make it a Toggle buff ON/OFF requires stacking is fine.
Also having played Fencer to C2 and tried all of the skills, unless you have a lot of money (87 millions to max out 0 CD skill attribute Composee) your damage is very very low compared to Archer and Mages. Don’t play Fencer unless you like the costume so much.
Swordsman class needs serious buff, I’m already making my Fencer run dailies and am working on Archer for now.
lol feeling the same here its kinda unfair to swordsman that Frenzy has long CD and needs to be stacked, when Archers can have Swift Walk and Running Shot be used immediately with 12 secs CD. too unfair.
damage has something wrong, where only one player has hurt the community 90% no lies buddy, but called him an idiot and call you tbm…minhas ideis and actions are mine not yours now goes to hell false moralist.
We just need animus for swordsman change Con to P.ATK
IMC said that if you read my thread, SW will get buffed.
Well … my damage is still the same. Lv 256 Swordies. I don’t feel the 30% buff. Got 310 Str points.
Well of course you wont feel it. Fencer’s skills are pierce based while cleave boosts slash skills. IDK why the hell people goes barbarian fencer though. Early leveling I guess lmao.
This guy is the real mvp. The meta was barbarian’s over killing trash mobs in cbt. Nobody gave a single fu ck about qs and archers were so damn weak. Elememe was a good dps but not as good as it is now.
Truth.
can’t agree more to this.
to answer why fencers took barbs on early ranks,
barbs used to have the skill called savagery before which synergize perfectly with fencer’s pierce attacks
IMC thought this buff would be OP or it might really have been OP for corsair class due to double weapon assault which connects you’re main and off hand attacks and also makes you’re auto attacks pierce type regardless of whatever weapon you use, see steparu’s auto attack build with toy hammer
DWA was amazing before as it can be cancelled by pressing directional movement keys making auto attacks faster add the savagery buff and the hammer’s explosion effect and there you have it.