Tree of Savior Forum

[ Swordsman Changelog ] Swordsman changes from kTOS and iTOS

  • Shield Push
  • 09/06/16 kTOS
    This skill is now a level 2 debuff (previously level 1)
  • Shield Shoving
  • 09/06/16 kTOS
    This skill is now a level 2 debuff (previously level 1)
    [PvP] Debuff Duration is now 3 Seconds. ( Previously 1 Second)
  • Shield Bash
  • 09/06/16 kTOS
    This skill is now a level 2 debuff (previously level 1)

Translation by @Gwenyth

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You guys can continue to post kToS patches, but IMC doesn’t care about them…

My original intention was to actually show the differences of some of the skills in iTOS and in kTOS because some people were blindly following kTOS builds based on what they see is currently popular there. Then, I ended up going through too many patch notes and then decided to just make a full list.

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From kTOS 16/06/2016

  • Shield Push
  • 16/06/2016 kTOS
    Enemies afflicted with the Unbalanced debuff will now have a 30% chance to be knocked down when hit with basic attacks
  • Weapon Maintenance
  • 16/06/2016 kTOS
    Fixed the bug where trimming weapons wouldn’t display the requested weapon on the trimming wheel correctly.
  • Armor Maintenance
  • 16/06/2016 kTOS
    Fixed the bug where trimming armor wouldn’t display the requested weapon on the trimming wheel correctly.
  • Warp to Guild Member

Translation by @Gwenyth

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From kTOS 23/06/2016

  • General
  • 16/06/2016 kTOS
    Strength now increases Block Penetration (applied to all classes)
  • Pommel Beat
  • Vertical Slash
  • Umbo Blow
  • Butterfly
  • 23/06/2016 kTOS
    Skill tooltip has been corrected
    Skill range has been increased
  • Umbo Thrust
  • Langort
  • Stabbing
  • Synchro Thrusting
  • Spear Lunge
  • Stomping Kick
  • Pouncing
  • 23/06/2016 kTOS
    New attribute [Pouncing : Knockback] has been added
    When the attribute is on, Pouncing has an 8% chance per attribute level (maximum level of 5)
  • Rush
  • Montano
  • Targe Smash
  • Shield Shoving
  • Shield Bash
  • Dust Devil
  • Hexen Dropper
  • Lunge
  • Sept Etoiles
  • Attaque Coquille
  • Esquive Toucher
  • Serpentine
  • Dragon Soar
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Damage increase is nice and all but range increase would be so good.

love how literally all they did here was nerf swordsman line while buffing them in the Korean version

imc things :smiley: /20chars

Big thanks for compiling these things :innocent:

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##From kTOS 07/07/2016

  • Dash
  • 07/07/2016 kTOS
    Graphic problem when [Dash] is used while wearing [Noble Ponytail] has been fixed
  • Butterfly
  • 07/07/2016 kTOS
    Skill base damage has been increased 322.625 → 483.938
    Skill damage per level has been increased 84.75 → 127.125
  • Giant Swing
  • 07/07/2016 kTOS
    Skill base damage has been increased 291.6 → 583.2
    Skill damage per level has been increased 74.52 → 96.897
    Skill cooldown has been decreased 120 seconds → 96.897
  • Shield Bash
  • 07/07/2016 kTOS
    Fixed a bug where Transpose & Shield Bash skills were able to raise your CON to abnormally high numbers
  • Pistol Shot
  • 07/07/2016 kTOS
    Skill base damage has been increased 267.32 → 534.64
    Skill damage per level has been increased 71 → 92.3

Translation by @Gwenyth

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Some of Rodel’s CC being a rank 2 debuff, does that mean it’ll work on bosses later?

##From kTOS 14/07/2016

  • Concentrate
  • 14/07/2016 kTOS
    Damage increased by concentrate is now boosted by the caster’s STR and DEX.
    Original + { ([STR] × 0.04 + [DEX] × 0.02) × ([Skill Level] -1) }
  • Restrain
  • Skyliner
  • 14/07/2016 kTOS
    Skill cooldown has been increased 0 → 15
    Skill overheat has been increased 1 → 3
  • Moulinet
  • 14/07/2016 kTOS
    Hitbox width has been increased 15 → 20
    Hitbox length has been increased 40 → 45
  • Pistol Shot
  • Cyclone
  • 14/07/2016 kTOS
    Skill sustain time changed from 2 + (Level * 0.5) → 2.5 + (Level * 0.3)

##Possible Ninja Patch

  • Bunshin No Jutsu


I thought for Concentrate it was like :

(STR * 0.04 + DEX * 0.02) * (Skill Lv - 1)

Damage increased by blessing is now boosted by the caster’s STR and DEX.
Original + { ([STR] × 0.06 + [DEX] × 0.02) × ([Skill Level] -1) }

Oops LOL yeah. bad copy paste from blessing. fixing it

Oh so same computation with Blessing, didn’t noticed that. Just a little bit weaker.

For the time being I’ll be playing archer and hold out on my 233 fencer

##From iTOS 19/07/2016

  • Repair
  • Weapon Maintenance
  • Armor Maintenance

double click via mouse mode now activates sprint.

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this deserves a bump =)