Tree of Savior Forum

[ Swordsman Changelog ] Swordsman changes from kTOS and iTOS

##From kTOS 14/07/2016

  • Concentrate
  • 14/07/2016 kTOS
    Damage increased by concentrate is now boosted by the caster’s STR and DEX.
    Original + { ([STR] × 0.04 + [DEX] × 0.02) × ([Skill Level] -1) }
  • Restrain
  • Skyliner
  • 14/07/2016 kTOS
    Skill cooldown has been increased 0 → 15
    Skill overheat has been increased 1 → 3
  • Moulinet
  • 14/07/2016 kTOS
    Hitbox width has been increased 15 → 20
    Hitbox length has been increased 40 → 45
  • Pistol Shot
  • Cyclone
  • 14/07/2016 kTOS
    Skill sustain time changed from 2 + (Level * 0.5) → 2.5 + (Level * 0.3)

##Possible Ninja Patch

  • Bunshin No Jutsu


I thought for Concentrate it was like :

(STR * 0.04 + DEX * 0.02) * (Skill Lv - 1)

Damage increased by blessing is now boosted by the caster’s STR and DEX.
Original + { ([STR] × 0.06 + [DEX] × 0.02) × ([Skill Level] -1) }

Oops LOL yeah. bad copy paste from blessing. fixing it

Oh so same computation with Blessing, didn’t noticed that. Just a little bit weaker.

For the time being I’ll be playing archer and hold out on my 233 fencer

##From iTOS 19/07/2016

  • Repair
  • Weapon Maintenance
  • Armor Maintenance

double click via mouse mode now activates sprint.

1 Like

this deserves a bump =)

how to get Forge Recipe? :sob:

#Swordsman

  • Pain Barrier

  • [ NOV 10 ]
    [Pain Barrier: Duration] attribute has been added
    ○ Increases the duration of Pain Barrier by 5 seconds
    ○ Requires Swordsman Circle 3


#Highlander

  • Cartar Stroke

  • [ NOV 10 ]
    Enemies currently knocked down take double damage
    [Cartar Stroke: Quick Charge] attribute has been added
    ○ Cuts the charging time by half
    ○ Cooldown +2 seconds
    ○ Requires Highlander Circle 1

  • Moulinet

  • [ NOV 10 ]
    Increases the casting animation of Moulinet (time cut it half)
    Moulinet now deals double damage to targets under the [Crown] debuff


#Barbarian

  • General

  • [ NOV 10 ]
    [Feral] attribute has been added
    ○ Increases the skill damage of Barbarian skills while dashing? (needs confirmation)
    ○ Requires Barbarian Circle 2


#Cataphract

  • Impale

  • [ NOV 10 ]
    Damage multiplier has been changed to 200% ( Previously 100% )

  • Earth Wave

  • [ NOV 10 ]
    Damage multiplier has been changed to 150% ( Previously 100% )

  • Steed Charge

  • [ NOV 10 ]
    Damage multiplier has been changed to 300% ( Previously 100% )

  • Doom Spike

  • [ NOV 10 ]
    Damage multiplier has been changed to 200% ( Previously 100% )

  • Rush

  • [ NOV 10 ]
    Damage multiplier has been changed to 150% ( Previously 100% )


#Squire


#Templar

  • Summon Guild Member

  • [ NOV 10 ]
    Cooldown has been reduced to 30 minutes ( Previously 60 minutes )

  • Warp to Guild Member

  • [ NOV 10 ]
    Cooldown has been reduced to 10 minutes ( Previously 60 minutes )

  • Battle Orders

  • [ NOV 10 ]
    Duration has been changed to 60 seconds fixed for all levels
    Cooldown has been reduced to 1 minute ( Previously 2 minutes )

  • Share Buff

  • [ NOV 10 ]
    SP Consumption has been reduced to 1% per second ( Previously 5% per second )
    Duration per level has been increased to 2 seconds per level ( Previously 1 second per level )
    Cooldown has been reduced to 30 seconds ( Previously 45 seconds )

  • Stun Blade

  • [ NOV 10 ]
    [Stun Blade: Enhance] attribute has been added

@tampon thanks mate! Is this on kTOS or is already on iTOS? I was confused by the thread title.

1 Like

all on ktos. Only the ones with a dougnut (:doughnut:) are the ones that have already been applied to itos

1 Like

Thanks for clarifying!

is it true PB got reworked? like immunity to MF and such?

Loving how swordsman 2 get absolutely nothing :joy:. I think I’m going to buy all the stamina potions for my barbarian though. If it lets me slide as well; don’t really see how it would work for your skills barring pouncing otherwise; I don’t think I’ll play anything else. I also know what skill I’m maxing on my swordsman 3 now :smiley: .

After both crown and moulinet were added to the list of skills shinobi could use, something like this was bound to happen :stuck_out_tongue:.

Personally can’t wait for these changes to get to ITos

you think it would be good to go highlander 3 barb 1 for a doppel ET build know with the buffs? kinda seem fun tbh with the new cartar stroke attribute and moulinet

#Hoplite

  • Long Stride

  • [ DEC 01 ]
    Fixed the AoE Attack Ratio in the tooltip


#Barbarian

  • General

  • [ DEC 01 ]
    [Feral] attribute has received some additions to the effect of the buff
    ○ Barbarian skills refresh the duration of the Feral buff
    ○ Embowel : Inflicts stun for 2 seconds per Feral stack (0.5 seconds per stack in PvP)
    ○ Stomping Kick : Increases range by 2 per Feral stack
    ○ Cleave : Increases the Critical Rate buff by 10 per Feral stack
    ○ Helm Chopper : Stun chance is increased by 7% per Feral stack
    ○ Seism : When reaching 5 Feral stacks, hit count is increased 3 → 5
    ○ Giant Swing : Damage is increased per Feral stack. Applies twice (?)
    ○ Pouncing : The chance of dealing additional damage to stunned enemies is increased by 6% per Feral stack

  • [ DEC 01 ]
    [Feral: Duration] attribute has been added
    ○ Increases the duration of Feral by 5 seconds
    ○ Requires Barbarian Circle 3

  • Pouncing

  • [ DEC 01 ]
    Stamina consumption is reduced
    The chance of dealing additional damage to stunned enemies is increased 2% → 6%


#Corsair

  • General

  • [ DEC 01 ]
    [Plunder] attribute has been added
    Having a corsair as the party leader will allow the party to pillage items at a chance based on the Corsair circles of the corsair
    ○ Corsair Circle 1 gives the effect of Level 5 Jolly Roger (before the effect was removed)
    ○ Corsair Circle 2 gives the effect of Level 10 Jolly Roger (before the effect was removed)
    ○ Corsair Circle 3 gives the effect of Level 15 Jolly Roger (before the effect was removed)

  • [ DEC 01 ]
    Fixed a visual big when equipping a pistol

  • Jolly Roger

  • [ DEC 01 ]
    Pillaging has been removed

  • Double Weapon Assault

  • [ DEC 01 ]
    This buff now also affects Pistol attacks

  • Pistol Shot

  • [ DEC 01 ]
    [Pistol Shot: Ricochet] attribute has been added
    ○ Enemies around the target of Pistol Shot take 10% damage per attribute level
    ○ Max Level: 10
    ○ Requires Corsair Circle 3


#Doppelsoeldner

  • Cyclone

  • [ DEC 01 ]
    AoE Attack Ratio of the skill has been increased +3 → +8
    Attack speed and basic attacks no longer affect Cyclone


#Fencer

  • Attaque Au Fer

  • [ DEC 01 ]
    Fixed a visual bug with the weapons dropped by this skill


#Templar

  • Forge

  • [ DEC 01 ]
    Fixed a bug where the duration of the buff was shorter than intended

max stacks is 5? that’s +100crit on max stack, damn nice.

What’s JR now for? just the kill combo counter atk buff+damage negation attribute?

DD and Hexen are still locked to daggers sadly.

hexen and dust can be use with pistol.

hexen
StancesOne-handed Sword DaggerOne-handed Spear DaggerRapier DaggerOneHandSwordPistolRapierAndPistolOneHandSpearPistol
dust
StancesOne-handed Sword DaggerOne-handed Spear DaggerRapier DaggerOneHandSwordPistolRapierAndPistolOneHandSpearPisto

Now all skills from Corsair can be use with Pistol or dagger on the off hand, there is no need to replace-remove .

That’s what has been noted before, but iirc they still can’t be used when equipped with a pistol before.

In the same manner that Rods and Maces are not listed even tho you can use those too with DD and Hexen.

ToS wiki is not the most reliable place for information.