You cant prove if someone is using Hook64 because they can hide all the exploited gear with it, even if you inspect their gear you cant see the hidden slots. What i find suspicious with the guild is the amount of defense they have. When they are taking 10s and 20s and 30s of damage in GVG and they have nothing on their team that can boost defense to these absurd amounts.
Or they can simply open a GBL shop like the TBL shop. So even if Guilds keep losing they can earn points to buy something.
I blame alsheyra and his def
Lol. Alsheyra was chasing me literally in circles around the steps to the left of the map during our last GvG. Chased me non-stop until the timer ran out.
Alsheyra want you so bad…
Alsh sis loves grilled mushroom ^O^
Lol. It’s right we can’t prove it but IMC will be able to easily. IMC banned a lot of accounts using Hook64 already.
So say Crimson gets banned for a week…then what happens the following week? People queue, they get beat, dejected and we’re back to the same problem as before. The reality of the situation is the system is fundamentally flawed. We want matches, and just like anyone else we have room for improvement/the desire to evolve based off of strategies used against us to make us lose.
A temporary fix like that wont do anything because people will just dodge during the week where we aren’t locked out. Just like any competition (looking from a fighting game standpoint), there are always the people you need to aspire to beat and work your strategies, improve as a group while aiming for or above those people. If people aren’t motivated in that sense then it’s never gonna work if we’re introduced in the mix.
Yeah, you can say tournaments and stuff have brackets and people get the chance to play or w/e…well you should motivate each other to play rather than sit there like mr “hook 64” boy who cried wolf (I can’t even begin to imagine how you must feel being so completely inadequate with yourself to the point where you can’t believe people come up with strategy or have the capacity to do so…)
Who knows though, if you really want to do more than just worry about the ranking / battle for experience and create strategy through play…you might get your chances still. Hopefully you’ll take up the opportunity ~
Tell me this amazing list of games, cause i’ve never heard anything like that on something worth a dime of playtime.
You weeb nerds need to learn how to operate in the real world. If they’re beating you, you have to work to become better. Not sit here and cry because you have “no shot.” Grow up.
Talking about improvement, the system should have the win % (# win/# total matches). Then you can just loop around the guilds queuing… if guild A hasn’t fight guild B this week, then they’ll fight. If they have fought each other this week, then they’ll only fight if the win % difference is < 25% or something… some threshold that makes sense. Or you can rank the win % and have the two guilds with closest win % fight each other (?).
The difficulty with this is that some other guild may queue in the middle or this calculation… so this calculation should probably takes place at a 5 min interval or something. Just a suggestion, I’m sure other kids may have a better suggestion though <3
[quote=“Satoru, post:17, topic:326392”][quote=“arek765, post:1, topic:326392”]
I know a number of games that do this where the top guild would be barred from entering PvP for a small duration of time, just to give other guilds a chance to climb the ladder.
[/quote]
Tell me this amazing list of games, cause i’ve never heard anything like that on something worth a dime of playtime.
[/quote]
Yes, tell us what these games are, and if there really are how’s it going for those games and did you make these games?
No who am I kidding, with all these big titles how can you make a better game with that mentality.
Ignoring all the salt and hackers aside, the system MM could do with extra works. In fact, GvG at the moment just feels like a huge party vs another huge party instead of actual GvG. Many other MMO’s has had GvG which is an all-out free for all battle royale. (RO for example, several other MMO’s too though I can’t really think of them at the top of my head at the moment)
Reason why I feel this is better is because the current throne holder has to deal with more then 1 guild going against them. This in turn actually gives birth to many more tactical plays such as several guilds working together, or a guild outside helping the current defender to name a few.
Working on this does come with its set of difficulties though such as the location for this war as certainly the current GvG maps aren’t suited for it.
It’s just a suggestion, whether IMC implements this is totally up to them, but IMHO a free-for-all battle royale is a superior form of GvG instead of “Oversized party VS another Oversized party”.
Good joke 20 charrrrrrrrrrrrrrrrrrrrrr
Maybe just maybe Crimson is that good that they know what their doing in many situation.Anyways this thread isn’t about Crimson and we both derailed the main topic.
First of all, I’m not going to make any accusations of cheating or exploiting to any guilds in particular. Like I said, I hold no resentment towards the guild that beat us. In any MMO, no matter how perfect, there will bound to be a number 1 guild that is the best of the best. Even without alleged hacks or exploits, there will always be guilds that are ultra-competitive to take the number one spot.
Secondly, to the replies that are essentially, in a nutshell, telling us to git gud, it’s not that I’m not familiar with how the top guilds got to where they are. Meta builds, strict recruitment requirements, dedication to gearing up and leveling up, I’m aware of all these things. However, all my guild and I can really do is simply try our best.
To clarify my point above, as @Miscbox said, try new strategies, try to improve, sure. I get that. Personally as a player, I don’t mind queuing every single day, fight the top guilds over and over again, losing over and over again, trying to improve with every lost and learn from our mistakes. However, this is a very idealistic way to view the current situation.
While I myself personally don’t mind, the rest of the guild might not feel the same way. The other guilds who are not at the top might not feel the same way. As I said in my original post, the “right” thing to do at the moment is simply queue once, hope we win, get into ranking, then never queue again for the rest of the week for free TP. To do otherwise is to rack up losses, not get into ranking and ultimately a futile attempt to compete.
That being said, ultimately my guild and I would like to have fun in this game, particularly in GvG. We’d like to be matched with guilds that is on par with our own strength. While losing is a part of the game, at the very least we would like to lose to a guild that we have a realistic chance of winning against. In prior matches where we put up a good fight and lost, we felt good about it. "We could’ve won that last match,’ we said, “Let’s queue again and try to do better.” In matches against the top guilds, that sentiment was absent.
Finally, to summarize all my points, my guild and I would like to participate in the GBL aspect of Tree of Savior. We would like to fight guilds who are within our leagues. Guilds within our leagues however doesn’t want to participate in fear of getting matched by the top guilds. We all end up participating once a week for the reward and that’s it. That’s all there is to us for GBL right now and frankly, it’s not much fun.
I suggested this so that everyone else would queue for GBL. If there is a better way, I’d like to see an implementable, practical solution; not an idealistic one. I liked @cnatomos’s and @MelioettaZyguard’s solution. We just want everyone else to participate in GBL so we can have even matches. That’s all I’m asking.
You can’t really say my view is idealistic and then essentially say, “all we want to do is play,” cause…that’s the same sentiment we share when we sit and wait 1 hr a day for 7 days (not so much recently) and get no matches.
Saying you “just” want to enjoy the game and at the same time reap the rewards of tp seems a little bit more idealistic. Yeah the 1 and done system currently having a guild sit in second place for the tp prize is a giant joke, but that really doesn’t stop you from playing at all if the “enjoyment of game and the competition” is really what matters most to you. Should opt to push forward a fix instead of trying to punish a guild who just as much geared for and desired said competition. Trust me when I say it feels even more pointless when you beat guilds and the wins for the last 3-4 days randomly don’t even count so you lose even when everything went in your favor…it’s not like I don’t understand at all.
An immediate solution? There should be a decay system that tears points away from guilds every other day for not participating. Not even a small amount, I’m talking like maybe half a day’s losses worth at least. That way they’re at least bound to run into the same troubles as everyone else. Then maybe it also shows you that you should actually be able to beat them to make them undeserving of their position. Yeah, maybe they wont run into the top guild but at least it’s not guaranteed they will win if they run into a guild with spirit or w/e.
If IMC doesn’t listen? Maybe someone should take the initiative and use challonge to make a bracket system and organize this whole thing like when we didn’t even have a proper gvg system I guess? Ya people could butt in and ruin the whole thing, but the whole idea is to get people matches. This way at least the guild who progressed through the brackets cant be seeded properly to fight guilds who do so on the other side. <----Scariest part about this is IMC might turn around and say hey, this is not in our idea of the spirit of competition rips away rewards.
Would require a ridiculous amount of communication and effort though.
Its easy to assume a guild is exploiting if they are way stronger than you.
Even at our peak (first week of GvG), we of Desu did not fare well against crimson. It felt like we were hitting an impenetrable wall. It takes a lot of effort to reach that level of coordination and that deserves recognition.
I make the point that in the first week of GvG we could overrun every other guild besides crimson. So if crimson feels that way to us, its no wonder normal guilds would think they are exploiting.
Excluding the top guild is a bad idea but I can see the point of the OP here. What I think should be done is a better ranking. Similar to Starcraft II and Dota2 with actual MMR to base on and not by the number of wins. This, in itself, will separate those top guilds from those casual guilds looking for a good challenging fight at their level.
As with any entertainment medium, the battles should be at best on even terms or it will be a no show.
But I also understand that with the lack of player ToS right now, it is not easy to avoid longer queues if not to fight the guild that is available to fight you right now. Such is the dilemma to improve.
This is also a suggestion I would like to recommend. Just like how RO did. Top Guilds with all the best equip can be toppled down with better coordination from the attacking guilds or vice versa. The main concern again is with the FPS issue. The current GvG is struggling on this already. Yet another dilemma to consider.
Yo, you wanna solve the problem? Minimum 10 games played in a week or you aren’t eligible for TP regardless of ranking.
Boom, solved. You’re welcome, IMC.
