Hi there!
I’m Nox Haephestus in iCBT1
I’ve played multiple MMORPGs before, and it seems like ToS is going down a path where so many failed MMOs have done before: Generic and Linear Progression.
As it stands as of writing (first International Closed Beta) here are the things that needs to be fixed:
- Everyone starts in the same town
- There’s a pre-set route where everyone will go as they level up
- The story is the same for everyone
I don’t know if this is a beta issue and you already have plans for OBT or Launch, but this is a disaster for replayability. The following are my suggestions for your reference:
- Different starting towns depending on your chosen class. Maybe a town for each branch or class to encourage exploration.
- Multiple options of places to grind and level up depending on your level, class, element, etc. For example, when I hit 25, I can choose between two or three maps, all of which are for level 25s, but one is for well-geared players, one is easier for ice types, one is more open for AOE types. Something like that.
- Different story progression for each of the four main branch.
All of these are for when a player decides to make a second character, or a third, or a fourth, or even more, the player will not have to go through the same story, the same maps, the same mobs over and over and over and over again. This adds life to a game, decongests maps, adds replayability and makes things a whole lot more interesting and not generic and linear.
Thanks!